Network user buffer support for collectives
 * Leverage user buffer registration to achieve zero-copy
   inter-node communications for Ring, NVLS and Collnet

Add RAS subsystem
 * Create a RAS thread keeping track of all NCCL communicators.
 * Add a ncclras tool contacting the RAS thread and getting a
   report.

Add fp8 support
 * Add support for e5m2 and e4m3 8-bit floating point operations.
 * Use Tree/PAT algorithms when possible for better numerical
   stability.

Add NIC fusion
 * Add a NET API to ask the network plugin to fuse a set of
   interfaces together.
 * Fuse multiple NICs under the same PCI switch as a single,
   larger NIC.

Socket connection failure retry
 * Retry in case of socket connection failure (unreachable host)
 * Avoid "Software caused connection abort" errors on retries

QP connection failure retry
 * Retry in case of IB QP connection failure during ibv_modify_qp.

NET API improvements
 * Allow plugins to force a flush in case data and completion
   ordering is not guaranteed.
 * Indicate when completion is not needed (e.g. for the LL128
   protocol), allowing plugins to skip generating a completion.
 * Allow for full offload of allgather operations when using one
   GPU per node.

NCCL_ALGO/NCCL_PROTO strict enforcement
 * Extend NCCL_ALGO/NCCL_PROTO syntax to be able to specify
   ALGO/PROTO filters for each collective operation.
 * Strictly enforce the ALGO/PROTO filters, no longer fall back
   on the ring algorithm when the filtering leaves no option and
   error out instead.

Enable CUMEM host allocations
 * Use cumem functions for host memory allocation by default.

Improved profiler plugin API
 * Avoid dependencies with NCCL includes.
 * Add information on whether the buffer is registered or not

Adjust PAT tuning
 * Improve transition between PAT and ring at scale.

Fix hangs when running with different CPU architectures
 * Detect when we use a mix of GPU architectures
 * Ensure Algo/Proto decisions are made based on that unified
   state.

Fix FD leak in UDS
 * Fix a leak when mapping buffers intra-node with cumem IPCs.

Fix crash when mixing buffer registration and graph buffer registration.
 * Separate local and graph registration to avoid crashes when we free
   buffers.

Fix user buffer registration with dmabuf
 * Make ncclSend/ncclRecv communication with buffer registration functional
   on network plugins relying on dmabuf for buffer registration.

Fix crash in IB code caused by uninitialized fields.

Fix non-blocking ncclSend/ncclRecv
 * Fix case where ncclSend/ncclRecv would return ncclSuccess in non-blocking
   mode even though the operation was not enqueued onto the stream.
 * Issue #1495

Various compiler tweaks and fixes
 * PR #758

Fix typo in ncclTopoPrintGraph
 * Issue #1468


[ROCm/rccl commit: 6aae379278]
Этот коммит содержится в:
Sylvain Jeaugey committed 2025-01-07 02:01:15 -08:00
1 родитель 758f28b359
Коммит db3bfd118f
97 files changed
+12588 -3127

