SWDEV-352197 - Destroy virtual device in thread destructor

Windows kills threads on exit without any notification. However,
runtime can still destroy VirtualGPU object from the host thread with
HostQueue destruction.
This change also forces RGP trace transfer on the last capture without
any delays.

Change-Id: I768e87e99e1d23a021e63c12f36e450817743759


[ROCm/clr commit: ad33a021cb]
이 커밋은 다음에 포함됨:
German
2023-01-30 13:11:14 -05:00
커밋한 사람 German Andryeyev
부모 9eeb99a842
커밋 f857dcc48d
4개의 변경된 파일과 28개의 추가작업 그리고 10개의 파일을 삭제
+4 -4
파일 보기
@@ -1072,15 +1072,15 @@ bool VirtualGPU::allocHsaQueueMem() {
}
VirtualGPU::~VirtualGPU() {
// Not safe to remove a queue. So lock the device
amd::ScopedLock k(dev().lockAsyncOps());
amd::ScopedLock lock(dev().vgpusAccess());
// Destroy RGP trace
if (rgpCaptureEna()) {
dev().rgpCaptureMgr()->FinishRGPTrace(this, true);
}
// Not safe to remove a queue. So lock the device
amd::ScopedLock k(dev().lockAsyncOps());
amd::ScopedLock lock(dev().vgpusAccess());
while (!freeCbQueue_.empty()) {
auto cb = freeCbQueue_.front();
delete cb;