Add support for inter-node communication using sockets and InfiniBand/RoCE.
Improve latency.
Add support for aggregation.
Improve LL/regular tuning.
Remove tests as those are now at github.com/nvidia/nccl-tests .
This commit is contained in:
Sylvain Jeaugey
2018-09-24 16:06:59 -07:00
parent 286916a1a3
commit f93fe9bfd9
132 changed files with 12424 additions and 9415 deletions
+64
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/*************************************************************************
* Copyright (c) 2017-2018, NVIDIA CORPORATION. All rights reserved.
*
* See LICENSE.txt for license information
************************************************************************/
#ifndef NCCL_NET_H_
#define NCCL_NET_H_
#include "nccl.h"
#define NCCL_NET_MAJOR 1
#define NCCL_NET_MINOR 0
#define NCCL_NET_HANDLE_MAXSIZE 64
#define NCCL_PTR_HOST 0x1
#define NCCL_PTR_CUDA 0x2
#define NCCL_MAX_SCORE 0x7
typedef struct {
// Name of the network (mainly for logs)
const char* name;
// Return the number of network devices along with their scores relative to the
// current CUDA device. The per device score should be a value from 1-7 with a
// higher score representing a better choice for performance.
// This call should allocate the 'scores' array using malloc(3), and it
// will then be freed automatically by NCCL.
ncclResult_t (*devices)(int* ndev, int** scores);
// Return whether this device supports host pointers and/or CUDA pointers
// as data from the current GPU. Supported types should be composed with
// NCCL_PTR_HOST and NCCL_PTR_CUDA.
ncclResult_t (*ptrSupport)(int dev, int* supportedTypes);
// Create a receiving object and provide a handle to connect to it. The
// handle can be up to NCCL_NET_HANDLE_MAXSIZE bytes and will be exchanged
// between ranks to create a connection.
ncclResult_t (*listen)(int dev, void* handle, void** listenComm);
// Connect to a handle and return a sending comm object for that peer.
ncclResult_t (*connect)(int dev, void* handle, void** sendComm);
// Finalize connection establishment after remote peer has called connectHandle
ncclResult_t (*accept)(void* listenComm, void** recvComm);
// Asynchronous send to a peer. Type is either NCCL_PTR_HOST or NCCL_PTR_CUDA.
ncclResult_t (*isend)(void* sendComm, void* data, int size, int type, void** request);
// Asynchronous recv from a peer. Type is either NCCL_PTR_HOST or NCCL_PTR_CUDA.
ncclResult_t (*irecv)(void* recvComm, void* data, int size, int type, void** request);
// Perform a flush/fence to make sure all data received with NCCL_PTR_CUDA is
// visible to the GPU
ncclResult_t (*flush)(void* recvComm, void* data, int size);
// Test whether a request is complete and return the size received (can be less than requested).
ncclResult_t (*test)(void* request, int* done, int* size);
// Close and free send/recv comm objects
ncclResult_t (*closeSend)(void* sendComm);
ncclResult_t (*closeRecv)(void* recvComm);
ncclResult_t (*closeListen)(void* listenComm);
} ncclNet_t;
extern
#ifdef __cplusplus
"C"
#endif
ncclNet_t* ncclNet;
#endif // end include guard