/* Copyright (c) 2010 - 2021 Advanced Micro Devices, Inc. Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ #include "OCLGLFenceSync.h" #include #include #include #include #include "Timer.h" #ifndef WIN_OS #include #endif const static char* strKernel = "__kernel void glmulticontext_test( __global uint4 *source, __global uint4 " "*dest) \n" "{ " " \n" " int tid = get_global_id(0); " " \n" " dest[ tid ] = source [ tid ] + (uint4)(1); " " \n" "} " " \n"; OCLGLFenceSync::OCLGLFenceSync() { memset(contextData_, 0, sizeof(contextData_)); _numSubTests = 2; } OCLGLFenceSync::~OCLGLFenceSync() {} #ifdef WIN_OS typedef GLsync(__stdcall* glFenceSyncPtr)(GLenum condition, GLbitfield flags); typedef bool(__stdcall* glIsSyncPtr)(GLsync sync); typedef void(__stdcall* glDeleteSyncPtr)(GLsync sync); typedef GLenum(__stdcall* glClientWaitSyncPtr)(GLsync sync, GLbitfield flags, GLuint64 timeout); typedef void(__stdcall* glWaitSyncPtr)(GLsync sync, GLbitfield flags, GLuint64 timeout); typedef void(__stdcall* glGetInteger64vPtr)(GLenum pname, GLint64* params); typedef void(__stdcall* glGetSyncivPtr)(GLsync sync, GLenum pname, GLsizei bufSize, GLsizei* length, GLint* values); #else typedef GLsync (*glFenceSyncPtr)(GLenum condition, GLbitfield flags); typedef bool (*glIsSyncPtr)(GLsync sync); typedef void (*glDeleteSyncPtr)(GLsync sync); typedef GLenum (*glClientWaitSyncPtr)(GLsync sync, GLbitfield flags, GLuint64 timeout); typedef void (*glWaitSyncPtr)(GLsync sync, GLbitfield flags, GLuint64 timeout); typedef void (*glGetInteger64vPtr)(GLenum pname, GLint64* params); typedef void (*glGetSyncivPtr)(GLsync sync, GLenum pname, GLsizei bufSize, GLsizei* length, GLint* values); #endif typedef struct __GLsync* GLsync; glFenceSyncPtr glFenceSyncFunc; glIsSyncPtr glIsSyncFunc; glDeleteSyncPtr glDeleteSyncFunc; glClientWaitSyncPtr glClientWaitSyncFunc; glWaitSyncPtr glWaitSyncFunc; glGetInteger64vPtr glGetInteger64vFunc; glGetSyncivPtr glGetSyncivFunc; #define CHK_GL_ERR() printf("%s\n", gluErrorString(glGetError())) #define cl_khr_gl_event 1 static void InitSyncFns() { #ifdef WIN_OS glFenceSyncFunc = (glFenceSyncPtr)wglGetProcAddress("glFenceSync"); glIsSyncFunc = (glIsSyncPtr)wglGetProcAddress("glIsSync"); glDeleteSyncFunc = (glDeleteSyncPtr)wglGetProcAddress("glDeleteSync"); glClientWaitSyncFunc = (glClientWaitSyncPtr)wglGetProcAddress("glClientWaitSync"); glWaitSyncFunc = (glWaitSyncPtr)wglGetProcAddress("glWaitSync"); glGetInteger64vFunc = (glGetInteger64vPtr)wglGetProcAddress("glGetInteger64v"); glGetSyncivFunc = (glGetSyncivPtr)wglGetProcAddress("glGetSynciv"); #else glFenceSyncFunc = (glFenceSyncPtr)glXGetProcAddress((GLubyte*)"glFenceSync"); glIsSyncFunc = (glIsSyncPtr)glXGetProcAddress((GLubyte*)"glIsSync"); glDeleteSyncFunc = (glDeleteSyncPtr)glXGetProcAddress((GLubyte*)"glDeleteSync"); glClientWaitSyncFunc = (glClientWaitSyncPtr)glXGetProcAddress((GLubyte*)"glClientWaitSync"); glWaitSyncFunc = (glWaitSyncPtr)glXGetProcAddress((GLubyte*)"glWaitSync"); glGetInteger64vFunc = (glGetInteger64vPtr)glXGetProcAddress((GLubyte*)"glGetInteger64v"); glGetSyncivFunc = (glGetSyncivPtr)glXGetProcAddress((GLubyte*)"glGetSynciv"); #endif } #define USING_ARB_sync 1 typedef cl_event(CL_API_CALL* clCreateEventFromGLsyncKHR_fn)(cl_context context, GLsync sync, cl_int* errCode_ret); clCreateEventFromGLsyncKHR_fn clCreateEventFromGLsyncKHR_ptr; /* Helper to determine if an extension