SWDEV-470698 - fix formatting, add format check workflow (#657)

This commit is contained in:
Danylo Lytovchenko
2025-08-20 16:28:06 +02:00
committed by GitHub
parent 5840940caa
commit f7338717ae
1574 changed files with 162972 additions and 199346 deletions
@@ -58,8 +58,8 @@ void OCLGLDepthBuffer::open(unsigned int test, char* units, double& conversion,
char* pExtensions = (char*)malloc(8192);
size_t returnSize;
_wrapper->clGetDeviceInfo(devices_[deviceId], CL_DEVICE_EXTENSIONS, 8192,
pExtensions, &returnSize);
_wrapper->clGetDeviceInfo(devices_[deviceId], CL_DEVICE_EXTENSIONS, 8192, pExtensions,
&returnSize);
// if extension if not supported
if (!strstr(pExtensions, "cl_khr_gl_depth_images")) {
@@ -73,17 +73,14 @@ void OCLGLDepthBuffer::open(unsigned int test, char* units, double& conversion,
_currentTest = test;
// Build the kernel
program_ = _wrapper->clCreateProgramWithSource(context_, 1, &strKernel, NULL,
&error_);
CHECK_RESULT((error_ != CL_SUCCESS),
"clCreateProgramWithSource() failed (%d)", error_);
program_ = _wrapper->clCreateProgramWithSource(context_, 1, &strKernel, NULL, &error_);
CHECK_RESULT((error_ != CL_SUCCESS), "clCreateProgramWithSource() failed (%d)", error_);
error_ = _wrapper->clBuildProgram(program_, 1, &devices_[deviceId], NULL,
NULL, NULL);
error_ = _wrapper->clBuildProgram(program_, 1, &devices_[deviceId], NULL, NULL, NULL);
if (error_ != CL_SUCCESS) {
char programLog[1024];
_wrapper->clGetProgramBuildInfo(program_, devices_[deviceId],
CL_PROGRAM_BUILD_LOG, 1024, programLog, 0);
_wrapper->clGetProgramBuildInfo(program_, devices_[deviceId], CL_PROGRAM_BUILD_LOG, 1024,
programLog, 0);
printf("\n%s\n", programLog);
fflush(stdout);
}
@@ -117,8 +114,7 @@ void OCLGLDepthBuffer::run(void) {
CHECK_RESULT((retVal != true), "cl-gl depth test failed ");
}
bool OCLGLDepthBuffer::testDepthRead(GLint internalFormat,
GLenum attachmentType) {
bool OCLGLDepthBuffer::testDepthRead(GLint internalFormat, GLenum attachmentType) {
cl_int error;
size_t dimSizes[] = {c_dimSize, c_dimSize};
@@ -134,8 +130,7 @@ bool OCLGLDepthBuffer::testDepthRead(GLint internalFormat,
glGenTextures(1, &colorBuffer_);
glEnable(GL_TEXTURE_2D);
glBindTexture(GL_TEXTURE_2D, colorBuffer_);
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, c_dimSize, c_dimSize, 0, GL_RGBA,
GL_UNSIGNED_BYTE, 0);
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, c_dimSize, c_dimSize, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0);
glBindTexture(GL_TEXTURE_2D, 0);
// create a renderbuffer for the depth/stencil buffer
glGenRenderbuffers(1, &glDepthBuffer_);
@@ -145,8 +140,7 @@ bool OCLGLDepthBuffer::testDepthRead(GLint internalFormat,
//
glBindFramebuffer(GL_FRAMEBUFFER, frameBufferOBJ_);
glFramebufferTexture(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, colorBuffer_, 0);
glFramebufferRenderbuffer(GL_FRAMEBUFFER, attachmentType, GL_RENDERBUFFER,
glDepthBuffer_);
glFramebufferRenderbuffer(GL_FRAMEBUFFER, attachmentType, GL_RENDERBUFFER, glDepthBuffer_);
