Modify formatting for textureReferences
We don't program the numChannels and format members (these are HCC specific), so printing these will only display garbage.
Change-Id: I83dc8be9a3cae2659c64f4594d07c05330d2dd14
[ROCm/clr commit: d662abaf55]
这个提交包含在:
@@ -712,10 +712,6 @@ inline std::ostream& operator<<(std::ostream& os, const textureReference& s) {
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<< s.maxMipmapLevelClamp
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<< s.maxMipmapLevelClamp
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<< ','
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<< ','
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<< s.textureObject
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<< s.textureObject
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<< ','
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<< s.numChannels
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<< ','
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<< s.format
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<< '}';
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<< '}';
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return os;
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return os;
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}
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}
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