empty<<<1, 2>>> ( ); >> hipLaunchKernelGGL(empty, dim3(1), dim3(2), 0, 0); empty<<<1, 2, 0>>>(); >> empty<<<1, 2, 0, 0>>>(); >> instead of erroneous: >> hipLaunchKernelGGL((empty), dim3(1), dim3(2), 0, 0, );
* Add Max Texture 1D,2D,3D device properties * Corrected testcase to use enums defined in hipDeviceAttribute_t * Added texture 1D,2D and 3D support for NVIDIA path
Since these are now supported directly.