SWDEV-470698 - fix formatting, add format check workflow (#657)
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ebeveyn
5840940caa
işleme
f7338717ae
@@ -63,8 +63,7 @@ OCLGLTexture::OCLGLTexture()
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OCLGLTexture::~OCLGLTexture() {}
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void OCLGLTexture::open(unsigned int test, char* units, double& conversion,
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unsigned int deviceId) {
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void OCLGLTexture::open(unsigned int test, char* units, double& conversion, unsigned int deviceId) {
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// Initialize random number seed
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srand((unsigned int)time(NULL));
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@@ -76,22 +75,18 @@ void OCLGLTexture::open(unsigned int test, char* units, double& conversion,
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// Build the kernel
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if (0 == currentTest_) {
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program_ = _wrapper->clCreateProgramWithSource(context_, 1, &strKernelui,
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NULL, &error_);
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program_ = _wrapper->clCreateProgramWithSource(context_, 1, &strKernelui, NULL, &error_);
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} else {
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program_ = _wrapper->clCreateProgramWithSource(context_, 1, &strKernelf,
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NULL, &error_);
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program_ = _wrapper->clCreateProgramWithSource(context_, 1, &strKernelf, NULL, &error_);
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}
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CHECK_RESULT((error_ != CL_SUCCESS),
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"clCreateProgramWithSource() failed (%d)", error_);
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CHECK_RESULT((error_ != CL_SUCCESS), "clCreateProgramWithSource() failed (%d)", error_);
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error_ = _wrapper->clBuildProgram(program_, 1, &devices_[deviceId], NULL,
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NULL, NULL);
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error_ = _wrapper->clBuildProgram(program_, 1, &devices_[deviceId], NULL, NULL, NULL);
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if (error_ != CL_SUCCESS) {
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char programLog[1024];
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_wrapper->clGetProgramBuildInfo(program_, devices_[deviceId],
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CL_PROGRAM_BUILD_LOG, 1024, programLog, 0);
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_wrapper->clGetProgramBuildInfo(program_, devices_[deviceId], CL_PROGRAM_BUILD_LOG, 1024,
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programLog, 0);
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printf("\n%s\n", programLog);
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fflush(stdout);
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}
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@@ -105,12 +100,10 @@ void OCLGLTexture::run(void) {
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bool retVal = false;
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switch (currentTest_) {
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case 0:
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retVal = runTextureTest<unsigned int>(GL_RGBA32UI, GL_RGBA_INTEGER,
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GL_UNSIGNED_INT);
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retVal = runTextureTest<unsigned int>(GL_RGBA32UI, GL_RGBA_INTEGER, GL_UNSIGNED_INT);
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break;
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case 1:
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retVal =
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runTextureTest<unsigned char>(GL_RGBA8, GL_RGBA, GL_UNSIGNED_BYTE);
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retVal = runTextureTest<unsigned char>(GL_RGBA8, GL_RGBA, GL_UNSIGNED_BYTE);
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break;
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case 2:
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retVal = runTextureTest<short>(GL_RGBA16, GL_RGBA, GL_SHORT);
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