- Add option to skip stream allocation on access.
- Avoid null stream allocation in ihipFree, so an inactive device
won't be initialized
Change-Id: Id24426640df59a5e7a08b2dd9dcd4d67758b84bf
[ROCm/hip commit: fd8ec70847]
- As different modules may have symbols with the same name, each symbol
needs identifying with a pair of the module handle and the symbol
name.
Change-Id: I85650a787d9a424545154cc40ebd59e706fa358f
[ROCm/hip commit: a0acf7bdaa]
hipEventRecord is much slower in hipclang/vdi
- Make sure default streams don't sync each other.
- Add null stream into the list of default streams.
- Code clean-up to simplify queue look-up.
Change-Id: I36e1fc8d86a600e3dce806694d95d146ed8afd03
[ROCm/hip commit: f7f7337bae]
- HIPPerfDispatchSpeed disparity between HIP/HCC vs HIP/VDI
Insert a wait marker command in the default stream only when
HIP has pending operations on other async streams
Change-Id: I68660a54867fab7571ba57eb1df5feb1bca1c61a
[ROCm/hip commit: db70fc66b7]
Since we adjust we adjust the start of the region, amd::BufferRect::end_ is no longer the size, just the offset as to where the region ends.
The actual size of the region is (amd::BufferRect::end_ - amd::BufferRect::start_).
Change-Id: I8425d8bdfb20f485740863813e762e8923d9ee94
[ROCm/hip commit: f95cdb09c2]
These fixes address regressions caused by http://gerrit-git.amd.com/c/compute/ec/hip/+/337601
Currently we're converting a 1D offset into a 3D offset, which doesn't make much sense once you consider the fact that this offset is relative to a different origin than our current 3D offset.
I traced through our blit kernels in VDI - the copy buffer rect path is able to handle immediate offsets in the 3D buffer via the amd::BufferRect::start_ parameter.
Instead of adjusting the offset, simply adjust the start of the region.
Change-Id: Ic8797a2c8ac0ad106f246f61ff06ca1ca03d3058
[ROCm/hip commit: 1bd640b659]
This patch is a workaround to support user pitch for hipMemcpy{2D/3D}.
Historically OpenCL didn't support pitch with clEnqueueFillBuffer(), so neither did we in VDI. Adding it now will be slightly nontrivial, since the fill kernel and runtime in many places will need to be modified.
As a temporary workaround for cases when pitch > width, we can just enqueue a fill for each row separately. This implementation is slow, but it satisfies the correctness criteria.
Change-Id: Idfeca349288b51d6ff84a7cf001fb63c6a66818a
[ROCm/hip commit: 77223a8eca]
- Use symbol value as the qeury key. Compared to the symbol name, the
symbol value is more robust as developers may use unqualified or
qualified identifiers. It also removes the mangling and/or demangling
requirement for the runtime API.
Change-Id: I9d4259f3842612c7cc98551269fc2092d8b5c19e
[ROCm/hip commit: b72196613a]
Adjust the origin of the copy if the user passes a pointer that wasn't allocated by the runtime.
Change-Id: I0aeb20195ed730857a461a53f537626ec2573fd1
[ROCm/hip commit: 6ed73f50f7]
The only requirment from hipMallocPitch() is that the returned pitch is aligned to the HW image pitch alignment. There is no restriction on the size of the allocation, since the memory might not be used for images.
Change-Id: I97438e5fe4012ca4721b14b85f514dbac803c17c
[ROCm/hip commit: a91b82f00e]
Instead of using the sampler field force_degamma to perform sRGB->linear conversion during pixel sampling, we use an appropriate image format instead. The overhead of this is having to create an image view when creating a texture object from an array.
Change-Id: I1ca368c312c1fd4b6f784a3a1b35b5eeb28070ff
[ROCm/hip commit: 8ddeeb4551]
What Cuda refers to "linear texture memory" is the OpenCL equivalent of CL_MEM_OBJECT_IMAGE1D_BUFFER. For these types of allocations we should create a typed buffer instead of an image.
Currently there is no check in the texture fetch functions as to what kind of SRD is written into the texture object, so any kind of incorrect programming will cause the TA to hang. Fortunately for us, every one writes correct code :)
Change-Id: I80dab85a992f2c0754ebf303d40ac6b5e045c7c1
[ROCm/hip commit: 4829a7c215]
HIP assumes that image width is in bytes, but VDI assumes that image width in pixels. Need to perform byte -> pixel coversion before doing anything.
Change-Id: Ia9fd1f46d05db3fbe8049add10b4d7e5118a2b9a
[ROCm/hip commit: 3fc50731ae]
Incoming changes from upstream split the struct hipMemcpy3DParms into two separate ones - hipMemcpy3DParms and HIP_MEMCPY3D, which are cudaMemcpy3DParms and CUDA_MEMCPY3D equivalents respectively.
Note that HIP_MEMCPY3D is missing half the members of CUDA_MEMCPY3D (this should be fixed in PR#1887). Work around this by using a substitute _HIP_MEMCPY3D struct for now.
Change-Id: Ic15134e6deb260189b662b3804d2309a9b8473e9
[ROCm/hip commit: 87178f9456]
Add hip::syncStreams(dev) to sync blocking streams on a given device.
hip::syncStreams(void) should only sync streams on the current device.
Change-Id: Ib6b0735215fa0ed12c646ebd029e9763ee3712ce
[ROCm/hip commit: fa6ed89cff]
Do not create a new queue to call finish in hipFree if none was
created earlier elsewhere.
Change-Id: I87bb191e6b186ddbe607ab29d11e3ae5bc2ac8e6
[ROCm/hip commit: 631fd65be4]
Also make D2H and H2D keep track of the chain of events
when we need to use a different HostQueue.
Change-Id: I1c5da6ea6104b37ad7aac00f0eb8ea9371e6ba1c
[ROCm/hip commit: 2203093159]
The current texture implementation is based off the one for HIP-HCC. There's a lot of problems with it - only creating images from buffers, hard coding logic and ignoring user parameters. This leads to a whole lot of UB even with simple examples (as seen with RedShift's code).
This CL is aimed to bring the HIP-VDI texture implementation closer to what is described by Cuda.
hipMemcpyAtoA() - image to image copy.
hipMemcpyHtoA()/hipMemcpyDtoA() - buffer to image copy.
hipMemcpyAtoH()/hipMemcpyAtoD() - image to buffer copy.
hipArrayCreate()/hipArray3DCreate()/hipMallocArray()/hipMalloc3DArray() - creates 1D/2D/3D/1D Array/2D Array images.
hipCreateTextureObject() - creates sampler, (optional) creates 1D/2D image from buffer, (optional) creates image views.
hipBindTexture() - creates 1D image from buffer (should create a typed buffer, however this is not compatible with HIP-HCC).
hipBindTexture2D() - creates 2D image form buffer.
hipBindTextureToArray() - creates image view.
hipTexRefSetAddress() - creates 1D image from buffer (should create a typed buffer, however this is not compatible with HIP-HCC).
hipTexRefSetAddress2D() - creates 2D image from buffer.
hipTexRefSetArray() - creates image view.
There are still a lot of TODOs in the code, here's a few important ones:
1. VDI doesn't support a lot of sampler flags.
2. VDI doesn't support device to image 2D/3D copy.
3. Mipmaps implementation is incomplete.
4. Image view implementation is incomplete.
Change-Id: Ia374ee27aa14f76451fee7667495036f4419a487
[ROCm/hip commit: c22eb7808d]