[vdi] Refactor texture/surface reference support.
Change-Id: I8014d82aae7139ef5f95e4b50c4fc6da200dbc9d
[ROCm/clr commit: 441284841d]
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@@ -30,9 +30,6 @@ THE SOFTWARE.
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typedef float T;
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// Texture reference for 2D Layered texture
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#if __HIP__
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__hip_pinned_shadow__
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#endif
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texture<float, hipTextureType2DLayered> tex2DL;
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__global__ void simpleKernelLayeredArray(T* outputData,int width,int height,int layer)
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