Maneesh Gupta
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74110bbd43
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[hit] Rename RUN -> TEST & RUN_NAMED -> TEST_NAMED
Change-Id: I75e24f15129973cee15fc9dac65d678bd2172074
[ROCm/clr commit: 53dd1df3fa]
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2019-05-09 09:59:18 +05:30 |
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Rahul Garg
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51f21711a7
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Fix tex2D tests for result value
[ROCm/clr commit: 28c878f266]
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2018-05-29 16:03:37 +05:30 |
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Rahul Garg
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897b8b48f5
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Remove textureObj kernel argument for HIP/HCC path
[ROCm/clr commit: 35bc23ecc3]
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2018-03-28 15:36:57 +05:30 |
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Maneesh Gupta
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46ddefedee
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Apply .clangformat to all repo source files
Change-Id: I7e79c6058f0303f9a98911e3b7dd2e8596079344
[ROCm/clr commit: 9e47fccc89]
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2018-03-12 11:29:03 +05:30 |
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Ben Sander
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0de96b6e3e
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Merge pull request #256 from gargrahul/texture_driver_api_support
Texture driver APIs support
[ROCm/clr commit: e93a24bdbe]
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2017-11-27 13:52:39 -06:00 |
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Rahul Garg
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896c146fef
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Porting guides update for texture APIs usage
[ROCm/clr commit: 3e9a4cfdd1]
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2017-11-24 12:00:55 +05:30 |
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Alex Voicu
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af0ae5421c
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This implements the trivial change needed to move back from the hip{Something}_{x, y, z} macros to the natural CUDA syntax of Something.{x, y, z}. This is contained in lines 384-404 in hip_runtime.h. All of the other changes have to do with changing unit tests to use this syntax. The macros are retained for backwards compatibility.
[ROCm/clr commit: 0cc921f103]
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2017-11-19 01:54:12 +00:00 |
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Rahul Garg
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8f194d831a
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Added HIT block
[ROCm/clr commit: 05070fe824]
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2017-09-26 11:39:09 +05:30 |
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Rahul Garg
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aaa77132da
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Added Texture 2D object and reference APIs tests
[ROCm/clr commit: 36db84a68f]
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2017-09-26 11:33:23 +05:30 |
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