Merge remote-tracking branch 'nccl/master' into develop

[ROCm/rccl commit: aaf023976a]
This commit is contained in:
BertanDogancay
2025-06-20 07:53:59 -05:00
136 changed files with 8510 additions and 5421 deletions
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/*************************************************************************
* Copyright (c) 2017-2022, NVIDIA CORPORATION. All rights reserved.
*
* See LICENSE.txt for license information
************************************************************************/
#ifndef NCCL_NET_H_
#define NCCL_NET_H_
#include "nccl.h"
#include "nccl_common.h"
#include "net_device.h"
#include <stdint.h>
#define NCCL_NET_HANDLE_MAXSIZE 128
//Maximum value NCCL can accept for maxP2pBytes and maxCollBytes net properties
#define NCCL_MAX_NET_SIZE_BYTES (1*1024*1024*1024*1024L)
#define NCCL_NET_OPTIONAL_RECV_COMPLETION 0x1
#define MAX_NET_SIZE (1024*1024*1024L) // Rather than send INT_MAX which is 2G-1, send a power of two.
#define MAX_COLLNET_SIZE (512*1024*1024L) //Set for initial collent plugins when size was not dynamically queried
#define NCCL_PTR_HOST 0x1
#define NCCL_PTR_CUDA 0x2
#define NCCL_PTR_DMABUF 0x4
// Maximum number of requests per comm object
#define NCCL_NET_MAX_REQUESTS 32
// Max number of ncclNet objects which can live in the same process
#define NCCL_NET_MAX_PLUGINS 3
// NCCL core profiler callback for network defined events instrumentation
typedef ncclResult_t (*ncclProfilerCallback_t)(void** eHandle, int type, void* pHandle, int64_t pluginId, void* extData);
#include "net/net_v10.h"
#include "net/net_v9.h"
#include "net/net_v8.h"
#include "net/net_v7.h"
#include "net/net_v6.h"
typedef ncclNet_v10_t ncclNet_t;
typedef ncclCollNet_v10_t ncclCollNet_t;
typedef ncclNetSGE_v10_t ncclNetSGE_t;
typedef ncclNetProperties_v10_t ncclNetProperties_t;
typedef ncclNetVDeviceProps_v10_t ncclNetVDeviceProps_t;
typedef ncclNetCommConfig_v10_t ncclNetCommConfig_t;
#define NCCL_NET_MAX_DEVS_PER_NIC NCCL_NET_MAX_DEVS_PER_NIC_V10
#define NCCL_NET_PLUGIN_SYMBOL ncclNetPlugin_v10
#define NCCL_COLLNET_PLUGIN_SYMBOL ncclCollNetPlugin_v10
// context passed from RCCL lib to n/w plugin
typedef struct {
// channel id
uint32_t chId;
} ncclNet_ctxt_t;
#endif // end include guard
@@ -0,0 +1,69 @@
/*************************************************************************
* Copyright (c) 2024, NVIDIA CORPORATION. All rights reserved.
*
* See LICENSE.txt for license information
************************************************************************/
#ifndef NCCL_PROFILER_H_
#define NCCL_PROFILER_H_
enum {
ncclProfileGroup = (1 << 0), // group event type
ncclProfileColl = (1 << 1), // host collective call event type
ncclProfileP2p = (1 << 2), // host point-to-point call event type
ncclProfileProxyOp = (1 << 3), // proxy operation event type
ncclProfileProxyStep = (1 << 4), // proxy step event type
ncclProfileProxyCtrl = (1 << 5), // proxy control event type
ncclProfileKernelCh = (1 << 6), // kernel channel event type
ncclProfileNetPlugin = (1 << 7), // network plugin-defined, events
};
typedef enum {
ncclProfilerProxyOpSendPosted,
ncclProfilerProxyOpSendRemFifoWait,
ncclProfilerProxyOpSendTransmitted,
ncclProfilerProxyOpSendDone,
ncclProfilerProxyOpRecvPosted,
ncclProfilerProxyOpRecvReceived,
ncclProfilerProxyOpRecvTransmitted,
ncclProfilerProxyOpRecvDone,
/* Legacy proxy profiler states */
ncclProfilerProxyStepSendGPUWait,
ncclProfilerProxyStepSendWait,
ncclProfilerProxyStepRecvWait,
ncclProfilerProxyStepRecvFlushWait,
ncclProfilerProxyStepRecvGPUWait,
/* Legacy proxy control states */
ncclProfilerProxyCtrlIdle,
ncclProfilerProxyCtrlActive,
ncclProfilerProxyCtrlSleep,
ncclProfilerProxyCtrlWakeup,
ncclProfilerProxyCtrlAppend,
ncclProfilerProxyCtrlAppendEnd,
} ncclProfilerEventState_t;
typedef ncclProfilerEventState_t ncclProfilerEventState_v1_t;
typedef ncclProfilerEventState_t ncclProfilerEventState_v2_t;
typedef ncclProfilerEventState_t ncclProfilerEventState_v3_t;
#include <cstdint>
#include "profiler/profiler_v3.h"
#include "profiler/profiler_v2.h"
#include "profiler/profiler_v1.h"
typedef ncclProfiler_v3_t ncclProfiler_t;
typedef ncclProfilerEventDescr_v3_t ncclProfilerEventDescr_t;
typedef ncclProfilerEventStateArgs_v3_t ncclProfilerEventStateArgs_t;
#define NCCL_PROFILER_NET_VER_BITS (16)
#define NCCL_PROFILER_NET_VER_MASK (~0U >> NCCL_PROFILER_NET_VER_BITS)
#define NCCL_PROFILER_NET_TYPE_MASK (~0U << NCCL_PROFILER_NET_VER_BITS)
typedef enum {
NCCL_PROFILER_NET_TYPE_IB = (1U << NCCL_PROFILER_NET_VER_BITS),
NCCL_PROFILER_NET_TYPE_SOCK = (2U << NCCL_PROFILER_NET_VER_BITS),
} ncclProfilerNetType;
#endif
@@ -0,0 +1,22 @@
/*************************************************************************
* Copyright (c) 2023, NVIDIA CORPORATION. All rights reserved.
* Copyright (c) 2023, Meta Platforms, Inc. and affiliates.
*
* See LICENSE.txt for license information
************************************************************************/
#ifndef NCCL_TUNER_H_
#define NCCL_TUNER_H_
#include "nccl.h"
#include "nccl_common.h"
#include "tuner/tuner_v4.h"
#include "tuner/tuner_v3.h"
#include "tuner/tuner_v2.h"
typedef ncclTuner_v4_t ncclTuner_t;
#define NCCL_TUNER_PLUGIN_SYMBOL "ncclTunerPlugin_v4"
#endif
@@ -0,0 +1,158 @@
/*
* Copyright (c) 2017-2022, NVIDIA CORPORATION. All rights reserved.
