Catch2 Test Fixes (#2961)
* test fixes * address PR comment * PR comment fixing Nvidia pass * add additional kernel launch checks * pr comments
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@@ -92,6 +92,7 @@ static void runSimpleTexture3D_Check(int width, int height, int depth,
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hipLaunchKernelGGL(simpleKernel3DArray, dim3(1, 1, 1), dim3(1, 1, 1),
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0, 0, dData, width, height, depth);
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HIP_CHECK(hipGetLastError());
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HIP_CHECK(hipDeviceSynchronize());
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// Allocate mem for the result on host side
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