Catch2 Test Fixes (#2961)
* test fixes * address PR comment * PR comment fixing Nvidia pass * add additional kernel launch checks * pr comments
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@@ -69,6 +69,7 @@ TEST_CASE("Unit_hipTextureRef2D_Check") {
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dim3 dimGrid(width / dimBlock.x, height / dimBlock.y, 1);
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hipLaunchKernelGGL(tex2DKernel, dim3(dimGrid), dim3(dimBlock), 0, 0,
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dData, width);
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HIP_CHECK(hipGetLastError());
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HIP_CHECK(hipDeviceSynchronize());
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float* hOutputData = reinterpret_cast<float*>(malloc(size));
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