Improve queueLock and lastCmdLock

Reduce the size of the queueLock and lastCmdLock critical sections
to improve lock contention performance. The smaller the critical
sections are the better.

lasCmdLock is still needed to guarantee that getLastEnqueueCommand_
can retain the command before it is swapped out and released.

Change-Id: Id35d4a77c035b2da0de4c15568b153d49e958bb7


[ROCm/clr commit: 080dcfe857]
Este commit está contenido en:
Laurent Morichetti
2020-08-24 17:52:34 -07:00
cometido por Saleel Kudchadker
padre 5f5f1a3a84
commit d0b6c2b538
Se han modificado 2 ficheros con 16 adiciones y 8 borrados
+16 -5
Ver fichero
@@ -185,17 +185,26 @@ void HostQueue::append(Command& command) {
}
command.retain();
command.setStatus(CL_QUEUED);
ScopedLock l(lastCmdLock_);
queue_.enqueue(&command);
if (!IS_HIP) {
return;
}
// Set last submitted command
if (lastEnqueueCommand_ != nullptr) {
lastEnqueueCommand_->release();
Command* prevLastEnqueueCommand;
command.retain();
{
// lastCmdLock_ ensures that lastEnqueueCommand() can retain the command before it is swapped
// out. We want to keep this critical section as short as possible, so the command should be
// released outside this section.
ScopedLock l(lastCmdLock_);
prevLastEnqueueCommand = lastEnqueueCommand_;
lastEnqueueCommand_ = &command;
}
if (prevLastEnqueueCommand != nullptr) {
prevLastEnqueueCommand->release();
}
lastEnqueueCommand_ = &command;
lastEnqueueCommand_->retain();
}
bool HostQueue::isEmpty() {
@@ -207,6 +216,8 @@ Command* HostQueue::getLastQueuedCommand(bool retain) {
// Get last submitted command
ScopedLock l(lastCmdLock_);
// Since the lastCmdLock_ is acquired, it is safe to read and retain the lastEnqueueCommand. It is
// guaranteed that the pointer will not change.
if (retain && lastEnqueueCommand_ != nullptr) {
lastEnqueueCommand_->retain();
}