SWDEV-470698 - fix formatting, add format check workflow (#657)

Šī revīzija ir iekļauta:
Danylo Lytovchenko
2025-08-20 16:28:06 +02:00
revīziju iesūtīja GitHub
vecāks 5840940caa
revīzija f7338717ae
1574 mainīti faili ar 162972 papildinājumiem un 199346 dzēšanām
@@ -21,66 +21,74 @@ THE SOFTWARE.
*/
#include "hip/hip_runtime.h"
extern "C" __global__ void tex2dKernelChar(char* outputData,hipTextureObject_t texObj, int width, int height) {
extern "C" __global__ void tex2dKernelChar(char* outputData, hipTextureObject_t texObj, int width,
int height) {
#if !defined(__HIP_NO_IMAGE_SUPPORT) || !__HIP_NO_IMAGE_SUPPORT
int x = blockIdx.x * blockDim.x + threadIdx.x;
int y = blockIdx.y * blockDim.y + threadIdx.y;
outputData[y * width + x] = tex2D<char>(texObj, x, y);
int x = blockIdx.x * blockDim.x + threadIdx.x;
int y = blockIdx.y * blockDim.y + threadIdx.y;
outputData[y * width + x] = tex2D<char>(texObj, x, y);
#endif
}
extern "C" __global__ void tex2dKernelShort(short* outputData,hipTextureObject_t texObj, int width, int height) {
extern "C" __global__ void tex2dKernelShort(short* outputData, hipTextureObject_t texObj, int width,
int height) {
#if !defined(__HIP_NO_IMAGE_SUPPORT) || !__HIP_NO_IMAGE_SUPPORT
int x = blockIdx.x * blockDim.x + threadIdx.x;
int y = blockIdx.y * blockDim.y + threadIdx.y;
outputData[y * width + x] = tex2D<short>(texObj, x, y);
int x = blockIdx.x * blockDim.x + threadIdx.x;
int y = blockIdx.y * blockDim.y + threadIdx.y;
outputData[y * width + x] = tex2D<short>(texObj, x, y);
#endif
}
extern "C" __global__ void tex2dKernelInt(int* outputData,hipTextureObject_t texObj ,int width, int height) {
extern "C" __global__ void tex2dKernelInt(int* outputData, hipTextureObject_t texObj, int width,
int height) {
#if !defined(__HIP_NO_IMAGE_SUPPORT) || !__HIP_NO_IMAGE_SUPPORT
int x = blockIdx.x * blockDim.x + threadIdx.x;
int y = blockIdx.y * blockDim.y + threadIdx.y;
outputData[y * width + x] = tex2D<int>(texObj, x, y);
int x = blockIdx.x * blockDim.x + threadIdx.x;
int y = blockIdx.y * blockDim.y + threadIdx.y;
outputData[y * width + x] = tex2D<int>(texObj, x, y);
#endif
}
extern "C" __global__ void tex2dKernelFloat(float* outputData,hipTextureObject_t texObj, int width, int height) {
extern "C" __global__ void tex2dKernelFloat(float* outputData, hipTextureObject_t texObj, int width,
int height) {
#if !defined(__HIP_NO_IMAGE_SUPPORT) || !__HIP_NO_IMAGE_SUPPORT
int x = blockIdx.x * blockDim.x + threadIdx.x;
int y = blockIdx.y * blockDim.y + threadIdx.y;
outputData[y * width + x] = tex2D<float>(texObj, x, y);
int x = blockIdx.x * blockDim.x + threadIdx.x;
int y = blockIdx.y * blockDim.y + threadIdx.y;
outputData[y * width + x] = tex2D<float>(texObj, x, y);
#endif
}
extern "C" __global__ void tex2dKernelChar4(char4* outputData,hipTextureObject_t texObj, int width, int height) {
extern "C" __global__ void tex2dKernelChar4(char4* outputData, hipTextureObject_t texObj, int width,
int height) {
#if !defined(__HIP_NO_IMAGE_SUPPORT) || !__HIP_NO_IMAGE_SUPPORT
int x = blockIdx.x * blockDim.x + threadIdx.x;
int y = blockIdx.y * blockDim.y + threadIdx.y;
outputData[y * width + x] = tex2D<char4>(texObj, x, y);
int x = blockIdx.x * blockDim.x + threadIdx.x;
int y = blockIdx.y * blockDim.y + threadIdx.y;
outputData[y * width + x] = tex2D<char4>(texObj, x, y);
#endif
}
extern "C" __global__ void tex2dKernelShort4(short4* outputData,hipTextureObject_t texObj, int width, int height) {
extern "C" __global__ void tex2dKernelShort4(short4* outputData, hipTextureObject_t texObj,
int width, int height) {
#if !defined(__HIP_NO_IMAGE_SUPPORT) || !__HIP_NO_IMAGE_SUPPORT
int x = blockIdx.x * blockDim.x + threadIdx.x;
int y = blockIdx.y * blockDim.y + threadIdx.y;
outputData[y * width + x] = tex2D<short4>(texObj, x, y);
int x = blockIdx.x * blockDim.x + threadIdx.x;
int y = blockIdx.y * blockDim.y + threadIdx.y;
outputData[y * width + x] = tex2D<short4>(texObj, x, y);
#endif
}
extern "C" __global__ void tex2dKernelInt4(int4* outputData,hipTextureObject_t texObj, int width, int height) {
extern "C" __global__ void tex2dKernelInt4(int4* outputData, hipTextureObject_t texObj, int width,
int height) {
#if !defined(__HIP_NO_IMAGE_SUPPORT) || !__HIP_NO_IMAGE_SUPPORT
int x = blockIdx.x * blockDim.x + threadIdx.x;
int y = blockIdx.y * blockDim.y + threadIdx.y;
outputData[y * width + x] = tex2D<int4>(texObj, x, y);
int x = blockIdx.x * blockDim.x + threadIdx.x;
int y = blockIdx.y * blockDim.y + threadIdx.y;
outputData[y * width + x] = tex2D<int4>(texObj, x, y);
#endif
}
extern "C" __global__ void tex2dKernelFloat4(float4* outputData,hipTextureObject_t texObj, int width, int height) {
extern "C" __global__ void tex2dKernelFloat4(float4* outputData, hipTextureObject_t texObj,
int width, int height) {
#if !defined(__HIP_NO_IMAGE_SUPPORT) || !__HIP_NO_IMAGE_SUPPORT
int x = blockIdx.x * blockDim.x + threadIdx.x;
int y = blockIdx.y * blockDim.y + threadIdx.y;
outputData[y * width + x] = tex2D<float4>(texObj, x, y);
int x = blockIdx.x * blockDim.x + threadIdx.x;
int y = blockIdx.y * blockDim.y + threadIdx.y;
outputData[y * width + x] = tex2D<float4>(texObj, x, y);
#endif
}