Set affinity to the node nearest to default GPU at init. Afterthat
set it to NUMA node thats nearest to whatever GPU is set with
hipSetDevice
Change-Id: I85749258ea7c25385096ffe4089a70c948f332c7
Change-Id: I99a92c922655e22955bee512073b6ac8e6ced3a2
hipGetLastError/hipPeekAtLastError should really return the last error
produced by any of the runtime calls that did not successfuly complete,
not just the error code of the last runtime call.
For example, in this snippet of code:
1: hipLaunchKernelGGL(MyKernel, dim3(2), dim3(128), 0, 0, 10000,x);
2: hipDeviceSynchronize();
3: hipError_t error = hipGetLastError();
If the call to hipLaunchKernelGGL fails, hipDeviceSynchronize (which
succeeds) should not reset the last error to hipSuccess. hipGetLastError
should still return the non-success error code returned by
hipLaunchKernelGGL.
The last error is reset to hipSuccess after calling hipGetLastError.
Change-Id: Ib7c039067c53c94c99c8ecd83f54212bcef06f81
Add a hip::Stream::destroyAllStreams static function to destroy all streams
Also call MemObjMap::Purge
Change-Id: I6ee7e3f26ab1f1870a9271c65e99fb818134482b