Applications may submit commands withoout waits
for GPU. That causes a growth of SW unreleased commands.
Make sure runtime flushes SW queue, if it grows over some
threshold, controlled by DEBUG_CLR_MAX_BATCH_SIZE.
Change-Id: Ia4d85c24210ef91c394f638ab6b53b14323a0396
The new set tracks only the queues that have a command
submitted to them. This allows for fast iteration
in waitActiveStreams.
Change-Id: I2c832eefa01280d9a87a5f57874d36d2e9441de7
OS can terminate unfinished queue thread from default stream at any
time. Potentially leaving the queue lock in a bad state and causing a
deadlock if runtime destroys VirtualGPU later from the host thread.
Change-Id: I247f102ee84e6b4dba947504933395071945c85d
Windows kills threads on exit without any notification. However,
runtime can still destroy VirtualGPU object from the host thread with
HostQueue destruction.
This change also forces RGP trace transfer on the last capture without
any delays.
Change-Id: I768e87e99e1d23a021e63c12f36e450817743759
The heap must be cleared once per device, but ROCclr doesn't
create a queue per device in HIP. Hence, the clear operation will
be performed during the first queue creation.
Change-Id: I52ceb06d67d11cde6d019c5ab510059f426a9bfb
Enqueue a handler callback for hipEventRecords(aka marker_ts_) for every
64 submits, This recycles the memory if we dont end up calling
synchronize for the longest time.
Change-Id: I3d39fe76d52a5d81387927edd85b5663b563682c
Make sure the logic updates the command status when it's done in
HW, but not on submission.
Add the last command tracking, otherwise queue sync logic in the HIP
upper layer may skip synchronization, assuming the queue is empty.
Change-Id: I2d046792553e74df090a10f7d7a78914610f6df2
Reduce the size of the queueLock and lastCmdLock critical sections
to improve lock contention performance. The smaller the critical
sections are the better.
lasCmdLock is still needed to guarantee that getLastEnqueueCommand_
can retain the command before it is swapped out and released.
Change-Id: Id35d4a77c035b2da0de4c15568b153d49e958bb7
The current implementation creates default reference in the stack and assigns it to class member cuMasks_, so whenever the content of the stack changes, cuMask_ would change.
Change-Id: Iefab63c335d504b83c4ae90bd34ae76c6afb8f3c
When HIP_ENABLE_DEFERRED_LOADING=0, many global variables will be
referenced but they are not initialized in that early time. The patch
will use constexpr to initialze global constant varables in compile
time.
Change-Id: I9d538b7abc6a0ce700ec3332b97fc144db5fc1ef
Two threads can enqueue to the same HostQueue (HostQueue::enqueue)
and result in last queued command being the first one reachine queue_.enqueue
NOTE: Temporarly make setLastQueuedCommand empty function to pass the build
Change-Id: Id09c3a28d184986f52b2ec86a2f6a18c40df1f0b