Since the majority of the Hostcall implementation now sits in the
commmon layer, the PAL backend simply just needs to invoke it. One thing
that is missing though is HSA signal support.
The newly added pal::Signal class is a light emulaion of what HSA
signals provide. The current implementation is just enough to get
Hostcall working, but it can be expanded in the future if needed to
fully emulate HSA signals.
The major difference for now between PAL and ROCm hostcall
implemenations is that PAL doesn't support blocking signals. This will
be enabled in the near future. For now use active wait for PAL.
Change-Id: I746557354ab9d71a7d4a31f9320fcc2fee5aee7f
HIP requires to return AccessedBy query for all device, but ROCr
can process one per query. Hence send the queries for all
available devices and then accumulate the results in runtime.
Change-Id: I082f9adb8e31c775a8ad1bf7a5af37440ef4bd16
Enabling DebugVMID requires a certain sequence in
PAL initialization. StartLateDeviceInit() must be called before
CommitSettingsAndInit().
Change-Id: I7385a8cc89e7a8ad97a6b56ad6acbd2cf2f29728
HIP tests require HIP callbacks to be processed in another thread.
This change will use a thread from HSA signal callbacks to make
sure a HIP callback was done asynchronously.
Also process the callback before changing the status of command
Change-Id: Icef85d0e0f808663882cf6881ff1be3e5eca29ac
- Don't notify if the batch is empty, because that means
the current command was processed already.
- Disable pinning optimization to avoid a race condition on stall.
- TS marker submition requires extra AQL barrier
to track the status.
Change-Id: I17eff4ad12ac66cfe1bb44048bebb1891805279d
Since the allocation can be a suballocation, we should print both the
VA range for the allocation and the underlying memory object.
Change-Id: Ic9c707bbb78113b366d1b2c688e6fd33bdc8fd94
GPU waits have noticeable overheads on compute with extra
AQL barrier packet and on SDMA with power saving features. This
change introduces a wait on CPU for 30 us in case the app has tiny
operations.
Change-Id: I761ba3af595f3f48544980058a9077dda15aa5f9
This change unifies the hostcall implementation for all the backends,
by pushing the common logic to the device layer. This is done by
replacing the use of hsa_signal_t with device::Signal (a light wrapper
around it).
Change-Id: I7b6fca7930b5a0b199da5d85e2e048354cc04e7b
- Avoid GPU wait on the marker submission and update the command
batch after HSA signal callback upon HSA barrier completion.
Change-Id: I5c1c97212aefc2ae4b99aa9e2a81627ee9a38c1c
In pitch workaround, we need to copy the image to copy buffer
when application wants to read image to buffer. After this
patch, we unconditionally copy the image data to the copy buffer.
Change-Id: I71b0d19459542dfbb3ca51a2c8a3a81367fa2fb5
The existing workgroup calculation logic for GWS initialization is
incorrect. It tries to add together workgroups across dimensions,
leading to major under-count in 2D and 3D kernels. An (x,y,z) kernel
uses x * y * z blocks, not x + y + z.
In addition, the previous logic was incorrect for the case of launching
a single-threaded kernel. It calculated 0 workgroups, leading to
initializing GWS to -1.
Change-Id: I1bb20a0d5b6e0cc10ac55901c28d8f93aac61c09