[vdi] Skip null texture object in hipDestroyTextureObject.
- To match both CUDA and HCC runtime behavior. Change-Id: I072b006dd554e17f8341f391d33bf6224a125a7e
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@@ -312,7 +312,7 @@ hipError_t hipCreateTextureObject(hipTextureObject_t* pTexObject,
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hipError_t ihipDestroyTextureObject(hipTextureObject_t texObject) {
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if (texObject == nullptr) {
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return hipErrorInvalidValue;
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return hipSuccess;
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}
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const hipResourceType type = texObject->resDesc.resType;
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