Commit Graph

9 Commits

Author SHA1 Message Date
Vladislav Sytchenko 4829a7c215 Add support for creating typed buffers
What Cuda refers to "linear texture memory" is the OpenCL equivalent of CL_MEM_OBJECT_IMAGE1D_BUFFER. For these types of allocations we should create a typed buffer instead of an image.

Currently there is no check in the texture fetch functions as to what kind of SRD is written into the texture object, so any kind of incorrect programming will cause the TA to hang. Fortunately for us, every one writes correct code :)

Change-Id: I80dab85a992f2c0754ebf303d40ac6b5e045c7c1
2020-03-18 18:15:17 -04:00
Vladislav Sytchenko e8fa3b2589 Program texture flags in a better way
Not sure what I was thinking when initially implementing this...

Change-Id: Ib82f0f5a86683c08823dd4b59c98259d27151822
2020-03-18 18:15:09 -04:00
Vladislav Sytchenko ecd7c99b49 Add hipDrvMemcpy3D.
This is the equivalent of cuMemcpy3D.

Change-Id: Ib2e06dbd6f5093c931cdfd36c87617f32acffc2d
2020-03-09 16:11:25 -04:00
Vladislav Sytchenko 2e9d177304 Add hipMemcpy3DParams -> HIP_MEMCPY3D conversion
Change-Id: I66dd1ae722b8c0d7ddb2562c958b14854e6b86bc
2020-03-06 14:33:52 -05:00
Vladislav Sytchenko 90feaf046f Add missing coversion cases.
Handle converting signed int cases of hipResourceViewFormat to number of channels.

Change-Id: Ica8ae6f644edfaa0d4803d0b8e90e320479118e2
2020-03-06 14:06:21 -05:00
Michael LIAO f70a66a7b3 Fix -Werror=switch.
Change-Id: Ib0850a3f79308efeeecd18bb03ecd82bd355ef85
2020-03-04 17:52:39 -05:00
Vladislav Sytchenko 25f107e2b6 Fix Windows build.
Calm down warning C4715: not all control paths return a value.

Change-Id: I99d939b84770a499bb6a0edcc3bc0bf12961a711
2020-03-03 16:14:12 -05:00
Vladislav Sytchenko 87178f9456 Fix hipMemcpy3d (partially)
Incoming changes from upstream split the struct hipMemcpy3DParms into two separate ones - hipMemcpy3DParms and HIP_MEMCPY3D, which are cudaMemcpy3DParms and CUDA_MEMCPY3D equivalents respectively.

Note that HIP_MEMCPY3D is missing half the members of CUDA_MEMCPY3D (this should be fixed in PR#1887). Work around this by using a substitute _HIP_MEMCPY3D struct for now.

Change-Id: Ic15134e6deb260189b662b3804d2309a9b8473e9
2020-03-01 13:52:05 -05:00
Vladislav Sytchenko c22eb7808d HIP-VDI texture rework
The current texture implementation is based off the one for HIP-HCC. There's a lot of problems with it - only creating images from buffers, hard coding logic and ignoring user parameters. This leads to a whole lot of UB even with simple examples (as seen with RedShift's code).

This CL is aimed to bring the HIP-VDI texture implementation closer to what is described by Cuda.

hipMemcpyAtoA() - image to image copy.
hipMemcpyHtoA()/hipMemcpyDtoA() - buffer to image copy.
hipMemcpyAtoH()/hipMemcpyAtoD() - image to buffer copy.

hipArrayCreate()/hipArray3DCreate()/hipMallocArray()/hipMalloc3DArray() - creates 1D/2D/3D/1D Array/2D Array images.
hipCreateTextureObject() - creates sampler, (optional) creates 1D/2D image from buffer, (optional) creates image views.
hipBindTexture() - creates 1D image from buffer (should create a typed buffer, however this is not compatible with HIP-HCC).
hipBindTexture2D() - creates 2D image form buffer.
hipBindTextureToArray() - creates image view.
hipTexRefSetAddress() - creates 1D image from buffer (should create a typed buffer, however this is not compatible with HIP-HCC).
hipTexRefSetAddress2D() - creates 2D image from buffer.
hipTexRefSetArray() - creates image view.

There are still a lot of  TODOs in the code, here's a few important ones:
1. VDI doesn't support a lot of sampler flags.
2. VDI doesn't support device to image 2D/3D copy.
3. Mipmaps implementation is incomplete.
4. Image view implementation is incomplete.

Change-Id: Ia374ee27aa14f76451fee7667495036f4419a487
2020-02-24 15:23:45 -05:00