*/
#ifndef NET_V10_H_
#define NET_V10_H_
#define NCCL_NET_MAX_DEVS_PER_NIC_V10 4
typedef struct {
int ndevs;
int devs[NCCL_NET_MAX_DEVS_PER_NIC_V10];
} ncclNetVDeviceProps_v10_t;
#define NCCL_NET_TRAFFIC_CLASS_UNDEF -1
typedef struct {
// Plugin-specific TC value
int trafficClass;
} ncclNetCommConfig_v10_t;
typedef struct {
char* name; // Used mostly for logging.
char* pciPath; // Path to the PCI device in /sys.
uint64_t guid; // Unique identifier for the NIC chip. Important for
// cards with multiple PCI functions (Physical or virtual).
int ptrSupport; // [NCCL_PTR_HOST|NCCL_PTR_CUDA|NCCL_PTR_DMABUF]
int regIsGlobal; // regMr is not tied to a particular comm
int forceFlush; // Force a flush on receives
int speed; // Port speed in Mbps.
int port; // Port number.
float latency; // Network latency
int maxComms; // Maximum number of comms we can create
int maxRecvs; // Maximum number of grouped receives.
ncclNetDeviceType netDeviceType; // Network offload type
int netDeviceVersion; // Version number for network offload
ncclNetVDeviceProps_v10_t vProps;
size_t maxP2pBytes; // Max transfer size for point-to-point operations
size_t maxCollBytes; // Max transfer size for collective operations
} ncclNetProperties_v10_t;
typedef struct {
// Name of the network (mainly for logs)
const char* name;
// Initialize the network.
ncclResult_t (*init)(ncclDebugLogger_t logFunction, ncclProfilerCallback_t profFunction);
// Return the number of adapters.
ncclResult_t (*devices)(int* ndev);
// Get various device properties.
ncclResult_t (*getProperties)(int dev, ncclNetProperties_v10_t* props);
// Create a receiving object and provide a handle to connect to it. The
// handle can be up to NCCL_NET_HANDLE_MAXSIZE bytes and will be exchanged
// between ranks to create a connection.
ncclResult_t (*listen)(int dev, void* handle, void** listenComm);
// Connect to a handle and return a sending comm object for that peer.
// This call must not block for the connection to be established, and instead
// should return successfully with sendComm == NULL with the expectation that
// it will be called again until sendComm != NULL.
// If *sendDevComm points to a valid object, then NCCL is requesting device offload for this connection
ncclResult_t (*connect)(int dev, ncclNetCommConfig_v10_t* config, void* handle, void** sendComm, ncclNetDeviceHandle_v10_t** sendDevComm);
// Finalize connection establishment after remote peer has called connect.
// This call must not block for the connection to be established, and instead
// should return successfully with recvComm == NULL with the expectation that
// it will be called again until recvComm != NULL.
// If *recvDevComm points to a valid object, then NCCL is requesting device offload for this connection
ncclResult_t (*accept)(void* listenComm, void** recvComm, ncclNetDeviceHandle_v10_t** recvDevComm);
// Register/Deregister memory. Comm can be either a sendComm or a recvComm.
// Type is either NCCL_PTR_HOST or NCCL_PTR_CUDA.
ncclResult_t (*regMr)(void* comm, void* data, size_t size, int type, void** mhandle);
/* DMA-BUF support */
ncclResult_t (*regMrDmaBuf)(void* comm, void* data, size_t size, int type, uint64_t offset, int fd, void** mhandle);
ncclResult_t (*deregMr)(void* comm, void* mhandle);
// Asynchronous send to a peer.
// May return request == NULL if the call cannot be performed (or would block)
ncclResult_t (*isend)(void* sendComm, void* data, size_t size, int tag, void* mhandle, void* phandle, void** request);
// Asynchronous recv from a peer.
// May return request == NULL if the call cannot be performed (or would block)
ncclResult_t (*irecv)(void* recvComm, int n, void** data, size_t* sizes, int* tags, void** mhandles, void** phandles, void** request);
// Perform a flush/fence to make sure all data received with NCCL_PTR_CUDA is
// visible to the GPU
ncclResult_t (*iflush)(void* recvComm, int n, void** data, int* sizes, void** mhandles, void** request);
// Test whether a request is complete. If size is not NULL, it returns the
// number of bytes sent/received.
ncclResult_t (*test)(void* request, int* done, int* sizes);
// Close and free send/recv comm objects
ncclResult_t (*closeSend)(void* sendComm);
ncclResult_t (*closeRecv)(void* recvComm);
ncclResult_t (*closeListen)(void* listenComm);
// Copy the given mhandle to a dptr in a format usable by this plugin's device code
ncclResult_t (*getDeviceMr)(void* comm, void* mhandle, void** dptr_mhandle);
// Notify the plugin that a recv has completed by the device
ncclResult_t (*irecvConsumed)(void* recvComm, int n, void* request);
// Virtual NIC APIs. makeVDevice will create a virtual NIC given the specified properties, and tell the caller
// what index this new vNIC exists at
ncclResult_t (*makeVDevice)(int* d, ncclNetVDeviceProps_v10_t* props);
} ncclNet_v10_t;
typedef struct {
void* mhandle;
void* address;
size_t size;
} ncclNetSGE_v10_t;
typedef struct {
// Name of the collective network (mainly for logs)
const char* name;
// Initialize the collective network.
ncclResult_t (*init)(ncclDebugLogger_t logFunction);
// Return the number of adapters capable of doing collective operations.
// If ndev returns 0, all other functions might be set to NULL.
ncclResult_t (*devices)(int* ndev);
// Get various device properties.
ncclResult_t (*getProperties)(int dev, ncclNetProperties_v10_t* props);
// Create a receiving object and provide a handle to connect to it. The
// handle can be up to NCCL_NET_HANDLE_MAXSIZE bytes and will be exchanged
// between ranks to create connections.
ncclResult_t (*listen)(int dev, void* handle, void** listenComm);
// Create a group for collective operations. handles have been created
// using listen() above. rank indicates caller's rank in the collective network.
ncclResult_t (*connect)(void* handles[], int nranks, int rank, void* listenComm, void** collComm);
// Returns whether a reduction operation on a data type is supported.
// 1 for supported, 0 otherwise.
ncclResult_t (*reduceSupport)(ncclDataType_t dataType, ncclRedOp_t redOp, int* supported);
// Register/Deregister memory. Type is either NCCL_PTR_HOST or NCCL_PTR_CUDA.
ncclResult_t (*regMr)(void* collComm, void* data, size_t size, int type, void** mhandle);
/* DMA-BUF support */
ncclResult_t (*regMrDmaBuf)(void* collComm, void* data, size_t size, int type, uint64_t offset, int fd, void** mhandle);
ncclResult_t (*deregMr)(void* collComm, void* mhandle);
// Performs an asynchronous allreduce operation on the collective group.
// May return request == NULL if the call cannot be performed (or would block).
ncclResult_t (*iallreduce)(void* collComm, void* sendData, void* recvData, size_t count,
ncclDataType_t dataType, ncclRedOp_t redOp, void* sendMhandle, void* recvMhandle, void** request);
ncclResult_t (*iallgather)(void* collComm, void* sendData, int nRecvParts, ncclNetSGE_v10_t* recvParts,
size_t bytesPerRank, size_t windowOffset, size_t windowBytes,
void* sendMhandle, void** request);
ncclResult_t (*ireducescatter)(void* collComm, int nSendParts, ncclNetSGE_v10_t* sendParts, void* recvData,
size_t bytesPerRank, size_t windowOffset, size_t windowBytes,
ncclDataType_t dataType, ncclRedOp_t redOp,
void* recvMhandle, void** request);
// Perform a flush/fence to make sure all data received with NCCL_PTR_CUDA is
// visible to the GPU
ncclResult_t (*iflush)(void* collComm, void* data, int size, void* mhandle, void** request);
// Test whether a request is complete. If size is not NULL, it returns the
// number of bytes sent/received.
ncclResult_t (*test)(void* request, int* done, int* size);
// Close and free collective comm objects
ncclResult_t (*closeColl)(void* collComm);
ncclResult_t (*closeListen)(void* listenComm);
// Create a virtual NIC given the specified properties, which can be accessed at device index d
ncclResult_t (*makeVDevice)(int* d, ncclNetVDeviceProps_v10_t* props);
} ncclCollNet_v10_t;
#endif // end include guard
@@ -0,0 +1,113 @@
/*************************************************************************
* Copyright (c) 2017-2022, NVIDIA CORPORATION. All rights reserved.
