Use the correct offset when creating render nodes on each partition mode on MI300 (#310)
* Use the correct offset when creating render nodes on each partition mode on MI300 * Use the correct offset when creating render nodes on each partition mode on MI300 * code clean up
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@@ -89,7 +89,6 @@ private:
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rocDecStatus DestroyDataBuffers();
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void GetVisibleDevices(std::vector<int>& visible_devices);
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void GetCurrentComputePartition(std::vector<ComputePartition> &currnet_compute_partitions);
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void GetNumRenderCardsPerDevice(std::string device_name, uint8_t device_id, std::vector<int>& visible_devices,
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std::vector<ComputePartition> ¤t_compute_partitions,
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int &num_render_cards_per_socket, int &offset);
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void GetDrmNodeOffset(std::string device_name, uint8_t device_id, std::vector<int>& visible_devices,
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std::vector<ComputePartition> ¤t_compute_partitions, int &offset);
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};
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