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1cd64164924576b01bd22de77f1e811f8f5b7241
Commit Graph

6 Commits

Author SHA1 Message Date
Alex Voicu 1cd6416492 Revert adoption of CUDA indexing in general - this can only work with later versions of the compiler, just like module based dispatch, and thus must be guarded against usage in earlier (e.g. 1.6) versions.
[ROCm/clr commit: 4792475d01]
2017-11-29 21:01:28 +00:00
Ben Sander 0de96b6e3e Merge pull request #256 from gargrahul/texture_driver_api_support
Texture driver APIs support

[ROCm/clr commit: e93a24bdbe]
2017-11-27 13:52:39 -06:00
Rahul Garg 896c146fef Porting guides update for texture APIs usage
[ROCm/clr commit: 3e9a4cfdd1]
2017-11-24 12:00:55 +05:30
Alex Voicu af0ae5421c This implements the trivial change needed to move back from the hip{Something}_{x, y, z} macros to the natural CUDA syntax of Something.{x, y, z}. This is contained in lines 384-404 in hip_runtime.h. All of the other changes have to do with changing unit tests to use this syntax. The macros are retained for backwards compatibility.
[ROCm/clr commit: 0cc921f103]
2017-11-19 01:54:12 +00:00
Rahul Garg 8f194d831a Added HIT block
[ROCm/clr commit: 05070fe824]
2017-09-26 11:39:09 +05:30
Rahul Garg aaa77132da Added Texture 2D object and reference APIs tests
[ROCm/clr commit: 36db84a68f]
2017-09-26 11:33:23 +05:30
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