SWDEV-363074 - Clean-up sync between SDMA and compute

HIP can't rely on the resource tracking, used in OCL and requires different explicit sync.
Make sure ROCCLR syncs compute only when SDMA is used and vise versa.
The new logic will allow to enable CPDMA without unnecessary waits.

Change-Id: Ib9d1788cfd5afa5ea2fec4c96a37d8b9c4d0059d
Αυτή η υποβολή περιλαμβάνεται σε:
German
2022-10-27 18:22:38 -04:00
υποβλήθηκε από German Andryeyev
γονέας 3bce4df27d
υποβολή ff6b4db70b
4 αρχεία άλλαξαν με 42 προσθήκες και 47 διαγραφές
@@ -1430,6 +1430,7 @@ bool Resource::partialMemCopyTo(VirtualGPU& gpu, const amd::Coord3D& srcOrigin,
// Make sure compute is done before CP DMA start
gpu.addBarrier(RgpSqqtBarrierReason::MemDependency);
} else {
gpu.releaseGpuMemoryFence();
gpu.engineID_ = SdmaEngine;
}