Use barrier packets for every profile marker that gets submitted
and use the completion signal to get GPU ts. This gives most accurate
dispatch time. Club cache flushes with profile marker if there is a
pending dispatch that needs cache flush. This optimization saves on
extra barrier and helps wall time
Change-Id: Ib62d6d7aabf4743827b561be6c9c5afa813203da
OCL can't distinguish different copy types, but ROC profiler
expects SDMA transfer visibility. Add extra code to detect
a transfer with the host memory and substitute OCL command
Change-Id: I5290acd0e10bc082e00c1d4ae1474a075de7f165
Enable this optimization when the barrier is disabled, since
reuse requires a signal wait.
Use the size of pending AQL signals as the size of signal pool.
Change-Id: I2754a0f8b67e19d2601c58945e10fdf0e8be1624
The change reuses HSA signals for dispatches as a wait signal.
Skipping the barrier requires to disable L2 cache for sysmem
allocations and extra tracking for HDP access with the large bar.
ROC_BARRIER_SYNC=0 activates the new logic. Barrier sync is
still used by default.
ROC_ACTIVE_WAIT=1 enables unconditional active wait in ROCr.
The change also consolidated ROCr wait logic under single function.
Change-Id: I6bd1be30aa88258da1b1f9de319ef5a45852afd8
The current implementation creates default reference in the stack and assigns it to class member cuMasks_, so whenever the content of the stack changes, cuMask_ would change.
Change-Id: Iefab63c335d504b83c4ae90bd34ae76c6afb8f3c
- Expose ROCclr interfaces for HIP usage
- ROCr interfaces aren't available in staging, thus control the
build with AMD_HMM_SUPPORT define
Change-Id: Iadc2bcc230e78d3b0dc22b235189c8cc80843446
SWDEV-234947
SWDEV-236298
Instead of forcing a barrier packet, just inject system scope on the next packet.
Change-Id: If9bcee23e08dfe5db731235e2fcb30582cbd4c1c