vsytch
fa363ae721
Device texture functions should not normalize the sampled pixel ( #1826 )
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* Device texture functions should not normalize the sampled pixel. This is already done by HW.
* Add support to use h/w capability for normalized float data convertion for driver API's
Co-authored-by: ansurya <50609411+ansurya@users.noreply.github.com >
2020-02-05 20:56:17 +05:30
jujiang-del
cb632005bc
[dtest] Avoid resViewDesc for non-array resource in texture creation ( #1823 )
2020-01-30 14:04:41 -08:00
Rahul Garg
534376cb41
Add hipBindTexture2D on NVCC path ( #1773 )
2020-01-06 12:33:50 +05:30
Rahul Garg
ff31f734fe
Fix gcc build on NVCC path ( #1661 )
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* Fix gcc build on NVCC path
* Fix CI build errors
* [dtest] Fix texture and surface obj2D tests
2019-11-18 12:19:22 +05:30
ansurya
dc8f556460
Fixed texture 2D mapping for pitched arrays & 3D Texture read ( #1415 )
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Texture 2D image mapping for pitched arrays:
github issue: Texture Object's Buffer seems to be Misaligned #886
JIRA ticket: SWDEV-199313
SWDEV-151670 : Fixed issue with 3D texture with 4 components
SWDEV-151671 : Issue with 2D layered texture with 4 components
2019-11-07 13:17:46 +05:30
Anusha Godavarthy Surya
20cfe17805
Added unbind texture to samples and tests
2019-10-15 11:34:15 +05:30
Anusha Godavarthy Surya
a5d9f56bef
Fix undefine ref to hipUbindTexture for texture types
2019-10-09 16:26:06 +05:30
ansurya
440c5f1677
Testcase to validate signed/unsigned char,short as normalized float ( #1267 )
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* Testcase to validate signed/unsigned char,short as normalized float
* corrected test_common.cpp file path
2019-07-31 05:02:35 +00:00
Yaxun (Sam) Liu
3169f3a881
Add __hip_pinned_shadow__ for hip-clang and fix texture reference tests ( #1200 )
2019-07-03 08:51:59 +00:00
Maneesh Gupta
53dd1df3fa
[hit] Rename RUN -> TEST & RUN_NAMED -> TEST_NAMED
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Change-Id: I75e24f15129973cee15fc9dac65d678bd2172074
2019-05-09 09:59:18 +05:30
Rahul Garg
c878d9cde4
Fixed get alignment offset test for NVCC
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- Removed dtest hipGetAlgntoffset2D.cpp
- hipGetTextureAlignmentOffset is being tested now in hipBindTexRef1DFetch.cpp
2018-09-18 14:10:03 +05:30
lthakur
b7a4b2c300
Added offset value verification.
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Added offset value verification.
2018-08-01 10:41:30 +05:30
lthakur
cac0f2cc95
Update hipGetChanDesc.cpp
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Removed bool variable 'testResult' from global scope and confined it to the function.
2018-07-17 13:40:54 +05:30
lthakur
9f8d41df13
Update hipGetAlgntoffset2D.cpp
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Removed unwanted space.
2018-07-17 13:37:08 +05:30
lthakur
7b6da4453b
Update hipGetAlgntoffset2D.cpp
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Removed bool variable 'testResult' from global scope and confined it to the function.
2018-07-17 13:35:22 +05:30
lthakur
c2b508abfe
Removed unused ,chan_test, variable.
2018-07-17 10:32:30 +05:30
lthakur
7003fe76f2
Update hipGetChanDesc.cpp
2018-07-11 15:24:00 +05:30
lthakur
d395531f47
Update hipGetAlgntoffset2D.cpp
2018-07-11 15:23:21 +05:30
lthakur
d8b5f60e12
Update hipGetAlgntoffset2D.cpp
2018-07-11 11:54:05 +05:30
lthakur
5ba01d5033
Update hipGetChanDesc.cpp
2018-07-11 11:53:16 +05:30
lthakur
b3b198f745
Update hipGetAlgntoffset2D.cpp
2018-07-11 11:51:08 +05:30
Lakhan Singh
936b878d72
Made changes as suggested.
2018-06-15 11:30:02 +05:30
Lakhan Singh
7d6f1b8e38
[GETandALGN]: Get channel and alignment details
2018-06-12 15:22:05 +05:30
Rahul Garg
7cfd059919
Fixed texture obj 1Dfetch test
2018-05-30 21:54:51 +05:30
Rahul Garg
3b0842e70a
Fixed tex1dFetch test
2018-05-30 11:42:01 +05:30
Rahul Garg
dabe2fda39
Fix runTest return type
2018-05-29 16:18:14 +05:30
Rahul Garg
28c878f266
Fix tex2D tests for result value
2018-05-29 16:03:37 +05:30
lthakur
366a0a97ca
HIP test case for 1D texture fetch ( #424 )
2018-05-29 14:08:01 +05:30
Rahul Garg
35bc23ecc3
Remove textureObj kernel argument for HIP/HCC path
2018-03-28 15:36:57 +05:30
Maneesh Gupta
9e47fccc89
Apply .clangformat to all repo source files
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Change-Id: I7e79c6058f0303f9a98911e3b7dd2e8596079344
2018-03-12 11:29:03 +05:30
Ben Sander
e93a24bdbe
Merge pull request #256 from gargrahul/texture_driver_api_support
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Texture driver APIs support
2017-11-27 13:52:39 -06:00
Rahul Garg
3e9a4cfdd1
Porting guides update for texture APIs usage
2017-11-24 12:00:55 +05:30
Alex Voicu
0cc921f103
This implements the trivial change needed to move back from the hip{Something}_{x, y, z} macros to the natural CUDA syntax of Something.{x, y, z}. This is contained in lines 384-404 in hip_runtime.h. All of the other changes have to do with changing unit tests to use this syntax. The macros are retained for backwards compatibility.
2017-11-19 01:54:12 +00:00
Rahul Garg
05070fe824
Added HIT block
2017-09-26 11:39:09 +05:30
Rahul Garg
36db84a68f
Added Texture 2D object and reference APIs tests
2017-09-26 11:33:23 +05:30