*
* See LICENSE.txt for license information
************************************************************************/
#ifndef NET_V6_H_
#define NET_V6_H_
#define NCCL_NET_MAX_REQUESTS_V6 8
// v6 struct for backwards compatibility
typedef struct {
char* name; // Used mostly for logging.
char* pciPath; // Path to the PCI device in /sys.
uint64_t guid; // Unique identifier for the NIC chip. Important for
// cards with multiple PCI functions (Physical or virtual).
int ptrSupport; // [NCCL_PTR_HOST|NCCL_PTR_CUDA|NCCL_PTR_DMABUF]
int speed; // Port speed in Mbps.
int port; // Port number.
float latency; // Network latency
int maxComms; // Maximum number of comms we can create
int maxRecvs; // Maximum number of grouped receives.
} ncclNetProperties_v6_t;
typedef struct {
// Name of the network (mainly for logs)
const char* name;
// Initialize the network.
ncclResult_t (*init)(ncclDebugLogger_t logFunction);
// Return the number of adapters.
ncclResult_t (*devices)(int* ndev);
// Get various device properties.
ncclResult_t (*getProperties)(int dev, ncclNetProperties_v6_t* props);
// Create a receiving object and provide a handle to connect to it. The
// handle can be up to NCCL_NET_HANDLE_MAXSIZE bytes and will be exchanged
// between ranks to create a connection.
ncclResult_t (*listen)(int dev, void* handle, void** listenComm);
// Connect to a handle and return a sending comm object for that peer.
// This call must not block for the connection to be established, and instead
// should return successfully with sendComm == NULL with the expectation that
// it will be called again until sendComm != NULL.
ncclResult_t (*connect)(int dev, void* handle, void** sendComm);
// Finalize connection establishment after remote peer has called connect.
// This call must not block for the connection to be established, and instead
// should return successfully with recvComm == NULL with the expectation that
// it will be called again until recvComm != NULL.
ncclResult_t (*accept)(void* listenComm, void** recvComm);
// Register/Deregister memory. Comm can be either a sendComm or a recvComm.
// Type is either NCCL_PTR_HOST or NCCL_PTR_CUDA.
ncclResult_t (*regMr)(void* comm, void* data, int size, int type, void** mhandle);
/* DMA-BUF support */
ncclResult_t (*regMrDmaBuf)(void* comm, void* data, size_t size, int type, uint64_t offset, int fd, void** mhandle);
ncclResult_t (*deregMr)(void* comm, void* mhandle);
// Asynchronous send to a peer.
// May return request == NULL if the call cannot be performed (or would block)
ncclResult_t (*isend)(void* sendComm, void* data, int size, int tag, void* mhandle, void** request);
// Asynchronous recv from a peer.
// May return request == NULL if the call cannot be performed (or would block)
ncclResult_t (*irecv)(void* recvComm, int n, void** data, int* sizes, int* tags, void** mhandles, void** request);
// Perform a flush/fence to make sure all data received with NCCL_PTR_CUDA is
// visible to the GPU
ncclResult_t (*iflush)(void* recvComm, int n, void** data, int* sizes, void** mhandles, void** request);
// Test whether a request is complete. If size is not NULL, it returns the
// number of bytes sent/received.
ncclResult_t (*test)(void* request, int* done, int* sizes);
// Close and free send/recv comm objects
ncclResult_t (*closeSend)(void* sendComm);
ncclResult_t (*closeRecv)(void* recvComm);
ncclResult_t (*closeListen)(void* listenComm);
} ncclNet_v6_t;
typedef struct {
// Name of the collective network (mainly for logs)
const char* name;
// Initialize the collective network.
ncclResult_t (*init)(ncclDebugLogger_t logFunction);
// Return the number of adapters capable of doing collective operations.
// If ndev returns 0, all other functions might be set to NULL.
ncclResult_t (*devices)(int* ndev);
// Get various device properties.
ncclResult_t (*getProperties)(int dev, ncclNetProperties_v6_t* props);
// Create a receiving object and provide a handle to connect to it. The
// handle can be up to NCCL_NET_HANDLE_MAXSIZE bytes and will be exchanged
// between ranks to create connections.
ncclResult_t (*listen)(int dev, void* handle, void** listenComm);
// Create a group for collective operations. handles have been created
// using listen() above. rank indicates caller's rank in the collective network.
ncclResult_t (*connect)(void* handles[], int nranks, int rank, void* listenComm, void** collComm);
// Returns whether a reduction operation on a data type is supported.
// 1 for supported, 0 otherwise.
ncclResult_t (*reduceSupport)(ncclDataType_t dataType, ncclRedOp_t redOp, int* supported);
// Register/Deregister memory. Type is either NCCL_PTR_HOST or NCCL_PTR_CUDA.
ncclResult_t (*regMr)(void* collComm, void* data, int size, int type, void** mhandle);
/* DMA-BUF support */
ncclResult_t (*regMrDmaBuf)(void* collComm, void* data, size_t size, int type, uint64_t offset, int fd, void** mhandle);
ncclResult_t (*deregMr)(void* collComm, void* mhandle);
// Performs an asynchronous allreduce operation on the collective group.
// May return request == NULL if the call cannot be performed (or would block).
ncclResult_t (*iallreduce)(void* collComm, void* sendData, void* recvData, int count,
ncclDataType_t dataType, ncclRedOp_t redOp, void* sendMhandle, void* recvMhandle, void** request);
// Perform a flush/fence to make sure all data received with NCCL_PTR_CUDA is
// visible to the GPU
ncclResult_t (*iflush)(void* collComm, void* data, int size, void* mhandle, void** request);
// Test whether a request is complete. If size is not NULL, it returns the
// number of bytes sent/received.
ncclResult_t (*test)(void* request, int* done, int* size);
// Close and free collective comm objects
ncclResult_t (*closeColl)(void* collComm);
ncclResult_t (*closeListen)(void* listenComm);
} ncclCollNet_v6_t;
#endif
@@ -0,0 +1,120 @@
/*************************************************************************
* Copyright (c) 2017-2022, NVIDIA CORPORATION. All rights reserved.
*
* See LICENSE.txt for license information
************************************************************************/
#ifndef NET_V7_H_
#define NET_V7_H_
typedef struct {
char* name; // Used mostly for logging.
char* pciPath; // Path to the PCI device in /sys.
uint64_t guid; // Unique identifier for the NIC chip. Important for
// cards with multiple PCI functions (Physical or virtual).
int ptrSupport; // [NCCL_PTR_HOST|NCCL_PTR_CUDA|NCCL_PTR_DMABUF]
int speed; // Port speed in Mbps.
int port; // Port number.
float latency; // Network latency
int maxComms; // Maximum number of comms we can create
int maxRecvs; // Maximum number of grouped receives.
ncclNetDeviceType netDeviceType; // Network offload type
int netDeviceVersion; // Version number for network offload
} ncclNetProperties_v7_t;
typedef struct {
// Name of the network (mainly for logs)
const char* name;
// Initialize the network.
ncclResult_t (*init)(ncclDebugLogger_t logFunction);
// Return the number of adapters.
ncclResult_t (*devices)(int* ndev);
// Get various device properties.
ncclResult_t (*getProperties)(int dev, ncclNetProperties_v7_t* props);
// Create a receiving object and provide a handle to connect to it. The
// handle can be up to NCCL_NET_HANDLE_MAXSIZE bytes and will be exchanged
// between ranks to create a connection.
ncclResult_t (*listen)(int dev, void* handle, void** listenComm);
// Connect to a handle and return a sending comm object for that peer.
// This call must not block for the connection to be established, and instead
// should return successfully with sendComm == NULL with the expectation that
// it will be called again until sendComm != NULL.
// If *sendDevComm points to a valid object, then NCCL is requesting device offload for this connection
ncclResult_t (*connect)(int dev, void* handle, void** sendComm, ncclNetDeviceHandle_v7_t** sendDevComm);
// Finalize connection establishment after remote peer has called connect.
