2.24.3-1
Network user buffer support for collectives
* Leverage user buffer registration to achieve zero-copy
inter-node communications for Ring, NVLS and Collnet
Add RAS subsystem
* Create a RAS thread keeping track of all NCCL communicators.
* Add a ncclras tool contacting the RAS thread and getting a
report.
Add fp8 support
* Add support for e5m2 and e4m3 8-bit floating point operations.
* Use Tree/PAT algorithms when possible for better numerical
stability.
Add NIC fusion
* Add a NET API to ask the network plugin to fuse a set of
interfaces together.
* Fuse multiple NICs under the same PCI switch as a single,
larger NIC.
Socket connection failure retry
* Retry in case of socket connection failure (unreachable host)
* Avoid "Software caused connection abort" errors on retries
QP connection failure retry
* Retry in case of IB QP connection failure during ibv_modify_qp.
NET API improvements
* Allow plugins to force a flush in case data and completion
ordering is not guaranteed.
* Indicate when completion is not needed (e.g. for the LL128
protocol), allowing plugins to skip generating a completion.
* Allow for full offload of allgather operations when using one
GPU per node.
NCCL_ALGO/NCCL_PROTO strict enforcement
* Extend NCCL_ALGO/NCCL_PROTO syntax to be able to specify
ALGO/PROTO filters for each collective operation.
* Strictly enforce the ALGO/PROTO filters, no longer fall back
on the ring algorithm when the filtering leaves no option and
error out instead.
Enable CUMEM host allocations
* Use cumem functions for host memory allocation by default.
Improved profiler plugin API
* Avoid dependencies with NCCL includes.
* Add information on whether the buffer is registered or not
Adjust PAT tuning
* Improve transition between PAT and ring at scale.
Fix hangs when running with different CPU architectures
* Detect when we use a mix of GPU architectures
* Ensure Algo/Proto decisions are made based on that unified
state.
Fix FD leak in UDS
* Fix a leak when mapping buffers intra-node with cumem IPCs.
Fix crash when mixing buffer registration and graph buffer registration.
* Separate local and graph registration to avoid crashes when we free
buffers.
Fix user buffer registration with dmabuf
* Make ncclSend/ncclRecv communication with buffer registration functional
on network plugins relying on dmabuf for buffer registration.
Fix crash in IB code caused by uninitialized fields.
Fix non-blocking ncclSend/ncclRecv
* Fix case where ncclSend/ncclRecv would return ncclSuccess in non-blocking
mode even though the operation was not enqueued onto the stream.
* Issue #1495
Various compiler tweaks and fixes
* PR #758
Fix typo in ncclTopoPrintGraph
* Issue #1468
[ROCm/rccl commit: 6aae379278]
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@@ -17,9 +17,6 @@
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#define MAX_IFS 16
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#define MAX_IF_NAME_SIZE 16
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#define SLEEP_INT 1000 // connection retry sleep interval in usec
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#define RETRY_REFUSED_TIMES 2e4 // connection refused retry times before reporting a timeout (20 sec)
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#define RETRY_TIMEDOUT_TIMES 3 // connection timed out retry times (each one can take 20s)
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#define SOCKET_NAME_MAXLEN (NI_MAXHOST+NI_MAXSERV)
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#define NCCL_SOCKET_MAGIC 0x564ab9f2fc4b9d6cULL
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@@ -39,9 +36,10 @@ enum ncclSocketState {
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ncclSocketStateConnectPolling = 5,
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ncclSocketStateConnected = 6,
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ncclSocketStateReady = 7,
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ncclSocketStateClosed = 8,
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ncclSocketStateError = 9,
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ncclSocketStateNum = 10
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ncclSocketStateTerminating = 8,
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ncclSocketStateClosed = 9,
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ncclSocketStateError = 10,
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ncclSocketStateNum = 11
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};
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enum ncclSocketType {
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@@ -49,14 +47,14 @@ enum ncclSocketType {
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ncclSocketTypeBootstrap = 1,
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ncclSocketTypeProxy = 2,
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ncclSocketTypeNetSocket = 3,
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ncclSocketTypeNetIb = 4
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ncclSocketTypeNetIb = 4,
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ncclSocketTypeRasNetwork = 5
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};
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struct ncclSocket {
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int fd;
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int acceptFd;
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int timedOutRetries;
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int refusedRetries;
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int errorRetries;
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union ncclSocketAddress addr;
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volatile uint32_t* abortFlag;
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int asyncFlag;
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@@ -64,15 +62,18 @@ struct ncclSocket {
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int salen;
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uint64_t magic;
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enum ncclSocketType type;
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int customRetry;
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int finalizeCounter; // Used to keep track of initial handshake for async sockets.
