Fixed texture 2D mapping for pitched arrays & 3D Texture read (#1415)

Texture 2D image mapping for pitched arrays:
github issue: Texture Object's Buffer seems to be Misaligned #886
JIRA ticket: SWDEV-199313

SWDEV-151670 : Fixed issue with 3D texture with 4 components
SWDEV-151671 : Issue with 2D layered texture with 4 components
This commit is contained in:
ansurya
2019-11-07 13:17:46 +05:30
کامیت شده توسط Maneesh Gupta
والد 579a4f36fa
کامیت e07926ce0f
9فایلهای تغییر یافته به همراه698 افزوده شده و 414 حذف شده
@@ -3315,7 +3315,7 @@ hipError_t hipBindTexture2D(size_t* offset, textureReference* tex, const void* d
hipError_t ihipBindTexture2DImpl(int dim, enum hipTextureReadMode readMode, size_t* offset,
const void* devPtr, const struct hipChannelFormatDesc* desc,
size_t width, size_t height, textureReference* tex);
size_t width, size_t height, textureReference* tex, size_t pitch);
template <class T, int dim, enum hipTextureReadMode readMode>
hipError_t hipBindTexture2D(size_t* offset, struct texture<T, dim, readMode>& tex,