// This call must not block for the connection to be established, and instead
// should return successfully with recvComm == NULL with the expectation that
// it will be called again until recvComm != NULL.
// If *recvDevComm points to a valid object, then NCCL is requesting device offload for this connection
ncclResult_t (*accept)(void* listenComm, void** recvComm, ncclNetDeviceHandle_v7_t** recvDevComm);
// Register/Deregister memory. Comm can be either a sendComm or a recvComm.
// Type is either NCCL_PTR_HOST or NCCL_PTR_CUDA.
ncclResult_t (*regMr)(void* comm, void* data, int size, int type, void** mhandle);
/* DMA-BUF support */
ncclResult_t (*regMrDmaBuf)(void* comm, void* data, size_t size, int type, uint64_t offset, int fd, void** mhandle);
ncclResult_t (*deregMr)(void* comm, void* mhandle);
// Asynchronous send to a peer.
// May return request == NULL if the call cannot be performed (or would block)
ncclResult_t (*isend)(void* sendComm, void* data, int size, int tag, void* mhandle, void** request);
// Asynchronous recv from a peer.
// May return request == NULL if the call cannot be performed (or would block)
ncclResult_t (*irecv)(void* recvComm, int n, void** data, int* sizes, int* tags, void** mhandles, void** request);
// Perform a flush/fence to make sure all data received with NCCL_PTR_CUDA is
// visible to the GPU
ncclResult_t (*iflush)(void* recvComm, int n, void** data, int* sizes, void** mhandles, void** request);
// Test whether a request is complete. If size is not NULL, it returns the
// number of bytes sent/received.
ncclResult_t (*test)(void* request, int* done, int* sizes);
// Close and free send/recv comm objects
ncclResult_t (*closeSend)(void* sendComm);
ncclResult_t (*closeRecv)(void* recvComm);
ncclResult_t (*closeListen)(void* listenComm);
// Copy the given mhandle to a dptr in a format usable by this plugin's device code
ncclResult_t (*getDeviceMr)(void* comm, void* mhandle, void** dptr_mhandle);
// Notify the plugin that a recv has completed by the device
ncclResult_t (*irecvConsumed)(void* recvComm, int n, void* request);
} ncclNet_v7_t;
typedef struct {
// Name of the collective network (mainly for logs)
const char* name;
// Initialize the collective network.
ncclResult_t (*init)(ncclDebugLogger_t logFunction);
// Return the number of adapters capable of doing collective operations.
// If ndev returns 0, all other functions might be set to NULL.
ncclResult_t (*devices)(int* ndev);
// Get various device properties.
ncclResult_t (*getProperties)(int dev, ncclNetProperties_v7_t* props);
// Create a receiving object and provide a handle to connect to it. The
// handle can be up to NCCL_NET_HANDLE_MAXSIZE bytes and will be exchanged
// between ranks to create connections.
ncclResult_t (*listen)(int dev, void* handle, void** listenComm);
// Create a group for collective operations. handles have been created
// using listen() above. rank indicates caller's rank in the collective network.
ncclResult_t (*connect)(void* handles[], int nranks, int rank, void* listenComm, void** collComm);
// Returns whether a reduction operation on a data type is supported.
// 1 for supported, 0 otherwise.
ncclResult_t (*reduceSupport)(ncclDataType_t dataType, ncclRedOp_t redOp, int* supported);
// Register/Deregister memory. Type is either NCCL_PTR_HOST or NCCL_PTR_CUDA.
ncclResult_t (*regMr)(void* collComm, void* data, int size, int type, void** mhandle);
/* DMA-BUF support */
ncclResult_t (*regMrDmaBuf)(void* collComm, void* data, size_t size, int type, uint64_t offset, int fd, void** mhandle);
ncclResult_t (*deregMr)(void* collComm, void* mhandle);
// Performs an asynchronous allreduce operation on the collective group.
// May return request == NULL if the call cannot be performed (or would block).
ncclResult_t (*iallreduce)(void* collComm, void* sendData, void* recvData, int count,
ncclDataType_t dataType, ncclRedOp_t redOp, void* sendMhandle, void* recvMhandle, void** request);
// Perform a flush/fence to make sure all data received with NCCL_PTR_CUDA is
// visible to the GPU
ncclResult_t (*iflush)(void* collComm, void* data, int size, void* mhandle, void** request);
// Test whether a request is complete. If size is not NULL, it returns the
// number of bytes sent/received.
ncclResult_t (*test)(void* request, int* done, int* size);
// Close and free collective comm objects
ncclResult_t (*closeColl)(void* collComm);
ncclResult_t (*closeListen)(void* listenComm);
} ncclCollNet_v7_t;
#endif
@@ -0,0 +1,134 @@
/*************************************************************************
* Copyright (c) 2017-2022, NVIDIA CORPORATION. All rights reserved.
*
* See LICENSE.txt for license information
************************************************************************/
#ifndef NET_V8_H_
#define NET_V8_H_
typedef struct {
char* name; // Used mostly for logging.
char* pciPath; // Path to the PCI device in /sys.
uint64_t guid; // Unique identifier for the NIC chip. Important for
// cards with multiple PCI functions (Physical or virtual).
int ptrSupport; // [NCCL_PTR_HOST|NCCL_PTR_CUDA|NCCL_PTR_DMABUF]
int regIsGlobal; // regMr is not tied to a particular comm
int speed; // Port speed in Mbps.
int port; // Port number.
float latency; // Network latency
int maxComms; // Maximum number of comms we can create
int maxRecvs; // Maximum number of grouped receives.
ncclNetDeviceType netDeviceType; // Network offload type
int netDeviceVersion; // Version number for network offload
} ncclNetProperties_v8_t;
typedef struct {
// Name of the network (mainly for logs)
const char* name;
// Initialize the network.
ncclResult_t (*init)(ncclDebugLogger_t logFunction);
// Return the number of adapters.
ncclResult_t (*devices)(int* ndev);
// Get various device properties.
ncclResult_t (*getProperties)(int dev, ncclNetProperties_v8_t* props);
// Create a receiving object and provide a handle to connect to it. The
// handle can be up to NCCL_NET_HANDLE_MAXSIZE bytes and will be exchanged
// between ranks to create a connection.
ncclResult_t (*listen)(int dev, void* handle, void** listenComm);
// Connect to a handle and return a sending comm object for that peer.
// This call must not block for the connection to be established, and instead
// should return successfully with sendComm == NULL with the expectation that
// it will be called again until sendComm != NULL.
// If *sendDevComm points to a valid object, then NCCL is requesting device offload for this connection
ncclResult_t (*connect)(int dev, void* handle, void** sendComm, ncclNetDeviceHandle_v8_t** sendDevComm);
// Finalize connection establishment after remote peer has called connect.
// This call must not block for the connection to be established, and instead
// should return successfully with recvComm == NULL with the expectation that
// it will be called again until recvComm != NULL.
// If *recvDevComm points to a valid object, then NCCL is requesting device offload for this connection
ncclResult_t (*accept)(void* listenComm, void** recvComm, ncclNetDeviceHandle_v8_t** recvDevComm);
// Register/Deregister memory. Comm can be either a sendComm or a recvComm.
// Type is either NCCL_PTR_HOST or NCCL_PTR_CUDA.
ncclResult_t (*regMr)(void* comm, void* data, size_t size, int type, void** mhandle);
/* DMA-BUF support */
ncclResult_t (*regMrDmaBuf)(void* comm, void* data, size_t size, int type, uint64_t offset, int fd, void** mhandle);
ncclResult_t (*deregMr)(void* comm, void* mhandle);
// Asynchronous send to a peer.
// May return request == NULL if the call cannot be performed (or would block)
ncclResult_t (*isend)(void* sendComm, void* data, int size, int tag, void* mhandle, void** request);
// Asynchronous recv from a peer.
