Fix GPU destruction when user disabled

GPUs excluded by RVD are not expected to have scratch, memory, trap
handling nor memory regions set up.  Now that these GPUs are added to
a new list, early return on agent destruction to prevent bad function
calls on destroy.

Also fix up broken memory releases between the gpu lists and ugly braces.

Change-Id: I52fc6e86ceba0a0383cedc63310eb409515eaf9f


[ROCm/ROCR-Runtime commit: 9d2fe1ac2a]
이 커밋은 다음에 포함됨:
Jonathan Kim
2022-08-02 14:18:43 -04:00
부모 da0ca94219
커밋 cae4ed0056
2개의 변경된 파일과 9개의 추가작업 그리고 3개의 파일을 삭제
+2
파일 보기
@@ -198,6 +198,8 @@ GpuAgent::GpuAgent(HSAuint32 node, const HsaNodeProperties& node_props, bool xna
}
GpuAgent::~GpuAgent() {
if (!(this)->Enabled()) return;
for (auto& blit : blits_) {
if (!blit.empty()) {
hsa_status_t status = blit->Destroy(*this);
+7 -3
파일 보기
@@ -204,12 +204,13 @@ void Runtime::RegisterAgent(Agent* agent, bool Enabled) {
if (Enabled) {
gpu_agents_.push_back(agent);
gpu_ids_.push_back(agent->node_id());
agents_by_gpuid_[((AMD::GpuAgent*)agent)->KfdGpuID()] = agent;
agents_by_gpuid_[((AMD::GpuAgent*)agent)->KfdGpuID()] = agent;
// Assign the first discovered gpu agent as region gpu.
if (region_gpu_ == NULL) region_gpu_ = agent;
} else
} else {
disabled_gpu_agents_.push_back(agent);
}
}
}
@@ -220,7 +221,7 @@ void Runtime::DestroyAgents() {
gpu_agents_.clear();
std::for_each(disabled_gpu_agents_.begin(), disabled_gpu_agents_.end(), DeleteObject());
gpu_agents_.clear();
disabled_gpu_agents_.clear();
gpu_ids_.clear();
@@ -1397,6 +1398,9 @@ void Runtime::Unload() {
std::for_each(gpu_agents_.begin(), gpu_agents_.end(), DeleteObject());
gpu_agents_.clear();
std::for_each(disabled_gpu_agents_.begin(), disabled_gpu_agents_.end(), DeleteObject());
disabled_gpu_agents_.clear();
async_events_control_.Shutdown();
if (vm_fault_signal_ != nullptr) {