kfdtest: Style cleanup
Clean up the KFDTest style via CPPLint. Some warnings remain regarding volatile variables being cast to void*. This is the command used: cpplint.py --linelength=120 --filter=-readability/multiline_string,-readability/todo,-build/include,-runtime/references multiline_string is due to using ISA code todo is to avoid errors that we don't have TODO(username) instead of TODO include is about including the folder in the header includes references is regarding non-const references '&' being const or using pointers. That can be addressed later Change-Id: I3c6622da0a13dd33ab29b2bfff48be25e763b750
Šī revīzija ir iekļauta:
@@ -57,7 +57,7 @@ void Dispatch::SetDim(unsigned int x, unsigned int y, unsigned int z) {
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m_DimZ = z;
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}
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void Dispatch::SetScratch(int numWaves, int waveSize, unsigned long long scratch_base) {
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void Dispatch::SetScratch(int numWaves, int waveSize, HSAuint64 scratch_base) {
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m_ComputeTmpringSize = ((waveSize << 12) | (numWaves));
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m_ScratchEn = true;
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m_scratch_base = scratch_base;
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@@ -98,7 +98,7 @@ int Dispatch::SyncWithStatus(unsigned int timeout) {
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}
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void Dispatch::BuildIb() {
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unsigned long long shiftedIsaAddr = m_IsaBuf.As<uint64_t>() >> 8;
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HSAuint64 shiftedIsaAddr = m_IsaBuf.As<uint64_t>() >> 8;
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unsigned int arg0, arg1, arg2, arg3;
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SplitU64(reinterpret_cast<uint64_t>(m_pArg1), arg0, arg1);
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SplitU64(reinterpret_cast<uint64_t>(m_pArg2), arg2, arg3);
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@@ -118,7 +118,7 @@ void Dispatch::BuildIb() {
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unsigned int pgmRsrc2 = 0;
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pgmRsrc2 |= (m_ScratchEn << COMPUTE_PGM_RSRC2__SCRATCH_EN__SHIFT)
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& COMPUTE_PGM_RSRC2__SCRATCH_EN_MASK;
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pgmRsrc2 |= ((m_scratch_base ? 6 : 4 ) << COMPUTE_PGM_RSRC2__USER_SGPR__SHIFT)
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pgmRsrc2 |= ((m_scratch_base ? 6 : 4) << COMPUTE_PGM_RSRC2__USER_SGPR__SHIFT)
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& COMPUTE_PGM_RSRC2__USER_SGPR_MASK;
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pgmRsrc2 |= (1 << COMPUTE_PGM_RSRC2__TRAP_PRESENT__SHIFT)
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& COMPUTE_PGM_RSRC2__TRAP_PRESENT_MASK;
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@@ -132,7 +132,9 @@ void Dispatch::BuildIb() {
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& COMPUTE_PGM_RSRC2__EXCP_EN_MSB_MASK;
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const unsigned int COMPUTE_PGM_RSRC[] = {
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0x000c0084 | ((m_SpiPriority & 3) << 10), // PGM_RSRC1 = { VGPRS: 16 SGPRS: 16 PRIORITY: m_SpiPriority FLOAT_MODE: c0 PRIV: 0 DX10_CLAMP: 0 DEBUG_MODE: 0 IEEE_MODE: 0 BULKY: 0 CDBG_USER: 0 }
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// PGM_RSRC1 = { VGPRS: 16 SGPRS: 16 PRIORITY: m_SpiPriority FLOAT_MODE: c0 PRIV: 0
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// DX10_CLAMP: 0 DEBUG_MODE: 0 IEEE_MODE: 0 BULKY: 0 CDBG_USER: 0 }
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0x000c0084 | ((m_SpiPriority & 3) << 10),
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pgmRsrc2
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};
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@@ -200,18 +202,24 @@ void Dispatch::BuildIb() {
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m_IndirectBuf.AddPacket(PM4AcquireMemoryPacket());
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m_IndirectBuf.AddPacket(PM4SetShaderRegPacket(mmCOMPUTE_START_X, COMPUTE_DISPATCH_DIMS_VALUES, ARRAY_SIZE(COMPUTE_DISPATCH_DIMS_VALUES)));
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m_IndirectBuf.AddPacket(PM4SetShaderRegPacket(mmCOMPUTE_START_X, COMPUTE_DISPATCH_DIMS_VALUES,
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ARRAY_SIZE(COMPUTE_DISPATCH_DIMS_VALUES)));
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m_IndirectBuf.AddPacket(PM4SetShaderRegPacket(mmCOMPUTE_PGM_LO,
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(g_TestGPUFamilyId >= FAMILY_AI) ? COMPUTE_PGM_VALUES_GFX9 : COMPUTE_PGM_VALUES_GFX8,
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(g_TestGPUFamilyId >= FAMILY_AI) ? ARRAY_SIZE(COMPUTE_PGM_VALUES_GFX9) : ARRAY_SIZE(COMPUTE_PGM_VALUES_GFX8)));
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m_IndirectBuf.AddPacket(PM4SetShaderRegPacket(mmCOMPUTE_PGM_RSRC1, COMPUTE_PGM_RSRC, ARRAY_SIZE(COMPUTE_PGM_RSRC)));
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m_IndirectBuf.AddPacket(PM4SetShaderRegPacket(mmCOMPUTE_PGM_RSRC1, COMPUTE_PGM_RSRC,
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ARRAY_SIZE(COMPUTE_PGM_RSRC)));
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m_IndirectBuf.AddPacket(PM4SetShaderRegPacket(mmCOMPUTE_RESOURCE_LIMITS, COMPUTE_RESOURCE_LIMITS, ARRAY_SIZE(COMPUTE_RESOURCE_LIMITS)));
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m_IndirectBuf.AddPacket(PM4SetShaderRegPacket(mmCOMPUTE_TMPRING_SIZE, COMPUTE_TMPRING_SIZE, ARRAY_SIZE(COMPUTE_TMPRING_SIZE)));
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m_IndirectBuf.AddPacket(PM4SetShaderRegPacket(mmCOMPUTE_RESTART_X, COMPUTE_RESTART_VALUES, ARRAY_SIZE(COMPUTE_RESTART_VALUES)));
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m_IndirectBuf.AddPacket(PM4SetShaderRegPacket(mmCOMPUTE_RESOURCE_LIMITS, COMPUTE_RESOURCE_LIMITS,
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ARRAY_SIZE(COMPUTE_RESOURCE_LIMITS)));
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m_IndirectBuf.AddPacket(PM4SetShaderRegPacket(mmCOMPUTE_TMPRING_SIZE, COMPUTE_TMPRING_SIZE,
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ARRAY_SIZE(COMPUTE_TMPRING_SIZE)));
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m_IndirectBuf.AddPacket(PM4SetShaderRegPacket(mmCOMPUTE_RESTART_X, COMPUTE_RESTART_VALUES,
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ARRAY_SIZE(COMPUTE_RESTART_VALUES)));
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m_IndirectBuf.AddPacket(PM4SetShaderRegPacket(mmCOMPUTE_USER_DATA_0, COMPUTE_USER_DATA_VALUES, ARRAY_SIZE(COMPUTE_USER_DATA_VALUES)));
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m_IndirectBuf.AddPacket(PM4SetShaderRegPacket(mmCOMPUTE_USER_DATA_0, COMPUTE_USER_DATA_VALUES,
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ARRAY_SIZE(COMPUTE_USER_DATA_VALUES)));
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m_IndirectBuf.AddPacket(PM4DispatchDirectPacket(m_DimX, m_DimY, m_DimZ, DISPATCH_INIT_VALUE));
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