SWDEV-553126 - Improve logging (#835)
* Ability to mask COPY api usage in logs * Show total graph nodes in logs * Add another log level for detailed debug
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@@ -160,12 +160,12 @@ bool Event::setStatus(int32_t status, uint64_t timeStamp) {
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}
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if (profilingInfo().enabled_) {
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ClPrint(LOG_DEBUG, LOG_CMD, "Command %p complete (Wall: %ld, CPU: %ld, GPU: %ld us)",
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ClPrint(LOG_DETAIL_DEBUG, LOG_CMD, "Command %p complete (Wall: %ld, CPU: %ld, GPU: %ld us)",
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&command(), ((profilingInfo().end_ - epoch) / 1000),
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((profilingInfo().submitted_ - profilingInfo().queued_) / 1000),
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((profilingInfo().end_ - profilingInfo().start_) / 1000));
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} else {
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ClPrint(LOG_DEBUG, LOG_CMD, "Command %p complete", &command());
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ClPrint(LOG_DETAIL_DEBUG, LOG_CMD, "Command %p complete", &command());
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}
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release();
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}
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@@ -177,7 +177,7 @@ bool Event::setStatus(int32_t status, uint64_t timeStamp) {
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bool Event::resetStatus(int32_t status) {
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int32_t currentStatus = this->status();
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if (currentStatus != CL_COMPLETE) {
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ClPrint(LOG_ERROR, LOG_CMD, "command is reset before complete current status :%d",
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ClPrint(LOG_ERROR, LOG_CMD, "Command is reset before complete current status :%d",
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currentStatus);
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}
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if (!status_.compare_exchange_strong(currentStatus, status, std::memory_order_relaxed)) {
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@@ -191,7 +191,7 @@ bool Event::resetStatus(int32_t status) {
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// ================================================================================================
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bool Event::setCallback(int32_t status, Event::CallBackFunction callback, void* data,
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bool blocking) {
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assert(status >= CL_COMPLETE && status <= CL_QUEUED && "invalid status");
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assert(status >= CL_COMPLETE && status <= CL_QUEUED && "Invalid status");
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CallBackEntry* entry = new CallBackEntry(status, callback, data, blocking);
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if (entry == NULL) {
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@@ -240,8 +240,8 @@ bool Event::awaitCompletion() {
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return false;
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}
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ClPrint(LOG_DEBUG, LOG_WAIT, "Waiting for event %p to complete, current status %d", this,
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status());
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ClPrint(LOG_DETAIL_DEBUG, LOG_WAIT, "Waiting for event %p to complete, current status %d",
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this, status());
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auto* queue = command().queue();
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if ((queue != nullptr) && queue->vdev()->ActiveWait()) {
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while (status() > CL_COMPLETE) {
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@@ -255,7 +255,7 @@ bool Event::awaitCompletion() {
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lock_.wait();
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}
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}
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ClPrint(LOG_DEBUG, LOG_WAIT, "Event %p wait completed", this);
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ClPrint(LOG_DETAIL_DEBUG, LOG_WAIT, "Event %p wait completed", this);
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}
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return status() == CL_COMPLETE;
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@@ -353,7 +353,7 @@ void Command::enqueue() {
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Agent::postEventCreate(as_cl(static_cast<Event*>(this)), type_);
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}
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ClPrint(LOG_DEBUG, LOG_CMD, "Command (%s) enqueued: %p to queue: %p",
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ClPrint(LOG_DETAIL_DEBUG, LOG_CMD, "Command (%s) enqueued: %p to queue: %p",
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amd::activity_prof::getOclCommandKindString(this->type()), this, queue_);
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// Direct dispatch logic below will submit the command immediately, but the command status
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