Texture driver APIs support
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+91
-1
@@ -32,6 +32,48 @@ void saveTextureInfo(const hipTexture* pTexture,
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}
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}
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void getDrvChannelOrderAndType(const enum hipArray_Format Format,
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unsigned int NumChannels,
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hsa_ext_image_channel_order_t& channelOrder,
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hsa_ext_image_channel_type_t& channelType)
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{
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switch(Format) {
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case HIP_AD_FORMAT_UNSIGNED_INT8:
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channelType = HSA_EXT_IMAGE_CHANNEL_TYPE_UNSIGNED_INT8;
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break;
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case HIP_AD_FORMAT_UNSIGNED_INT16:
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channelType = HSA_EXT_IMAGE_CHANNEL_TYPE_UNSIGNED_INT16;
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break;
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case HIP_AD_FORMAT_UNSIGNED_INT32:
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channelType = HSA_EXT_IMAGE_CHANNEL_TYPE_UNSIGNED_INT32;
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break;
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case HIP_AD_FORMAT_SIGNED_INT8:
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channelType = HSA_EXT_IMAGE_CHANNEL_TYPE_SIGNED_INT8;
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break;
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case HIP_AD_FORMAT_SIGNED_INT16:
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channelType = HSA_EXT_IMAGE_CHANNEL_TYPE_SIGNED_INT16;
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break;
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case HIP_AD_FORMAT_SIGNED_INT32:
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channelType = HSA_EXT_IMAGE_CHANNEL_TYPE_SIGNED_INT32;
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break;
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case HIP_AD_FORMAT_HALF:
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channelType = HSA_EXT_IMAGE_CHANNEL_TYPE_HALF_FLOAT;
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break;
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case HIP_AD_FORMAT_FLOAT:
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channelType = HSA_EXT_IMAGE_CHANNEL_TYPE_FLOAT;
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break;
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default:
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break;
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}
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if (NumChannels == 4) {
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channelOrder = HSA_EXT_IMAGE_CHANNEL_ORDER_RGBA;
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} else if (NumChannels == 2) {
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channelOrder = HSA_EXT_IMAGE_CHANNEL_ORDER_RG;
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} else if (NumChannels == 1) {
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channelOrder = HSA_EXT_IMAGE_CHANNEL_ORDER_R;
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}
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}
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void getChannelOrderAndType(const hipChannelFormatDesc& desc,
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enum hipTextureReadMode readMode,
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hsa_ext_image_channel_order_t& channelOrder,
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@@ -558,7 +600,11 @@ hipError_t ihipBindTextureToArrayImpl(int dim,
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hsa_ext_image_channel_order_t channelOrder;
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hsa_ext_image_channel_type_t channelType;
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getChannelOrderAndType(desc, readMode, channelOrder, channelType);
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if(array->isDrv) {
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getDrvChannelOrderAndType(array->drvDesc.format, array->drvDesc.numChannels, channelOrder, channelType);
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} else {
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getChannelOrderAndType(desc, readMode, channelOrder, channelType);
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}
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imageDescriptor.format.channel_order = channelOrder;
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imageDescriptor.format.channel_type = channelType;
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@@ -666,3 +712,47 @@ hipError_t hipGetTextureReference(const textureReference** tex, const void* symb
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}
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return ihipLogStatus(hip_status);
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}
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hipError_t hipTexRefSetFormat (textureReference* tex, hipArray_Format fmt, int NumPackedComponents )
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{
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HIP_INIT_API(tex, fmt, NumPackedComponents);
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hipError_t hip_status = hipSuccess;
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tex->format = fmt;
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tex->numChannels = NumPackedComponents;
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return ihipLogStatus(hip_status);
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}
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hipError_t hipTexRefSetFlags ( textureReference* tex, unsigned int flags )
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{
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HIP_INIT_API(tex, flags);
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hipError_t hip_status = hipSuccess;
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tex->normalized = flags;
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return ihipLogStatus(hip_status);
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}
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hipError_t hipTexRefSetFilterMode ( textureReference* tex, hipTextureFilterMode fm )
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{
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HIP_INIT_API(tex, fm);
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hipError_t hip_status = hipSuccess;
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tex->filterMode = fm;
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return ihipLogStatus(hip_status);
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}
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hipError_t hipTexRefSetAddressMode ( textureReference* tex, int dim, hipTextureAddressMode am )
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{
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HIP_INIT_API(tex, dim, am);
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hipError_t hip_status = hipSuccess;
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tex->addressMode[dim] = am;
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return ihipLogStatus(hip_status);
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}
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hipError_t hipTexRefSetArray ( textureReference* tex, hipArray_const_t array, unsigned int flags )
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{
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HIP_INIT_API(tex, array, flags);
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hipError_t hip_status = hipSuccess;
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return ihipBindTextureToArrayImpl(hipTextureType2D, hipReadModeElementType,
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array, array->desc,/* channelOrder, channelType,*/
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tex->addressMode[0], tex->filterMode, tex->normalized,
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tex->textureObject);
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}
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