CMake always searches system paths for specified files before resorting
to the hints we give it. We should not be using elf and GL headers
from /usr/include.
Change-Id: I2172ce3da9cc101ced63e22d95ecc031b94f0a67
[ROCm/clr commit: a2612343d5]
All KMD/asic_reg/UGL headers are located under the drivers folder. No
need for the AMD_UGL_PATH variable as it essentially is
${AMD_DRIVERS_PATH}/ugl.
Change-Id: I070d737d50f2096493b3e75ef9b9e824cb19d048
[ROCm/clr commit: 1423c1db64]
This change refactors the current ROCclr cmake build to accomodate a
more modular approach. This allows easier support for multiple compiler
and/or multiple runtime backends.
Currently supported compilers:
HSAIL - enabled by ROCCLR_ENABLE_HSAIL (defaults to OFF)
LC - enabled by ROCCLR_ENABLE_LC (defaults to ON)
Currently supported runtimes:
HSA - enabled by ROCCLR_ENABLE_HSA (defaults to ON)
PAL - enabled by ROCCLR_ENABLE_PAL (defaults to OFF)
Any configuration is supported as long as at least one compiler and one
runtime is enabled.
Since ROCclr clients can configure it differently, one cannot reuse the
same ROCclr build artifacts between different clients. To assure this,
this patch assumes that ROCclr will be built as part of the clients
project.
Change-Id: Id4a5c43634296802b8ae87d1ad5984968391ccaf
[ROCm/clr commit: 7f0c18457d]