// May return request == NULL if the call cannot be performed (or would block)
ncclResult_t (*irecv)(void* recvComm, int n, void** data, int* sizes, int* tags, void** mhandles, void** request);
// Perform a flush/fence to make sure all data received with NCCL_PTR_CUDA is
// visible to the GPU
ncclResult_t (*iflush)(void* recvComm, int n, void** data, int* sizes, void** mhandles, void** request);
// Test whether a request is complete. If size is not NULL, it returns the
// number of bytes sent/received.
ncclResult_t (*test)(void* request, int* done, int* sizes);
// Close and free send/recv comm objects
ncclResult_t (*closeSend)(void* sendComm);
ncclResult_t (*closeRecv)(void* recvComm);
ncclResult_t (*closeListen)(void* listenComm);
// Copy the given mhandle to a dptr in a format usable by this plugin's device code
ncclResult_t (*getDeviceMr)(void* comm, void* mhandle, void** dptr_mhandle);
// Notify the plugin that a recv has completed by the device
ncclResult_t (*irecvConsumed)(void* recvComm, int n, void* request);
} ncclNet_v8_t;
typedef struct {
void* mhandle;
void* address;
uint32_t size;
} ncclNetSGE_v8_t;
typedef struct {
// Name of the collective network (mainly for logs)
const char* name;
// Initialize the collective network.
ncclResult_t (*init)(ncclDebugLogger_t logFunction);
// Return the number of adapters capable of doing collective operations.
// If ndev returns 0, all other functions might be set to NULL.
ncclResult_t (*devices)(int* ndev);
// Get various device properties.
ncclResult_t (*getProperties)(int dev, ncclNetProperties_v8_t* props);
// Create a receiving object and provide a handle to connect to it. The
// handle can be up to NCCL_NET_HANDLE_MAXSIZE bytes and will be exchanged
// between ranks to create connections.
ncclResult_t (*listen)(int dev, void* handle, void** listenComm);
// Create a group for collective operations. handles have been created
// using listen() above. rank indicates caller's rank in the collective network.
ncclResult_t (*connect)(void* handles[], int nranks, int rank, void* listenComm, void** collComm);
// Returns whether a reduction operation on a data type is supported.
// 1 for supported, 0 otherwise.
ncclResult_t (*reduceSupport)(ncclDataType_t dataType, ncclRedOp_t redOp, int* supported);
// Register/Deregister memory. Type is either NCCL_PTR_HOST or NCCL_PTR_CUDA.
ncclResult_t (*regMr)(void* collComm, void* data, size_t size, int type, void** mhandle);
/* DMA-BUF support */
ncclResult_t (*regMrDmaBuf)(void* collComm, void* data, size_t size, int type, uint64_t offset, int fd, void** mhandle);
ncclResult_t (*deregMr)(void* collComm, void* mhandle);
// Performs an asynchronous allreduce operation on the collective group.
// May return request == NULL if the call cannot be performed (or would block).
ncclResult_t (*iallreduce)(void* collComm, void* sendData, void* recvData, int count,
ncclDataType_t dataType, ncclRedOp_t redOp, void* sendMhandle, void* recvMhandle, void** request);
ncclResult_t (*iallgather)(void* collComm, void* sendData, int nRecvParts, ncclNetSGE_v8_t* recvParts,
size_t bytesPerRank, size_t windowOffset, size_t windowBytes,
void* sendMhandle, void** request);
ncclResult_t (*ireducescatter)(void* collComm, int nSendParts, ncclNetSGE_v8_t* sendParts, void* recvData,
size_t bytesPerRank, size_t windowOffset, size_t windowBytes,
ncclDataType_t dataType, ncclRedOp_t redOp,
void* recvMhandle, void** request);
// Perform a flush/fence to make sure all data received with NCCL_PTR_CUDA is
// visible to the GPU
ncclResult_t (*iflush)(void* collComm, void* data, int size, void* mhandle, void** request);
// Test whether a request is complete. If size is not NULL, it returns the
// number of bytes sent/received.
ncclResult_t (*test)(void* request, int* done, int* size);
// Close and free collective comm objects
ncclResult_t (*closeColl)(void* collComm);
ncclResult_t (*closeListen)(void* listenComm);
} ncclCollNet_v8_t;
#endif
@@ -0,0 +1,152 @@
/*************************************************************************
* Copyright (c) 2017-2022, NVIDIA CORPORATION. All rights reserved.
*
* See LICENSE.txt for license information
************************************************************************/
#ifndef NET_V9_H_
#define NET_V9_H_
#define NCCL_NET_MAX_DEVS_PER_NIC_V9 4
typedef struct {
int ndevs;
int devs[NCCL_NET_MAX_DEVS_PER_NIC_V9];
} ncclNetVDeviceProps_v9_t;
typedef struct {
char* name; // Used mostly for logging.
char* pciPath; // Path to the PCI device in /sys.
uint64_t guid; // Unique identifier for the NIC chip. Important for
// cards with multiple PCI functions (Physical or virtual).
int ptrSupport; // [NCCL_PTR_HOST|NCCL_PTR_CUDA|NCCL_PTR_DMABUF]
int regIsGlobal; // regMr is not tied to a particular comm
int forceFlush; // Force a flush on receives
int speed; // Port speed in Mbps.
int port; // Port number.
float latency; // Network latency
int maxComms; // Maximum number of comms we can create
int maxRecvs; // Maximum number of grouped receives.
ncclNetDeviceType netDeviceType; // Network offload type
int netDeviceVersion; // Version number for network offload
ncclNetVDeviceProps_v9_t vProps;
size_t maxP2pBytes; // Max transfer size for point-to-point operations
size_t maxCollBytes; // Max transfer size for collective operations
} ncclNetProperties_v9_t;
typedef struct {
// Name of the network (mainly for logs)
const char* name;
// Initialize the network.
ncclResult_t (*init)(ncclDebugLogger_t logFunction);
// Return the number of adapters.
ncclResult_t (*devices)(int* ndev);
// Get various device properties.
ncclResult_t (*getProperties)(int dev, ncclNetProperties_v9_t* props);
// Create a receiving object and provide a handle to connect to it. The
// handle can be up to NCCL_NET_HANDLE_MAXSIZE bytes and will be exchanged
// between ranks to create a connection.
ncclResult_t (*listen)(int dev, void* handle, void** listenComm);
// Connect to a handle and return a sending comm object for that peer.
// This call must not block for the connection to be established, and instead
// should return successfully with sendComm == NULL with the expectation that
// it will be called again until sendComm != NULL.
// If *sendDevComm points to a valid object, then NCCL is requesting device offload for this connection
ncclResult_t (*connect)(int dev, void* handle, void** sendComm, ncclNetDeviceHandle_v9_t** sendDevComm);
// Finalize connection establishment after remote peer has called connect.
// This call must not block for the connection to be established, and instead
// should return successfully with recvComm == NULL with the expectation that
// it will be called again until recvComm != NULL.
// If *recvDevComm points to a valid object, then NCCL is requesting device offload for this connection
ncclResult_t (*accept)(void* listenComm, void** recvComm, ncclNetDeviceHandle_v9_t** recvDevComm);
// Register/Deregister memory. Comm can be either a sendComm or a recvComm.
// Type is either NCCL_PTR_HOST or NCCL_PTR_CUDA.
ncclResult_t (*regMr)(void* comm, void* data, size_t size, int type, void** mhandle);
/* DMA-BUF support */
ncclResult_t (*regMrDmaBuf)(void* comm, void* data, size_t size, int type, uint64_t offset, int fd, void** mhandle);
ncclResult_t (*deregMr)(void* comm, void* mhandle);
// Asynchronous send to a peer.
