memory allocation refactoring
Change-Id: Ic63b4f5ea44f2dc5e009e3e58652a661e957b7d6
This commit is contained in:
@@ -217,25 +217,17 @@ const AgentInfo* HsaRsrcFactory::GetAgentInfo(const hsa_agent_t agent) {
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}
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// Get the count of Hsa Gpu Agents available on the platform
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//
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// @return uint32_t Number of Gpu agents on platform
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//
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uint32_t HsaRsrcFactory::GetCountOfGpuAgents() { return uint32_t(gpu_list_.size()); }
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// Get the count of Hsa Cpu Agents available on the platform
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//
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// @return uint32_t Number of Cpu agents on platform
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//
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uint32_t HsaRsrcFactory::GetCountOfCpuAgents() { return uint32_t(cpu_list_.size()); }
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// Get the AgentInfo handle of a Gpu device
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//
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// @param idx Gpu Agent at specified index
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//
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// @param agent_info Output parameter updated with AgentInfo
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//
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// @return bool true if successful, false otherwise
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//
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bool HsaRsrcFactory::GetGpuAgentInfo(uint32_t idx, const AgentInfo** agent_info) {
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// Determine if request is valid
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uint32_t size = uint32_t(gpu_list_.size());
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@@ -250,13 +242,9 @@ bool HsaRsrcFactory::GetGpuAgentInfo(uint32_t idx, const AgentInfo** agent_info)
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}
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// Get the AgentInfo handle of a Cpu device
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//
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// @param idx Cpu Agent at specified index
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//
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// @param agent_info Output parameter updated with AgentInfo
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//
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// @return bool true if successful, false otherwise
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//
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bool HsaRsrcFactory::GetCpuAgentInfo(uint32_t idx, const AgentInfo** agent_info) {
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// Determine if request is valid
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uint32_t size = uint32_t(cpu_list_.size());
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@@ -271,15 +259,10 @@ bool HsaRsrcFactory::GetCpuAgentInfo(uint32_t idx, const AgentInfo** agent_info)
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// Create a Queue object and return its handle. The queue object is expected
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// to support user requested number of Aql dispatch packets.
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//
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// @param agent_info Gpu Agent on which to create a queue object
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//
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// @param num_Pkts Number of packets to be held by queue
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//
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// @param queue Output parameter updated with handle of queue object
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//
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// @return bool true if successful, false otherwise
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//
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bool HsaRsrcFactory::CreateQueue(const AgentInfo* agent_info, uint32_t num_pkts,
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hsa_queue_t** queue) {
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hsa_status_t status;
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@@ -289,13 +272,9 @@ bool HsaRsrcFactory::CreateQueue(const AgentInfo* agent_info, uint32_t num_pkts,
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}
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// Create a Signal object and return its handle.
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//
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// @param value Initial value of signal object
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//
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// @param signal Output parameter updated with handle of signal object
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//
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// @return bool true if successful, false otherwise
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//
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bool HsaRsrcFactory::CreateSignal(uint32_t value, hsa_signal_t* signal) {
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hsa_status_t status;
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status = hsa_signal_create(value, 0, NULL, signal);
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@@ -305,13 +284,9 @@ bool HsaRsrcFactory::CreateSignal(uint32_t value, hsa_signal_t* signal) {
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// Allocate memory for use by a kernel of specified size in specified
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// agent's memory region. Currently supports Global segment whose Kernarg
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// flag set.
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//
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// @param agent_info Agent from whose memory region to allocate
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//
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// @param size Size of memory in terms of bytes
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//
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// @return uint8_t* Pointer to buffer, null if allocation fails.
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//
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uint8_t* HsaRsrcFactory::AllocateLocalMemory(const AgentInfo* agent_info, size_t size) {
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hsa_status_t status;
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uint8_t* buffer = NULL;
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@@ -332,14 +307,10 @@ uint8_t* HsaRsrcFactory::AllocateLocalMemory(const AgentInfo* agent_info, size_t
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return (status == HSA_STATUS_SUCCESS) ? buffer : NULL;
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}
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// Allocate memory tp pass kernel parameters.
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//
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// Allocate host memory.
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// @param agent_info Agent from whose memory region to allocate
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//
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// @param size Size of memory in terms of bytes
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//
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// @return uint8_t* Pointer to buffer, null if allocation fails.
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//
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uint8_t* HsaRsrcFactory::AllocateSysMemory(const AgentInfo* agent_info, size_t size) {
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hsa_status_t status;
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size = (size + MEM_PAGE_MASK) & ~MEM_PAGE_MASK;
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@@ -350,33 +321,40 @@ uint8_t* HsaRsrcFactory::AllocateSysMemory(const AgentInfo* agent_info, size_t s
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return (status == HSA_STATUS_SUCCESS) ? buffer : NULL;
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}
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// Allocate memory tp pass kernel parameters.
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// @param agent_info Agent from whose memory region to allocate
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// @param size Size of memory in terms of bytes
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// @return uint8_t* Pointer to buffer, null if allocation fails.
