A chain of 7 closing braces is never a great sign :D
In the process it became apparant that the unsupported flag
was being silently ignored, causing users to be left with cuda
API calls in their programs with no warning given. This has been
rectified for consistency.
A chain of 7 closing braces is never a great sign :D
In the process it became apparant that the unsupported flag
was being silently ignored, causing users to be left with cuda
API calls in their programs with no warning given. This has been
rectified for consistency.
SWDEV-2 - Change OpenCL version number from 2527 to 2528.
Affected files ...
... //depot/stg/opencl/drivers/opencl/runtime/utils/versions.hpp#2275 edit
[ROCm/clr commit: d4d5d461f2]
SWDEV-2 - Change OpenCL version number from 2527 to 2528.
Affected files ...
... //depot/stg/opencl/drivers/opencl/runtime/utils/versions.hpp#2275 edit
SWDEV-2 - Change OpenCL version number from 2526 to 2527.
Affected files ...
... //depot/stg/opencl/drivers/opencl/runtime/utils/versions.hpp#2274 edit
[ROCm/clr commit: b1a0f35af9]
SWDEV-2 - Change OpenCL version number from 2526 to 2527.
Affected files ...
... //depot/stg/opencl/drivers/opencl/runtime/utils/versions.hpp#2274 edit
Instead of having a single, enormous LUT for all CUDA names, let's
have separate ones for different types of entity. We often know
that we're looking at a typename, or a function name, or a macro
name - so we can be more efficient (and resilient to name
collisions) by having smaller lookup tables for each of those
classes of entity).
Here we start that off by having three LUTs:
- Header names
- Type names
- Everything else
Future work could usefully split "everything else" into:
- enum values
- macro names
- function names
- everything else
It's worth noting that the "needs new matcher" todos I delete here
were actually resolved with the previous commit. It no longer
naively searches for things that start with "cu*" - it will find
exactly those things that are present in our lookup tables.
[ROCm/clr commit: 9da456b315]
Instead of having a single, enormous LUT for all CUDA names, let's
have separate ones for different types of entity. We often know
that we're looking at a typename, or a function name, or a macro
name - so we can be more efficient (and resilient to name
collisions) by having smaller lookup tables for each of those
classes of entity).
Here we start that off by having three LUTs:
- Header names
- Type names
- Everything else
Future work could usefully split "everything else" into:
- enum values
- macro names
- function names
- everything else
It's worth noting that the "needs new matcher" todos I delete here
were actually resolved with the previous commit. It no longer
naively searches for things that start with "cu*" - it will find
exactly those things that are present in our lookup tables.
Instead of having a single, enormous LUT for all CUDA names, let's
have separate ones for different types of entity. We often know
that we're looking at a typename, or a function name, or a macro
name - so we can be more efficient (and resilient to name
collisions) by having smaller lookup tables for each of those
classes of entity).
Here we start that off by having three LUTs:
- Header names
- Type names
- Everything else
Future work could usefully split "everything else" into:
- enum values
- macro names
- function names
- everything else
It's worth noting that the "needs new matcher" todos I delete here
were actually resolved with the previous commit. It no longer
naively searches for things that start with "cu*" - it will find
exactly those things that are present in our lookup tables.
Previously, there were different AST matchers for each
language construct that contains a type reference, and custom
logic to perform the transformation within each of those
structures.
Since the transformation in all such cases was only replacing
CUDA types with hip ones, we can instead use an AST matcher
that finds and updates the type references directly.
This simplifies the program considerably, and it won't fail
when it finds a language feature (or complicated type expression)
that nobody wrote custom logic for yet.
[ROCm/clr commit: 93c9b3ca34]
Previously, there were different AST matchers for each
language construct that contains a type reference, and custom
logic to perform the transformation within each of those
structures.
Since the transformation in all such cases was only replacing
CUDA types with hip ones, we can instead use an AST matcher
that finds and updates the type references directly.
This simplifies the program considerably, and it won't fail
when it finds a language feature (or complicated type expression)
that nobody wrote custom logic for yet.
Previously, there were different AST matchers for each
language construct that contains a type reference, and custom
logic to perform the transformation within each of those
structures.
Since the transformation in all such cases was only replacing
CUDA types with hip ones, we can instead use an AST matcher
that finds and updates the type references directly.
This simplifies the program considerably, and it won't fail
when it finds a language feature (or complicated type expression)
that nobody wrote custom logic for yet.