// May return request == NULL if the call cannot be performed (or would block)
ncclResult_t (*isend)(void* sendComm, void* data, size_t size, int tag, void* mhandle, void** request);
// Asynchronous recv from a peer.
// May return request == NULL if the call cannot be performed (or would block)
ncclResult_t (*irecv)(void* recvComm, int n, void** data, size_t* sizes, int* tags, void** mhandles, void** request);
// Perform a flush/fence to make sure all data received with NCCL_PTR_CUDA is
// visible to the GPU
ncclResult_t (*iflush)(void* recvComm, int n, void** data, int* sizes, void** mhandles, void** request);
// Test whether a request is complete. If size is not NULL, it returns the
// number of bytes sent/received.
ncclResult_t (*test)(void* request, int* done, int* sizes);
// Close and free send/recv comm objects
ncclResult_t (*closeSend)(void* sendComm);
ncclResult_t (*closeRecv)(void* recvComm);
ncclResult_t (*closeListen)(void* listenComm);
// Copy the given mhandle to a dptr in a format usable by this plugin's device code
ncclResult_t (*getDeviceMr)(void* comm, void* mhandle, void** dptr_mhandle);
// Notify the plugin that a recv has completed by the device
ncclResult_t (*irecvConsumed)(void* recvComm, int n, void* request);
// Virtual NIC APIs. makeVDevice will create a virtual NIC given the specified properties, and tell the caller
// what index this new vNIC exists at
ncclResult_t (*makeVDevice)(int* d, ncclNetVDeviceProps_v9_t* props);
} ncclNet_v9_t;
typedef struct {
void* mhandle;
void* address;
size_t size;
} ncclNetSGE_v9_t;
typedef struct {
// Name of the collective network (mainly for logs)
const char* name;
// Initialize the collective network.
ncclResult_t (*init)(ncclDebugLogger_t logFunction);
// Return the number of adapters capable of doing collective operations.
// If ndev returns 0, all other functions might be set to NULL.
ncclResult_t (*devices)(int* ndev);
// Get various device properties.
ncclResult_t (*getProperties)(int dev, ncclNetProperties_v9_t* props);
// Create a receiving object and provide a handle to connect to it. The
// handle can be up to NCCL_NET_HANDLE_MAXSIZE bytes and will be exchanged
// between ranks to create connections.
ncclResult_t (*listen)(int dev, void* handle, void** listenComm);
// Create a group for collective operations. handles have been created
// using listen() above. rank indicates caller's rank in the collective network.
ncclResult_t (*connect)(void* handles[], int nranks, int rank, void* listenComm, void** collComm);
// Returns whether a reduction operation on a data type is supported.
// 1 for supported, 0 otherwise.
ncclResult_t (*reduceSupport)(ncclDataType_t dataType, ncclRedOp_t redOp, int* supported);
// Register/Deregister memory. Type is either NCCL_PTR_HOST or NCCL_PTR_CUDA.
ncclResult_t (*regMr)(void* collComm, void* data, size_t size, int type, void** mhandle);
/* DMA-BUF support */
ncclResult_t (*regMrDmaBuf)(void* collComm, void* data, size_t size, int type, uint64_t offset, int fd, void** mhandle);
ncclResult_t (*deregMr)(void* collComm, void* mhandle);
// Performs an asynchronous allreduce operation on the collective group.
// May return request == NULL if the call cannot be performed (or would block).
ncclResult_t (*iallreduce)(void* collComm, void* sendData, void* recvData, size_t count,
ncclDataType_t dataType, ncclRedOp_t redOp, void* sendMhandle, void* recvMhandle, void** request);
ncclResult_t (*iallgather)(void* collComm, void* sendData, int nRecvParts, ncclNetSGE_v9_t* recvParts,
size_t bytesPerRank, size_t windowOffset, size_t windowBytes,
void* sendMhandle, void** request);
ncclResult_t (*ireducescatter)(void* collComm, int nSendParts, ncclNetSGE_v9_t* sendParts, void* recvData,
size_t bytesPerRank, size_t windowOffset, size_t windowBytes,
ncclDataType_t dataType, ncclRedOp_t redOp,
void* recvMhandle, void** request);
// Perform a flush/fence to make sure all data received with NCCL_PTR_CUDA is
// visible to the GPU
ncclResult_t (*iflush)(void* collComm, void* data, int size, void* mhandle, void** request);
// Test whether a request is complete. If size is not NULL, it returns the
// number of bytes sent/received.
ncclResult_t (*test)(void* request, int* done, int* size);
// Close and free collective comm objects
ncclResult_t (*closeColl)(void* collComm);
ncclResult_t (*closeListen)(void* listenComm);
// Create a virtual NIC given the specified properties, which can be accessed at device index d
ncclResult_t (*makeVDevice)(int* d, ncclNetVDeviceProps_v9_t* props);
} ncclCollNet_v9_t;
#endif // end include guard
+18
View File
@@ -0,0 +1,18 @@
/*************************************************************************
* Copyright (c) 2024-2025, NVIDIA CORPORATION. All rights reserved.
*
* See LICENSE.txt for license information
************************************************************************/
#ifndef NCCL_PLUGIN_H_
#define NCCL_PLUGIN_H_
#include "nccl.h"
void* ncclOpenNetPluginLib(const char* name);
void* ncclOpenTunerPluginLib(const char* name);
void* ncclOpenProfilerPluginLib(const char* name);
void* ncclGetNetPluginLib(void);
ncclResult_t ncclClosePluginLib(void* handle);
#endif
@@ -0,0 +1,13 @@
/*************************************************************************
* Copyright (c) 2024, NVIDIA CORPORATION. All rights reserved.
*
* See LICENSE.txt for license information
************************************************************************/
#ifndef NET_IB_H_
#define NET_IB_H_
#include "nccl_profiler.h"
#include "net_ib_v1.h"
#endif
@@ -0,0 +1,34 @@
/*************************************************************************
* Copyright (c) 2024, NVIDIA CORPORATION. All rights reserved.
*
* See LICENSE.txt for license information
************************************************************************/
#ifndef NET_IB_V1_H_
#define NET_IB_V1_H_
#define NCCL_PROFILER_NET_IB_VER 1
enum {
ncclProfileQp = (1 << 0),
};
// The data structure version is encoded in the plugin identifier bitmask and
// passed to NCCL core through the profiler callback. NCCL copies the plugin
// identifier in the event descriptor before calling the profiler startEvent
// function. The profiler should inspect the plugin id to find out the source
// plugin as well as the version of the event struct
typedef struct {
uint8_t type; // event type (plugin defined)
union {
struct {
int device; // network device id
uint64_t wr_id; // work request id
int opcode; // ibv opcode
int qpNum; // QP number
size_t length; // work request data length
} qp;
};
} ncclProfilerNetIbDescr_v1_t;
#endif
@@ -0,0 +1,13 @@
/*************************************************************************
* Copyright (c) 2024, NVIDIA CORPORATION. All rights reserved.
*
* See LICENSE.txt for license information
************************************************************************/
#ifndef NET_SOCKET_H_
#define NET_SOCKET_H_
#include "nccl_profiler.h"
#include "net_socket_v1.h"
#endif
@@ -0,0 +1,32 @@
/*************************************************************************
* Copyright (c) 2024, NVIDIA CORPORATION. All rights reserved.
*
* See LICENSE.txt for license information
************************************************************************/
#ifndef NET_SOCKET_V1_H_
#define NET_SOCKET_V1_H_
#define NCCL_PROFILER_NET_SOCKET_VER 1
enum {
ncclProfileSocket = (1 << 0),
};
// The data structure version is encoded in the plugin identifier bitmask and
// passed to NCCL core through the profiler callback. NCCL copies the plugin
// identifier in the event descriptor before calling the profiler startEvent
// function. The profiler should inspect the plugin id to find out the source
// plugin as well as the version of the event struct
typedef struct {
uint8_t type; // event type (plugin defined)
union {
struct {
int fd;
int op;
size_t length;
} sock;
};
} ncclProfilerNetSockDescr_v1_t;
#endif
@@ -0,0 +1,107 @@
/*************************************************************************
* Copyright (c) 2024, NVIDIA CORPORATION. All rights reserved.
