This implements the trivial change needed to move back from the hip{Something}_{x, y, z} macros to the natural CUDA syntax of Something.{x, y, z}. This is contained in lines 384-404 in hip_runtime.h. All of the other changes have to do with changing unit tests to use this syntax. The macros are retained for backwards compatibility.
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@@ -57,8 +57,8 @@ vectoradd_float(hipLaunchParm lp,
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T* a, const T* bm, int width, int height)
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{
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int x = hipBlockDim_x * hipBlockIdx_x + hipThreadIdx_x;
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int y = hipBlockDim_y * hipBlockIdx_y + hipThreadIdx_y;
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int x = blockDim.x * blockIdx.x + threadIdx.x;
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int y = blockDim.y * blockIdx.y + threadIdx.y;
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int i = y * width + x;
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if ( i < (width * height)) {
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