VDI reports the limits in pixels, but user provides the size in bytes.
Make sure both values are in pixels before doing comparisons.
Change-Id: I082c7175c9fa4383e0b0ee38ff8c047c26ff20b4
[ROCm/hip commit: a81e7d63c6]
The following warnings are addressed:
comparison of different enumeration types in switch statement
Change-Id: I6cb3948aeab7287851c57ecc1d4b3a439ab14ec6
[ROCm/hip commit: 2613b22e8a]
Even though the runtime and driver texture object API is one to one, the structs used by these APIs are not. See hipResourceDesc vs HIP_RESOURCE_DESC differences.
These differences are not trivial and most likely won't be able to handled by hipify, so we need new API entry points.
Change-Id: Id4bcb1ad0ae15378dbdb5a2ed07e5ea30f320082
[ROCm/hip commit: aea688b79c]
Instead of using the sampler field force_degamma to perform sRGB->linear conversion during pixel sampling, we use an appropriate image format instead. The overhead of this is having to create an image view when creating a texture object from an array.
Change-Id: I1ca368c312c1fd4b6f784a3a1b35b5eeb28070ff
[ROCm/hip commit: 8ddeeb4551]
What Cuda refers to "linear texture memory" is the OpenCL equivalent of CL_MEM_OBJECT_IMAGE1D_BUFFER. For these types of allocations we should create a typed buffer instead of an image.
Currently there is no check in the texture fetch functions as to what kind of SRD is written into the texture object, so any kind of incorrect programming will cause the TA to hang. Fortunately for us, every one writes correct code :)
Change-Id: I80dab85a992f2c0754ebf303d40ac6b5e045c7c1
[ROCm/hip commit: 4829a7c215]
Handle converting signed int cases of hipResourceViewFormat to number of channels.
Change-Id: Ica8ae6f644edfaa0d4803d0b8e90e320479118e2
[ROCm/hip commit: 90feaf046f]
Incoming changes from upstream split the struct hipMemcpy3DParms into two separate ones - hipMemcpy3DParms and HIP_MEMCPY3D, which are cudaMemcpy3DParms and CUDA_MEMCPY3D equivalents respectively.
Note that HIP_MEMCPY3D is missing half the members of CUDA_MEMCPY3D (this should be fixed in PR#1887). Work around this by using a substitute _HIP_MEMCPY3D struct for now.
Change-Id: Ic15134e6deb260189b662b3804d2309a9b8473e9
[ROCm/hip commit: 87178f9456]
The current texture implementation is based off the one for HIP-HCC. There's a lot of problems with it - only creating images from buffers, hard coding logic and ignoring user parameters. This leads to a whole lot of UB even with simple examples (as seen with RedShift's code).
This CL is aimed to bring the HIP-VDI texture implementation closer to what is described by Cuda.
hipMemcpyAtoA() - image to image copy.
hipMemcpyHtoA()/hipMemcpyDtoA() - buffer to image copy.
hipMemcpyAtoH()/hipMemcpyAtoD() - image to buffer copy.
hipArrayCreate()/hipArray3DCreate()/hipMallocArray()/hipMalloc3DArray() - creates 1D/2D/3D/1D Array/2D Array images.
hipCreateTextureObject() - creates sampler, (optional) creates 1D/2D image from buffer, (optional) creates image views.
hipBindTexture() - creates 1D image from buffer (should create a typed buffer, however this is not compatible with HIP-HCC).
hipBindTexture2D() - creates 2D image form buffer.
hipBindTextureToArray() - creates image view.
hipTexRefSetAddress() - creates 1D image from buffer (should create a typed buffer, however this is not compatible with HIP-HCC).
hipTexRefSetAddress2D() - creates 2D image from buffer.
hipTexRefSetArray() - creates image view.
There are still a lot of TODOs in the code, here's a few important ones:
1. VDI doesn't support a lot of sampler flags.
2. VDI doesn't support device to image 2D/3D copy.
3. Mipmaps implementation is incomplete.
4. Image view implementation is incomplete.
Change-Id: Ia374ee27aa14f76451fee7667495036f4419a487
[ROCm/hip commit: c22eb7808d]