Rahul Garg
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af57c166c0
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Remove textureObj kernel argument for HIP/HCC path
[ROCm/hip commit: 017a6fb059]
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2018-03-28 15:36:57 +05:30 |
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Maneesh Gupta
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4f42ee762d
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Apply .clangformat to all repo source files
Change-Id: I7e79c6058f0303f9a98911e3b7dd2e8596079344
[ROCm/hip commit: 1ba06f63c4]
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2018-03-12 11:29:03 +05:30 |
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Ben Sander
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d31ef2b462
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Merge pull request #256 from gargrahul/texture_driver_api_support
Texture driver APIs support
[ROCm/hip commit: 0da0426f94]
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2017-11-27 13:52:39 -06:00 |
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Rahul Garg
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da1e6b14f5
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Porting guides update for texture APIs usage
[ROCm/hip commit: 04bc5a1d1f]
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2017-11-24 12:00:55 +05:30 |
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Alex Voicu
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962bf7bfda
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This implements the trivial change needed to move back from the hip{Something}_{x, y, z} macros to the natural CUDA syntax of Something.{x, y, z}. This is contained in lines 384-404 in hip_runtime.h. All of the other changes have to do with changing unit tests to use this syntax. The macros are retained for backwards compatibility.
[ROCm/hip commit: cffd0e14eb]
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2017-11-19 01:54:12 +00:00 |
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Rahul Garg
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5c9132056f
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Added HIT block
[ROCm/hip commit: ce13e4afbf]
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2017-09-26 11:39:09 +05:30 |
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Rahul Garg
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990f85120a
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Added Texture 2D object and reference APIs tests
[ROCm/hip commit: 3b7a8fab5b]
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2017-09-26 11:33:23 +05:30 |
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