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+14 -12
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@@ -17,9 +17,6 @@
#define MAX_IFS 16
#define MAX_IF_NAME_SIZE 16
#define SLEEP_INT 1000 // connection retry sleep interval in usec
#define RETRY_REFUSED_TIMES 2e4 // connection refused retry times before reporting a timeout (20 sec)
#define RETRY_TIMEDOUT_TIMES 3 // connection timed out retry times (each one can take 20s)
#define SOCKET_NAME_MAXLEN (NI_MAXHOST+NI_MAXSERV)
#define NCCL_SOCKET_MAGIC 0x564ab9f2fc4b9d6cULL
@@ -39,9 +36,10 @@ enum ncclSocketState {
ncclSocketStateConnectPolling = 5,
ncclSocketStateConnected = 6,
ncclSocketStateReady = 7,
ncclSocketStateClosed = 8,
ncclSocketStateError = 9,
ncclSocketStateNum = 10
ncclSocketStateTerminating = 8,
ncclSocketStateClosed = 9,
ncclSocketStateError = 10,
ncclSocketStateNum = 11
};
enum ncclSocketType {
@@ -49,14 +47,14 @@ enum ncclSocketType {
ncclSocketTypeBootstrap = 1,
ncclSocketTypeProxy = 2,
ncclSocketTypeNetSocket = 3,
ncclSocketTypeNetIb = 4
ncclSocketTypeNetIb = 4,
ncclSocketTypeRasNetwork = 5
};
struct ncclSocket {
int fd;
int acceptFd;
int timedOutRetries;
int refusedRetries;
int errorRetries;
union ncclSocketAddress addr;
volatile uint32_t* abortFlag;
int asyncFlag;
@@ -64,15 +62,18 @@ struct ncclSocket {
int salen;
uint64_t magic;
enum ncclSocketType type;
int customRetry;
int finalizeCounter; // Used to keep track of initial handshake for async sockets.
char finalizeBuffer[sizeof(uint64_t)]; // Used to keep track of initial handshake for async sockets.
};
const char *ncclSocketToString(union ncclSocketAddress *addr, char *buf, const int numericHostForm = 1);
const char *ncclSocketToString(const union ncclSocketAddress *addr, char *buf, const int numericHostForm = 1);
ncclResult_t ncclSocketGetAddrFromString(union ncclSocketAddress* ua, const char* ip_port_pair);
int ncclFindInterfaceMatchSubnet(char* ifNames, union ncclSocketAddress* localAddrs, union ncclSocketAddress* remoteAddr, int ifNameMaxSize, int maxIfs);
int ncclFindInterfaces(char* ifNames, union ncclSocketAddress *ifAddrs, int ifNameMaxSize, int maxIfs);
// Initialize a socket
ncclResult_t ncclSocketInit(struct ncclSocket* sock, union ncclSocketAddress* addr = NULL, uint64_t magic = NCCL_SOCKET_MAGIC, enum ncclSocketType type = ncclSocketTypeUnknown, volatile uint32_t* abortFlag = NULL, int asyncFlag = 0);
ncclResult_t ncclSocketInit(struct ncclSocket* sock, const union ncclSocketAddress* addr = NULL, uint64_t magic = NCCL_SOCKET_MAGIC, enum ncclSocketType type = ncclSocketTypeUnknown, volatile uint32_t* abortFlag = NULL, int asyncFlag = 0, int customRetry = 0);
// Create a listening socket. sock->addr can be pre-filled with IP & port info. sock->fd is set after a successful call
ncclResult_t ncclSocketListen(struct ncclSocket* sock);
ncclResult_t ncclSocketGetAddr(struct ncclSocket* sock, union ncclSocketAddress* addr);
@@ -88,11 +89,12 @@ ncclResult_t ncclSocketSetFd(int fd, struct ncclSocket* sock);
#define NCCL_SOCKET_SEND 0
#define NCCL_SOCKET_RECV 1
ncclResult_t ncclSocketProgress(int op, struct ncclSocket* sock, void* ptr, int size, int* offset);
ncclResult_t ncclSocketProgress(int op, struct ncclSocket* sock, void* ptr, int size, int* offset, int* closed = NULL);
ncclResult_t ncclSocketWait(int op, struct ncclSocket* sock, void* ptr, int size, int* offset);
ncclResult_t ncclSocketSend(struct ncclSocket* sock, void* ptr, int size);
ncclResult_t ncclSocketRecv(struct ncclSocket* sock, void* ptr, int size);
ncclResult_t ncclSocketSendRecv(struct ncclSocket* sendSock, void* sendPtr, int sendSize, struct ncclSocket* recvSock, void* recvPtr, int recvSize);
ncclResult_t ncclSocketTryRecv(struct ncclSocket* sock, void* ptr, int size, int* closed, bool blocking);
ncclResult_t ncclSocketShutdown(struct ncclSocket* sock, int how);
ncclResult_t ncclSocketClose(struct ncclSocket* sock);
#endif