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char finalizeBuffer[sizeof(uint64_t)]; // Used to keep track of initial handshake for async sockets.
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};
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const char *ncclSocketToString(union ncclSocketAddress *addr, char *buf, const int numericHostForm = 1);
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const char *ncclSocketToString(const union ncclSocketAddress *addr, char *buf, const int numericHostForm = 1);
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ncclResult_t ncclSocketGetAddrFromString(union ncclSocketAddress* ua, const char* ip_port_pair);
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int ncclFindInterfaceMatchSubnet(char* ifNames, union ncclSocketAddress* localAddrs, union ncclSocketAddress* remoteAddr, int ifNameMaxSize, int maxIfs);
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int ncclFindInterfaces(char* ifNames, union ncclSocketAddress *ifAddrs, int ifNameMaxSize, int maxIfs);
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// Initialize a socket
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ncclResult_t ncclSocketInit(struct ncclSocket* sock, union ncclSocketAddress* addr = NULL, uint64_t magic = NCCL_SOCKET_MAGIC, enum ncclSocketType type = ncclSocketTypeUnknown, volatile uint32_t* abortFlag = NULL, int asyncFlag = 0);
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ncclResult_t ncclSocketInit(struct ncclSocket* sock, const union ncclSocketAddress* addr = NULL, uint64_t magic = NCCL_SOCKET_MAGIC, enum ncclSocketType type = ncclSocketTypeUnknown, volatile uint32_t* abortFlag = NULL, int asyncFlag = 0, int customRetry = 0);
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// Create a listening socket. sock->addr can be pre-filled with IP & port info. sock->fd is set after a successful call
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ncclResult_t ncclSocketListen(struct ncclSocket* sock);
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ncclResult_t ncclSocketGetAddr(struct ncclSocket* sock, union ncclSocketAddress* addr);
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@@ -88,11 +89,12 @@ ncclResult_t ncclSocketSetFd(int fd, struct ncclSocket* sock);
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#define NCCL_SOCKET_SEND 0
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#define NCCL_SOCKET_RECV 1
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ncclResult_t ncclSocketProgress(int op, struct ncclSocket* sock, void* ptr, int size, int* offset);
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ncclResult_t ncclSocketProgress(int op, struct ncclSocket* sock, void* ptr, int size, int* offset, int* closed = NULL);
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ncclResult_t ncclSocketWait(int op, struct ncclSocket* sock, void* ptr, int size, int* offset);
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ncclResult_t ncclSocketSend(struct ncclSocket* sock, void* ptr, int size);
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ncclResult_t ncclSocketRecv(struct ncclSocket* sock, void* ptr, int size);
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ncclResult_t ncclSocketSendRecv(struct ncclSocket* sendSock, void* sendPtr, int sendSize, struct ncclSocket* recvSock, void* recvPtr, int recvSize);
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ncclResult_t ncclSocketTryRecv(struct ncclSocket* sock, void* ptr, int size, int* closed, bool blocking);
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ncclResult_t ncclSocketShutdown(struct ncclSocket* sock, int how);
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ncclResult_t ncclSocketClose(struct ncclSocket* sock);
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#endif
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