is supported by a device */ int is_extension_available(cl_device_id device, const char* extensionName) { char* extString; size_t size = 0; int err; int result = -1; if ((err = clGetDeviceInfo(device, CL_DEVICE_EXTENSIONS, 0, NULL, &size))) { printf( "Error: failed to determine size of device extensions string (err = " "%d)\n", err); return -2; } if (0 == size) return -3; extString = (char*)malloc(size); if (NULL == extString) { printf( "Error: unable to allocate %ld byte buffer for extension string (err = " "%d)\n", (long)size, err); return -40; } if ((err = clGetDeviceInfo(device, CL_DEVICE_EXTENSIONS, size, extString, NULL))) { printf("Error: failed to obtain device extensions string (err = %d)\n", err); free(extString); return -5; } if (strstr(extString, extensionName)) result = 0; free(extString); return result; } void OCLGLFenceSync::open(unsigned int test, char* units, double& conversion, unsigned int deviceId) { _openTest = test; // Initialize random number seed srand((unsigned int)time(NULL)); OCLGLCommon::open(test, units, conversion, deviceId); if (_errorFlag) return; cl_context_properties properties[7] = {0}; for (unsigned int i = 0; i < c_glContextCount; i++) { error_ = is_extension_available(devices_[_deviceId], "cl_khr_gl_event"); if (error_ != CL_SUCCESS) { printf("Silent failure: cl_khr_gl_event extension not available (%d)\n", error_); extensionSupported_ = false; return; } extensionSupported_ = true; createGLContext(contextData_[i].glContext); getCLContextPropertiesFromGLContext(contextData_[i].glContext, properties); // Create new CL context from GL context contextData_[i].clContext = _wrapper->clCreateContext(properties, 1, &devices_[_deviceId], NULL, NULL, &error_); CHECK_RESULT((error_ != CL_SUCCESS), "clCreateContext() failed (%d)", error_); // Create command queue for new context contextData_[i].clCmdQueue = _wrapper->clCreateCommandQueue(contextData_[i].clContext, devices_[_deviceId], 0, &error_); CHECK_RESULT((error_ != CL_SUCCESS), "clCreateCommandQueue() failed (%d)", error_); // Build the kernel contextData_[i].clProgram = _wrapper->clCreateProgramWithSource(contextData_[i].clContext, 1, &strKernel, NULL, &error_); CHECK_RESULT((error_ != CL_SUCCESS), "clCreateProgramWithSource() failed (%d)", error_); error_ = _wrapper->clBuildProgram(contextData_[i].clProgram, 1, &devices_[deviceId], NULL, NULL, NULL); if (error_ != CL_SUCCESS) { char programLog[1024]; _wrapper->clGetProgramBuildInfo(contextData_[i].clProgram, devices_[deviceId], CL_PROGRAM_BUILD_LOG, 1024, programLog, 0); printf("\n%s\n", programLog); fflush(stdout); } CHECK_RESULT((error_ != CL_SUCCESS), "clBuildProgram() failed (%d)", error_); contextData_[i].clKernel = _wrapper->clCreateKernel(contextData_[i].clProgram, "glmulticontext_test", &error_); CHECK_RESULT((error_ != CL_SUCCESS), "clCreateKernel() failed (%d)", error_); } } void OCLGLFenceSync::run() { if (_errorFlag || !extensionSupported_) { return; } CPerfCounter timer; double sec; float perf; cl_uint4 inOutData[c_numOfElements] = {{{0}}}; cl_uint4 expectedData[c_numOfElements] = {{{0}}}; unsigned int m = sizeof(cl_uint4) / sizeof(cl_uint); int count = 0; // Initialize input data with random values for (unsigned int i = 0; i < c_numOfElements; i++) { for (unsigned int j = 0; j < m; j++) { inOutData[i].s[j] = (unsigned int)i; expectedData[i].s[j] = inOutData[i].s[j] + c_glContextCount; } } cl_event fenceEvent0 = NULL, fenceEvent = NULL; GLsync glFence0 = NULL, glFence = NULL; InitSyncFns(); clCreateEventFromGLsyncKHR_ptr = (clCreateEventFromGLsyncKHR_fn)clGetExtensionFunctionAddress("clCreateEventFromGLsyncKHR"); if (clCreateEventFromGLsyncKHR_ptr == NULL) { printf( "ERROR: Unable to run fence_sync test (clCreateEventFromGLsyncKHR " "function not discovered!)