*
* See LICENSE.txt for license information
************************************************************************/
#ifndef PROFILER_V1_H_
#define PROFILER_V1_H_
typedef struct {
uint8_t type; // event type descriptor: ncclProfileColl, ...
void* parentObj; // pointer to the profiler parent object (for coll is the group)
int rank; // originating rank
union {
struct {
const char* name;
uint64_t commHash;
uint64_t seqNumber;
uint8_t func;
void const* sendBuff;
void* recvBuff;
size_t count;
int root;
uint8_t datatype;
uint32_t op;
size_t trafficBytes;
uint8_t nMaxChannels;
uint8_t nWarps;
uint8_t algo;
uint8_t proto;
int isCollnet;
int isNvls;
} coll;
struct {
const char* name;
uint64_t commHash;
uint8_t func;
void* buff;
uint8_t datatype;
size_t count;
int peer;
} p2p;
struct {
pid_t pid; // pid of the originating process
uint8_t channelId; // channel id for this proxy operation
int peer; // remote rank for send/recv
int nSteps; // number of steps for this proxy operation
int chunkSize; // amount of data transferred by this proxy operation
int isSend;
} proxyOp;
struct {
int step;
} proxyStep;
};
} ncclProfilerEventDescr_v1_t;
typedef union {
struct {
size_t transSize;
int steps;
} proxyOp;
struct {
int appendedProxyOps;
} proxyCtrl;
} ncclProfilerEventStateArgs_v1_t;
typedef struct {
const char* name;
// init - initialize the profiler plugin
// Input
// - context : opaque profiler context object for separating profiler behavior across comms
// Output
// - eActivationMask: bitmask of active events set by the plugin
ncclResult_t (*init)(void** context, int* eActivationMask);
// startEvent - initialize and start a new event for the supplied event descriptor inside the eventset
// Input
// - context: opaque profiler context object
// - eDescr : pointer to ncclProfilerEventDescr_t object
// Output
// - eHandle: return event handle for supplied event descriptor object
ncclResult_t (*startEvent)(void* context, void** eHandle, ncclProfilerEventDescr_v1_t* eDescr);
// stopEvent - stop/finalize an event inside and event set
// Input
// - eHandle: handle to event object
ncclResult_t (*stopEvent)(void* eHandle);
// recordEventState - record event state transitions and event attribute updates
// Input
// - eHandle : handle to event object created through startEvent
// - eStateArgs: optional argument used to capture event attribute updates associated with the state transition
// - eState : event state transition
ncclResult_t (*recordEventState)(void* eHandle, ncclProfilerEventState_v1_t eState, ncclProfilerEventStateArgs_v1_t* eStateArgs);
// finalize - finalize the profiler plugin
// Input
// - context: opaque profiler context object
ncclResult_t (*finalize)(void* context);
} ncclProfiler_v1_t;
#endif
@@ -0,0 +1,104 @@
/*************************************************************************
* Copyright (c) 2024, NVIDIA CORPORATION. All rights reserved.
*
* See LICENSE.txt for license information
************************************************************************/
#ifndef PROFILER_V2_H_
#define PROFILER_V2_H_
typedef struct {
uint8_t type; // event type descriptor: ncclProfileColl, ...
void* parentObj; // pointer to the profiler parent object (for coll is the group)
int rank; // originating rank
union {
struct {
const char* name;
uint64_t commHash;
uint64_t seqNumber;
const char* func;
void const* sendBuff;
void* recvBuff;
size_t count;
int root;
const char* datatype;
size_t trafficBytes;
uint8_t nMaxChannels;
uint8_t nWarps;
const char* algo;
const char* proto;
} coll;
struct {
const char* name;
uint64_t commHash;
const char* func;
void* buff;
const char* datatype;
size_t count;
int peer;
} p2p;
struct {
pid_t pid; // pid of the originating process
uint8_t channelId; // channel id for this proxy operation
int peer; // remote rank for send/recv
int nSteps; // number of steps for this proxy operation
int chunkSize; // amount of data transferred by this proxy operation
int isSend;
} proxyOp;
struct {
int step;
} proxyStep;
};
} ncclProfilerEventDescr_v2_t;
typedef union {
struct {
size_t transSize;
int steps;
} proxyOp;
struct {
int appendedProxyOps;
} proxyCtrl;
} ncclProfilerEventStateArgs_v2_t;
typedef struct {
const char* name;
// init - initialize the profiler plugin
// Input
// - context : opaque profiler context object for separating profiler behavior across comms
// Output
// - eActivationMask: bitmask of active events set by the plugin
ncclResult_t (*init)(void** context, int* eActivationMask);
// startEvent - initialize and start a new event for the supplied event descriptor inside the eventset
// Input
// - context: opaque profiler context object
// - eDescr : pointer to ncclProfilerEventDescr_t object
// Output
// - eHandle: return event handle for supplied event descriptor object
ncclResult_t (*startEvent)(void* context, void** eHandle, ncclProfilerEventDescr_v2_t* eDescr);
// stopEvent - stop/finalize an event inside and event set
// Input
// - eHandle: handle to event object
ncclResult_t (*stopEvent)(void* eHandle);
// recordEventState - record event state transitions and event attribute updates
// Input
// - eHandle : handle to event object created through startEvent
// - eStateArgs: optional argument used to capture event attribute updates associated with the state transition
// - eState : event state transition
ncclResult_t (*recordEventState)(void* eHandle, ncclProfilerEventState_v2_t eState, ncclProfilerEventStateArgs_v2_t* eStateArgs);
// finalize - finalize the profiler plugin
// Input
// - context: opaque profiler context object
ncclResult_t (*finalize)(void* context);
} ncclProfiler_v2_t;
#endif
@@ -0,0 +1,112 @@
/*************************************************************************
* Copyright (c) 2024, NVIDIA CORPORATION. All rights reserved.
*
* See LICENSE.txt for license information
************************************************************************/
#ifndef PROFILER_V3_H_
#define PROFILER_V3_H_
typedef struct {
uint8_t type; // event type descriptor: ncclProfileColl, ...
