Add Max Texture 1D,2D,3D device properties (#1226)
* Add Max Texture 1D,2D,3D device properties
* Corrected testcase to use enums defined in hipDeviceAttribute_t
* Added texture 1D,2D and 3D support for NVIDIA path
[ROCm/hip commit: 8e496c09d9]
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@@ -109,5 +109,12 @@ int main(int argc, char* argv[]) {
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CHECK(test_hipDeviceGetAttribute(deviceId, hipDeviceAttributeMaxSharedMemoryPerMultiprocessor,
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props.maxSharedMemoryPerMultiProcessor));
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CHECK(test_hipDeviceGetAttribute(deviceId, hipDeviceAttributeIntegrated, props.integrated));
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CHECK(test_hipDeviceGetAttribute(deviceId, hipDeviceAttributeMaxTexture1DWidth, props.maxTexture1D));
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CHECK(test_hipDeviceGetAttribute(deviceId, hipDeviceAttributeMaxTexture2DWidth, props.maxTexture2D[0]));
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CHECK(test_hipDeviceGetAttribute(deviceId, hipDeviceAttributeMaxTexture2DHeight, props.maxTexture2D[1]));
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CHECK(test_hipDeviceGetAttribute(deviceId, hipDeviceAttributeMaxTexture3DWidth, props.maxTexture3D[0]));
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CHECK(test_hipDeviceGetAttribute(deviceId, hipDeviceAttributeMaxTexture3DHeight, props.maxTexture3D[1]));
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CHECK(test_hipDeviceGetAttribute(deviceId, hipDeviceAttributeMaxTexture3DDepth, props.maxTexture3D[2]));
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passed();
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};
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