\n"); return; } for (unsigned int i = 0; i < c_glContextCount; i++) { makeCurrent(contextData_[i].glContext); // Generate and Bind in & out OpenGL buffers GLuint inGLBuffer = 0, outGLBuffer = 0; glGenBuffers(1, &inGLBuffer); glGenBuffers(1, &outGLBuffer); glBindBuffer(GL_ARRAY_BUFFER, inGLBuffer); glBufferData(GL_ARRAY_BUFFER, c_numOfElements * sizeof(cl_uint4), inOutData, GL_STATIC_DRAW); glBindBuffer(GL_ARRAY_BUFFER, outGLBuffer); glBufferData(GL_ARRAY_BUFFER, c_numOfElements * sizeof(cl_uint4), NULL, GL_STATIC_DRAW); glBindBuffer(GL_ARRAY_BUFFER, 0); glFinish(); // Checking if clWaitForEvents works switch (_openTest) { case 0: // Using fence sync glFence0 = glFenceSync(GL_SYNC_GPU_COMMANDS_COMPLETE, 0); CHECK_RESULT((glFence0 == NULL), "Unable to create GL fence"); fenceEvent0 = clCreateEventFromGLsyncKHR_ptr(contextData_[i].clContext, glFence0, &error_); CHECK_RESULT((error_ != CL_SUCCESS), "Unable to create CL event from GL fence (%d)", error_); error_ = clWaitForEvents(1, &fenceEvent0); CHECK_RESULT((error_ != CL_SUCCESS), "clWaitForEvents() failed (%d)", error_); break; default: glFinish(); break; } if (fenceEvent != NULL) { clReleaseEvent(fenceEvent0); glDeleteSync(glFence0); } cl_event acqEvent1 = 0, acqEvent2 = 0, kernelEvent = 0, relEvent1 = 0, relEvent2 = 0; // Create input buffer from GL input buffer contextData_[i].inputBuffer = _wrapper->clCreateFromGLBuffer( contextData_[i].clContext, CL_MEM_READ_ONLY, inGLBuffer, &error_); CHECK_RESULT((error_ != CL_SUCCESS), "Unable to create input GL buffer (%d)", error_); // Create output buffer from GL output buffer contextData_[i].outputBuffer = _wrapper->clCreateFromGLBuffer( contextData_[i].clContext, CL_MEM_WRITE_ONLY, outGLBuffer, &error_); CHECK_RESULT((error_ != CL_SUCCESS), "Unable to create output GL buffer (%d)", error_); timer.Reset(); switch (_openTest) { case 0: // Using fence sync timer.Start(); glFence = glFenceSync(GL_SYNC_GPU_COMMANDS_COMPLETE, 0); timer.Stop(); CHECK_RESULT((glFence == NULL), "Unable to create GL fence"); timer.Start(); fenceEvent = clCreateEventFromGLsyncKHR_ptr(contextData_[i].clContext, glFence, &error_); timer.Stop(); CHECK_RESULT((error_ != CL_SUCCESS), "Unable to create CL event from GL fence (%d)", error_); break; default: break; } error_ = _wrapper->clSetKernelArg(contextData_[i].clKernel, 0, sizeof(cl_mem), &(contextData_[i].inputBuffer)); CHECK_RESULT((error_ != CL_SUCCESS), "clSetKernelArg() failed (%d)", error_); error_ = _wrapper->clSetKernelArg(contextData_[i].clKernel, 1, sizeof(cl_mem), &(contextData_[i].outputBuffer)); CHECK_RESULT((error_ != CL_SUCCESS), "clSetKernelArg() failed (%d)", error_); switch (_openTest) { case 0: // Using fence sync timer.Start(); error_ = _wrapper->clEnqueueAcquireGLObjects(contextData_[i].clCmdQueue, 1, &(contextData_[i].inputBuffer), 1, &fenceEvent, &acqEvent1); timer.Stop(); CHECK_RESULT((error_ != CL_SUCCESS), "Unable to acquire GL objects (%d)", error_); timer.Start(); error_ = _wrapper->clEnqueueAcquireGLObjects(contextData_[i].clCmdQueue, 