Add support for mapping GPU UUIDs to render nodes (#101)
[ROCm/rocjpeg commit: 832cb88ccc]
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@@ -282,9 +282,10 @@ public:
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* @param device_name The name of the device.
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* @param gcn_arch_name The name of the GCN architecture.
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* @param device_id The ID of the device.
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* @param gpu_uuid The UUID of the GPU.
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* @return The status of the initialization.
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*/
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RocJpegStatus InitializeDecoder(std::string device_name, std::string gcn_arch_name, int device_id);
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RocJpegStatus InitializeDecoder(std::string device_name, std::string gcn_arch_name, int device_id, std::string& gpu_uuid);
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/**
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* @brief Submits a JPEG stream for decoding.
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@@ -355,6 +356,14 @@ private:
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VABufferID va_huffmantable_buf_id_; // The VAAPI Huffman table buffer ID
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VABufferID va_slice_param_buf_id_; // The VAAPI slice parameter buffer ID
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VABufferID va_slice_data_buf_id_; // The VAAPI slice data buffer ID
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/**
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* @brief A map that associates GPU UUIDs with their corresponding render node indices.
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*
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* This unordered map uses GPU UUIDs as keys (std::string) and maps them to their
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* respective render node indices (int). It provides a fast lookup mechanism to
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* retrieve the render node index for a given GPU UUID.
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*/
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std::unordered_map<std::string, int> gpu_uuids_to_render_nodes_map_;
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/**
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* @brief Initializes the VAAPI with the specified DRM node.
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@@ -408,6 +417,10 @@ private:
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void GetDrmNodeOffset(std::string device_name, uint8_t device_id, std::vector<int>& visible_devices,
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std::vector<ComputePartition> ¤t_compute_partitions,
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int &offset);
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/**
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* @brief Retrieves GPU UUIDs and maps them to render node IDs.
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*/
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void GetGpuUuids();
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};
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#endif // ROC_JPEG_VAAPI_DECODER_H_
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