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uint8_t* HsaRsrcFactory::AllocateKernArgMemory(const AgentInfo* agent_info, size_t size) {
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return AllocateSysMemory(agent_info, size);
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}
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// Memcopy method
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bool HsaRsrcFactory::CopyToHost(void* dest_buff, const void* src_buff, uint32_t length) {
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bool HsaRsrcFactory::Memcpy(hsa_agent_t agent, void* dest_buff, const void* src_buff, uint32_t length) {
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(void)agent;
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const hsa_status_t status = hsa_memory_copy(dest_buff, src_buff, length);
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CHECK_STATUS("hsa_memory_copy", status);
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return (status == HSA_STATUS_SUCCESS);
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}
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bool HsaRsrcFactory::Memcpy(const AgentInfo* agent_info, void* dest_buff, const void* src_buff, uint32_t length) {
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(void)agent_info;
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return Memcpy(agent_info->dev_id, dest_buff, src_buff, length);
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}
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// Free method
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bool HsaRsrcFactory::MemoryFree(void* ptr) {
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bool HsaRsrcFactory::FreeMemory(void* ptr) {
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const hsa_status_t status = hsa_memory_free(ptr);
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CHECK_STATUS("hsa_memory_free", status);
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return (status == HSA_STATUS_SUCCESS);
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}
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// Loads an Assembled Brig file and Finalizes it into Device Isa
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//
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// @param agent_info Gpu device for which to finalize
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//
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// @param brig_path File path of the Assembled Brig file
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//
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// @param kernel_name Name of the kernel to finalize
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//
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// @param code_desc Handle of finalized Code Descriptor that could
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// be used to submit for execution
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//
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// @return bool true if successful, false otherwise
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//
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bool HsaRsrcFactory::LoadAndFinalize(const AgentInfo* agent_info, const char* brig_path,
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const char* kernel_name, hsa_executable_t* executable, hsa_executable_symbol_t* code_desc) {
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hsa_status_t status = HSA_STATUS_ERROR;
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@@ -137,101 +137,73 @@ class HsaRsrcFactory {
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const AgentInfo* GetAgentInfo(const hsa_agent_t agent);
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// Get the count of Hsa Gpu Agents available on the platform
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//
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// @return uint32_t Number of Gpu agents on platform
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//
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uint32_t GetCountOfGpuAgents();
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// Get the count of Hsa Cpu Agents available on the platform
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//
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// @return uint32_t Number of Cpu agents on platform
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//
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uint32_t GetCountOfCpuAgents();
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// Get the AgentInfo handle of a Gpu device
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//
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// @param idx Gpu Agent at specified index
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//
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// @param agent_info Output parameter updated with AgentInfo
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//
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// @return bool true if successful, false otherwise
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//
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bool GetGpuAgentInfo(uint32_t idx, const AgentInfo** agent_info);
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// Get the AgentInfo handle of a Cpu device
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//
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// @param idx Cpu Agent at specified index
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//
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// @param agent_info Output parameter updated with AgentInfo
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//
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// @return bool true if successful, false otherwise
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//
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bool GetCpuAgentInfo(uint32_t idx, const AgentInfo** agent_info);
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// Create a Queue object and return its handle. The queue object is expected
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// to support user requested number of Aql dispatch packets.
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//
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// @param agent_info Gpu Agent on which to create a queue object
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//
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// @param num_Pkts Number of packets to be held by queue
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//
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// @param queue Output parameter updated with handle of queue object
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//
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// @return bool true if successful, false otherwise
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//
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bool CreateQueue(const AgentInfo* agent_info, uint32_t num_pkts, hsa_queue_t** queue);
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// Create a Signal object and return its handle.
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//
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// @param value Initial value of signal object
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//
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// @param signal Output parameter updated with handle of signal object
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//
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// @return bool true if successful, false otherwise
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//
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bool CreateSignal(uint32_t value, hsa_signal_t* signal);
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// Allocate memory for use by a kernel of specified size in specified
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// agent's memory region. Currently supports Global segment whose Kernarg
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// flag set.
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//
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// @param agent_info Agent from whose memory region to allocate
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//
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// @param size Size of memory in terms of bytes
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//
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// @return uint8_t* Pointer to buffer, null if allocation fails.
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//
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uint8_t* AllocateLocalMemory(const AgentInfo* agent_info, size_t size);
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// Allocate memory tp pass kernel parameters.
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//
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// Allocate system memory.
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// @param agent_info Agent from whose memory region to allocate
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//
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// @param size Size of memory in terms of bytes
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//
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// @return uint8_t* Pointer to buffer, null if allocation fails.
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//
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uint8_t* AllocateSysMemory(const AgentInfo* agent_info, size_t size);
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// Allocate memory tp pass kernel parameters.
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// @param agent_info Agent from whose memory region to allocate
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// @param size Size of memory in terms of bytes
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// @return uint8_t* Pointer to buffer, null if allocation fails.
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uint8_t* AllocateKernArgMemory(const AgentInfo* agent_info, size_t size);
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// Memcopy method
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static bool CopyToHost(void* dest_buff, const void* src_buff, uint32_t length);
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static bool Memcpy(const AgentInfo* agent_info, void* dest_buff, const void* src_buff, uint32_t length);
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static bool Memcpy(hsa_agent_t agent, void* dest_buff, const void* src_buff, uint32_t length);
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// Free method
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static bool MemoryFree(void* ptr);
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static bool FreeMemory(void* ptr);
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// Loads an Assembled Brig file and Finalizes it into Device Isa
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//
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// @param agent_info Gpu device for which to finalize
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//
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// @param brig_path File path of the Assembled Brig file
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//
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// @param kernel_name Name of the kernel to finalize
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//
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// @param code_desc Handle of finalized Code Descriptor that could
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// be used to submit for execution
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//
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// @return true if successful, false otherwise
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//
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bool LoadAndFinalize(const AgentInfo* agent_info, const char* brig_path, const char* kernel_name,
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hsa_executable_t* hsa_exec, hsa_executable_symbol_t* code_desc);
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