1, &(contextData_[i].outputBuffer), 1, &fenceEvent, &acqEvent2); timer.Stop(); CHECK_RESULT((error_ != CL_SUCCESS), "Unable to acquire GL objects (%d)", error_); break; case 1: // Using glFinish timer.Start(); glFinish(); timer.Stop(); timer.Start(); error_ = _wrapper->clEnqueueAcquireGLObjects( contextData_[i].clCmdQueue, 1, &(contextData_[i].inputBuffer), 0, NULL, &acqEvent1); timer.Stop(); CHECK_RESULT((error_ != CL_SUCCESS), "Unable to acquire GL objects (%d)", error_); timer.Start(); error_ = _wrapper->clEnqueueAcquireGLObjects( contextData_[i].clCmdQueue, 1, &(contextData_[i].outputBuffer), 0, NULL, &acqEvent2); timer.Stop(); CHECK_RESULT((error_ != CL_SUCCESS), "Unable to acquire GL objects (%d)", error_); break; default: break; } size_t gws[1] = {c_numOfElements}; cl_event evts[2] = {acqEvent1, acqEvent2}; error_ = _wrapper->clEnqueueNDRangeKernel(contextData_[i].clCmdQueue, contextData_[i].clKernel, 1, NULL, gws, NULL, 2, evts, &kernelEvent); CHECK_RESULT((error_ != CL_SUCCESS), "clEnqueueNDRangeKernel() failed (%d)", error_); error_ = _wrapper->clEnqueueReleaseGLObjects( contextData_[i].clCmdQueue, 1, &(contextData_[i].inputBuffer), 1, &kernelEvent, &relEvent1); CHECK_RESULT((error_ != CL_SUCCESS), "clEnqueueReleaseGLObjects failed (%d)", error_); error_ = _wrapper->clEnqueueReleaseGLObjects(contextData_[i].clCmdQueue, 1, &(contextData_[i].outputBuffer), 1, &kernelEvent, &relEvent2); CHECK_RESULT((error_ != CL_SUCCESS), "clEnqueueReleaseGLObjects failed (%d)", error_); evts[0] = relEvent1; evts[1] = relEvent2; error_ = clWaitForEvents(2, evts); CHECK_RESULT((error_ != CL_SUCCESS), "clWaitForEvents() failed (%d)", error_); glBindBuffer(GL_ARRAY_BUFFER, outGLBuffer); void* glMem = glMapBuffer(GL_ARRAY_BUFFER, GL_READ_ONLY); memcpy(inOutData, glMem, c_numOfElements * sizeof(cl_uint4)); glUnmapBuffer(GL_ARRAY_BUFFER); _wrapper->clReleaseMemObject(contextData_[i].inputBuffer); _wrapper->clReleaseMemObject(contextData_[i].outputBuffer); // Delete GL buffers glBindBuffer(GL_ARRAY_BUFFER, 0); glDeleteBuffers(1, &inGLBuffer); inGLBuffer = 0; glDeleteBuffers(1, &outGLBuffer); outGLBuffer = 0; } sec = timer.GetElapsedTime(); perf = (float)sec * 1000000; // in microseconds _perfInfo = (float)perf; if (fenceEvent != NULL) { clReleaseEvent(fenceEvent); glDeleteSync(glFence); } // Compare expected output with actual data received for (unsigned int i = 0; i < c_numOfElements; i++) { for (unsigned int j = 0; j < m; j++) { if (inOutData[i].s[j] != expectedData[i].s[j]) { printf( "Element %u is incorrect!\t expected:[ %u, %u, %u, %u ] differs " "from actual:{%u, %u, %u, %u}\n", i, expectedData[i].s[0], expectedData[i].s[1], expectedData[i].s[2], expectedData[i].s[3], inOutData[i].s[0], inOutData[i].s[1], inOutData[i].s[2], inOutData[i].s[3]); count++; } } } if (count) printf("Number of elements wrong: %d\n", count); } unsigned int OCLGLFenceSync::close() { error_ = is_extension_available(devices_[_deviceId], "cl_khr_gl_event"); if (error_ == CL_SUCCESS) { for (unsigned int i = 0; i < c_glContextCount; i++) { makeCurrent(contextData_[i].glContext); _wrapper->clReleaseKernel(contextData_[i].clKernel); _wrapper->clReleaseProgram(contextData_[i].clProgram); _wrapper->clReleaseCommandQueue(contextData_[i].clCmdQueue); _wrapper->clReleaseContext(contextData_[i].clContext); destroyGLContext(contextData_[i].glContext); } } return OCLGLCommon::close(); }