The change enables VM support in graphs on Windows. That allows
to avoid caching of all allocations at the cost of map/unmap
overhead during memory create/destroy.
Change-Id: I792be00fba099e5e5d3cd44a963e1dfd6976a86d
Avoid syncing blocking streams with the default stream,
since that introduces extra command dependencies and
doesn't allow to destroy memory after last submission
Change-Id: I618e9bd2091c4cf9157125612d8c4759030c5a80
Add lock protection for access to the pool list.
Remove destroyed stream from the list of the safe streams
Change-Id: I1863b89bd3f5e188c161227cc790c3adaf72cc58
HIP_MEM_POOL_SUPPORT controls memory pool support in runtime.
Currently it's disabled by default. The initial change doesn't
include: IPC, MGPU, virtual memory alloc, suballoc, defragmentation,
internal dependencies.
Change-Id: Ibed8528ebec698b045ebb247e49c0ecd6e587ed7
Remove hip-hcc codes from hip code base
Simplify hip CMakeLists.txt to exclude hip-hcc
Simplify cmake cmd for hip-rocclr building
Some minor fixes
Change-Id: I1ae357ecfd638d6c25bca293c1724b026be21ecd
* Disable device side malloc
Currently device side malloc is not working and takes excessive
device memory.
Disable it for now until a working malloc is implemented.
Change-Id: I1ad908c1c53a83752383b4be96688a848642c699
* Add missing texturePitchAlignment member to the hipDeviceProp_t struct.
* Add missing hipDeviceAttributeTexturePitchAlignment enumerator to the hipDeviceAttribute_t enum.
* Initialize texturePitchAlignment to 256. This works for gfx9+, but is technically overaligned in most cases for pre-gfx9.
* Add the texturePitchAlignment property to the NVCC path.
* all thread local access now through single struct
* clean up old commented-out code, more use of GET_TLS()
* fewer calls to GET_TLS by passing tls as a funtion argument
* revert unnecessary change to printf
* fix failing tests due to TLS change
* fix merge conflicts in ihipOccupancyMaxActiveBlocksPerMultiprocessor
* Add Max Texture 1D,2D,3D device properties
* Corrected testcase to use enums defined in hipDeviceAttribute_t
* Added texture 1D,2D and 3D support for NVIDIA path
1) hipSetDevice sets a flag so that next call to hipCtxGetCurrent returns primary context on current device
2) hipCtxGetCurrent returns primary context on current device if TLS context stack is empty
3) hipCtxPopCurrent falls back to primary context on current device as default
4) hipCtxPushCurrent, hipCtxSetCurrent and hipCtxCreate reset the flag set in hipSetDevice