GLenum status = glCheckFramebufferStatus(GL_FRAMEBUFFER);
if (GL_FRAMEBUFFER_COMPLETE != status) {
@@ -161,34 +155,31 @@ bool OCLGLDepthBuffer::testDepthRead(GLint internalFormat,
glLoadIdentity();
glEnable(GL_DEPTH_TEST);
// The Type Of Depth Testing To Do
glClear(GL_COLOR_BUFFER_BIT |
GL_DEPTH_BUFFER_BIT); // Clear Screen And Depth Buffer
glBegin(GL_QUADS); // Draw A Quad
glVertex3f(-1.0f, 1.0f, -6.0f); // Top Left
glVertex3f(1.0f, 1.0f, -6.0f); // Top Right
glVertex3f(1.0f, -1.0f, -3.0f); // Bottom Right
glVertex3f(-1.0f, -1.0f, -3.0f); // Bottom Left
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); // Clear Screen And Depth Buffer
glBegin(GL_QUADS); // Draw A Quad
glVertex3f(-1.0f, 1.0f, -6.0f); // Top Left
glVertex3f(1.0f, 1.0f, -6.0f); // Top Right
glVertex3f(1.0f, -1.0f, -3.0f); // Bottom Right
glVertex3f(-1.0f, -1.0f, -3.0f); // Bottom Left
glEnd();
glFinish();
clDepth_ = _wrapper->clCreateFromGLRenderbuffer(context_, CL_MEM_READ_WRITE,
glDepthBuffer_, &error);
clDepth_ =
_wrapper->clCreateFromGLRenderbuffer(context_, CL_MEM_READ_WRITE, glDepthBuffer_, &error);
if (CL_SUCCESS != error) {
printf("clCreateFromGLRenderbuffer failed\n");
return false;
}
clOutputBuffer_ = _wrapper->clCreateBuffer(context_, CL_MEM_WRITE_ONLY,
bufferSize, NULL, &error);
clOutputBuffer_ = _wrapper->clCreateBuffer(context_, CL_MEM_WRITE_ONLY, bufferSize, NULL, &error);
if (CL_SUCCESS != error) return false;
clSampler_ = _wrapper->clCreateSampler(context_, CL_FALSE, CL_ADDRESS_NONE,
CL_FILTER_NEAREST, &error);
clSampler_ =
_wrapper->clCreateSampler(context_, CL_FALSE, CL_ADDRESS_NONE, CL_FILTER_NEAREST, &error);
if (CL_SUCCESS != error) return false;
error = _wrapper->clEnqueueAcquireGLObjects(cmdQueues_[_deviceId], 1,
&clDepth_, 0, NULL, NULL);
error = _wrapper->clEnqueueAcquireGLObjects(cmdQueues_[_deviceId], 1, &clDepth_, 0, NULL, NULL);
_wrapper->clSetKernelArg(kernel_, 0, sizeof(cl_mem), &clOutputBuffer_);
@@ -196,17 +187,15 @@ bool OCLGLDepthBuffer::testDepthRead(GLint internalFormat,
_wrapper->clSetKernelArg(kernel_, 2, sizeof(cl_sampler), &clSampler_);
_wrapper->clEnqueueNDRangeKernel(cmdQueues_[_deviceId], kernel_, 2, NULL,
dimSizes, NULL, 0, NULL, NULL);
_wrapper->clEnqueueNDRangeKernel(cmdQueues_[_deviceId], kernel_, 2, NULL, dimSizes, NULL, 0, NULL,
NULL);
_wrapper->clEnqueueReleaseGLObjects(cmdQueues_[_deviceId], 1, &clDepth_, 0,
NULL, NULL);
_wrapper->clEnqueueReleaseGLObjects(cmdQueues_[_deviceId], 1, &clDepth_, 0, NULL, NULL);
_wrapper->clEnqueueReadBuffer(cmdQueues_[_deviceId], clOutputBuffer_, CL_TRUE,
0, bufferSize, pCLOutput_, 0, NULL, NULL);
_wrapper->clEnqueueReadBuffer(cmdQueues_[_deviceId], clOutputBuffer_, CL_TRUE, 0, bufferSize,
pCLOutput_, 0, NULL, NULL);
glReadPixels(0, 0, c_dimSize, c_dimSize, GL_DEPTH_COMPONENT, GL_FLOAT,
pGLOutput_);
glReadPixels(0, 0, c_dimSize, c_dimSize, GL_DEPTH_COMPONENT, GL_FLOAT, pGLOutput_);
// test that both resources are identical.
if (0 == memcmp(pGLOutput_, pCLOutput_, bufferSize)) {