void* parentObj; // pointer to the profiler parent object (for coll is the group)
int rank; // originating rank
union {
struct {
const char* name;
uint64_t commHash;
uint64_t seqNumber;
const char* func;
void const* sendBuff;
void* recvBuff;
size_t count;
int root;
const char* datatype;
uint8_t nMaxChannels;
uint8_t nWarps;
const char* algo;
const char* proto;
} coll;
struct {
const char* name;
uint64_t commHash;
const char* func;
void* buff;
const char* datatype;
size_t count;
int peer;
} p2p;
struct {
pid_t pid; // pid of the originating process
uint8_t channelId; // channel id for this proxy operation
int peer; // remote rank for send/recv
int nSteps; // number of steps for this proxy operation
int chunkSize; // amount of data transferred by this proxy operation
int isSend;
} proxyOp;
struct {
int step;
} proxyStep;
struct {
uint8_t channelId;
} kernelCh;
struct {
int64_t id;
void* data;
} netPlugin;
};
} ncclProfilerEventDescr_v3_t;
typedef union {
struct {
size_t transSize;
int steps;
} proxyOp;
struct {
int appendedProxyOps;
} proxyCtrl;
} ncclProfilerEventStateArgs_v3_t;
typedef struct {
const char* name;
// init - initialize the profiler plugin
// Input
// - context : opaque profiler context object for separating profiler behavior across comms
// Output
// - eActivationMask: bitmask of active events set by the plugin
ncclResult_t (*init)(void** context, int* eActivationMask);
// startEvent - initialize and start a new event for the supplied event descriptor inside the eventset
// Input
// - context: opaque profiler context object
// - eDescr : pointer to ncclProfilerEventDescr_t object
// Output
// - eHandle: return event handle for supplied event descriptor object
ncclResult_t (*startEvent)(void* context, void** eHandle, ncclProfilerEventDescr_v3_t* eDescr);
// stopEvent - stop/finalize an event inside and event set
// Input
// - eHandle: handle to event object
ncclResult_t (*stopEvent)(void* eHandle);
// recordEventState - record event state transitions and event attribute updates
// Input
// - eHandle : handle to event object created through startEvent
// - eStateArgs: optional argument used to capture event attribute updates associated with the state transition
// - eState : event state transition
ncclResult_t (*recordEventState)(void* eHandle, ncclProfilerEventState_v3_t eState, ncclProfilerEventStateArgs_v3_t* eStateArgs);
// finalize - finalize the profiler plugin
// Input
// - context: opaque profiler context object
ncclResult_t (*finalize)(void* context);
} ncclProfiler_v3_t;
#endif
@@ -0,0 +1,53 @@
/*************************************************************************
* Copyright (c) 2023, NVIDIA CORPORATION. All rights reserved.
* Copyright (c) 2023, Meta Platforms, Inc. and affiliates.
*
* See LICENSE.txt for license information
************************************************************************/
#ifndef TUNER_V2_H_
#define TUNER_V2_H_
// API to be implemented by external tuner
typedef struct {
// Name of the tuner
const char* name;
// Initializes tuner states.
// Inputs:
// - nRanks: number of ranks in current communicator. Each communicator initialize its own tuner.
// - nNodes: number of nodes in current communicator.
// - logFunction: a logFunction can be useful to integrate logging together with NCCL core.
// Outputs:
// - context: tuner context object
ncclResult_t (*init)(size_t nRanks, size_t nNodes, ncclDebugLogger_t logFunction, void **context);
// Gets info (algo, protocol, number of ctas and threads) for a given collective.
// Inputs:
// - context: tuner context object
// - collType: collective type , e.g., allreduce, allgather…
// - nBytes: collective size in bytes
// - collNetTypeSupport: whether collnet supports this type
// - nvlsTypeSupport: whether nvlink sharp supports this time
// - numPipeOps: number of operations in the group
//
// Outputs:
// - algorithm: selected algorithm to be used for the given collective
// - protocol: selected protocol to be used for the give collective
// - nChannels: number of channels (hence SMs) to be used.
//
// If getCollInfo() does not return ncclSuccess, NCCL will fall back to the
// default tuning for the given collective.
// Also, the plugin is allowed to not set any output, or set only the
// algorithm and protocol, but not only the algorithm or only the protocol.
// Unset fields will be set automatically by NCCL.
ncclResult_t (*getCollInfo)(void* context, ncclFunc_t collType, size_t nBytes,
int collNetSupport, int nvlsSupport, int numPipeOps,
int* algorithm, int* protocol, int* nChannels);
// Terminates the plugin and cleans up any resources that the plugin allocated.
// context: tuner context object
ncclResult_t (*destroy)(void* context);
} ncclTuner_v2_t;
#endif
@@ -0,0 +1,55 @@
/*************************************************************************
* Copyright (c) 2023, NVIDIA CORPORATION. All rights reserved.
* Copyright (c) 2023, Meta Platforms, Inc. and affiliates.
*
* See LICENSE.txt for license information
************************************************************************/
#ifndef TUNER_V3_H_
#define TUNER_V3_H_
// API to be implemented by external tuner
typedef struct {
// Name of the tuner
const char* name;
// Initializes tuner states.
// Inputs:
// - nRanks: number of ranks in current communicator. Each communicator initialize its own tuner.
// - nNodes: number of nodes in current communicator.
// - logFunction: a logFunction can be useful to integrate logging together with NCCL core.
// Outputs:
// - context: tuner context object
ncclResult_t (*init)(size_t nRanks, size_t nNodes, ncclDebugLogger_t logFunction, void **context);
// Gets info (algo, protocol, number of ctas and threads) for a given collective.
// Inputs:
// - context: tuner context object
// - collType: collective type , e.g., allreduce, allgather…
// - nBytes: collective size in bytes
// - numPipeOps: number of operations in the group
// - numAlgo: number of algorithms in collCostTable
// - numProto: number of protocols in collCostTable
//
// Outputs:
// - nChannels: number of channels (hence SMs) to be used.
//
// InOut:
// - collCostTable: collective cost table, generated by NCCL core, containing algo|proto|time entries for collType.
// NCCL core sets ignored algo/proto cost table entries to -1.0 (NCCL_ALGO_PROTO_IGNORE).
//
// If getCollInfo() does not return ncclSuccess, NCCL will fall back to the
// default tuning for the given collective.
// Also, the plugin is allowed to not set any output, or set only the
// algorithm and protocol, but not only the algorithm or only the protocol.
// Unset fields will be set automatically by NCCL.
ncclResult_t (*getCollInfo)(void* context, ncclFunc_t collType, size_t nBytes,
int numPipeOps, float** collCostTable, int numAlgo, int numProto,
int* nChannels);
// Terminates the plugin and cleans up any resources that the plugin allocated.
// context: tuner context object
ncclResult_t (*destroy)(void* context);
} ncclTuner_v3_t;
#endif
@@ -0,0 +1,56 @@
/*************************************************************************
* Copyright (c) 2023, NVIDIA CORPORATION. All rights reserved.
* Copyright (c) 2023, Meta Platforms, Inc. and affiliates.
*
* See LICENSE.txt for license information
************************************************************************/
#ifndef TUNER_V4_H_
#define TUNER_V4_H_
// API to be implemented by external tuner
typedef struct {
// Name of the tuner
const char* name;
// Initializes tuner states.
// Inputs:
// - nRanks: number of ranks in current communicator. Each communicator initialize its own tuner.
// - nNodes: number of nodes in current communicator.
// - logFunction: a logFunction can be useful to integrate logging together with NCCL core.
// Outputs:
// - context: tuner context object
ncclResult_t (*init)(size_t nRanks, size_t nNodes, ncclDebugLogger_t logFunction, void **context);
// Gets info (algo, protocol, number of ctas and threads) for a given collective.
// Inputs:
// - context: tuner context object
// - collType: collective type , e.g., allreduce, allgather…
// - nBytes: collective size in bytes
// - numPipeOps: number of operations in the group
// - numAlgo: number of algorithms in collCostTable
// - numProto: number of protocols in collCostTable
// - regBuff: can register user buffer
//
// Outputs:
// - nChannels: number of channels (hence SMs) to be used.
//
// InOut:
// - collCostTable: collective cost table, generated by NCCL core, containing algo|proto|time entries for collType.
// NCCL core sets ignored algo/proto cost table entries to -1.0 (NCCL_ALGO_PROTO_IGNORE).
//
// If getCollInfo() does not return ncclSuccess, NCCL will fall back to the
// default tuning for the given collective.
// Also, the plugin is allowed to not set any output, or set only the
// algorithm and protocol, but not only the algorithm or only the protocol.
// Unset fields will be set automatically by NCCL.
ncclResult_t (*getCollInfo)(void* context, ncclFunc_t collType, size_t nBytes,
int numPipeOps, float** collCostTable, int numAlgo, int numProto,
int regBuff, int* nChannels);
// Terminates the plugin and cleans up any resources that the plugin allocated.
// context: tuner context object
ncclResult_t (*destroy)(void* context);
} ncclTuner_v4_t;
#endif