/* Copyright (c) 2024 Advanced Micro Devices, Inc. All rights reserved. Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ #pragma clang diagnostic ignored "-Wunused-parameter" #include #if defined(__HIP_PLATFORM_AMD__) || CUDA_VERSION < CUDA_12000 texture tex_1D; texture tex_2D; texture tex_3D; __global__ void validate_texture1D(int* array, int width) { #if !__HIP_NO_IMAGE_SUPPORT int tid = blockIdx.x * blockDim.x + threadIdx.x; while (tid < width) { array[tid] = tex1D(tex_1D, tid); tid += blockDim.x * gridDim.x; } #endif } __global__ void validate_texture2D(int* array, int width, int height) { #if !__HIP_NO_IMAGE_SUPPORT int tid = blockIdx.x * blockDim.x + threadIdx.x; while (tid < height * width) { int x = tid % width; int y = tid / width; array[tid] = tex2D(tex_2D, x, y); tid += blockDim.x * gridDim.x; } #endif } __global__ void validate_texture3D(int* array, int width, int height, int depth) { #if !__HIP_NO_IMAGE_SUPPORT int tid = blockIdx.x * blockDim.x + threadIdx.x; while (tid < height * width * depth) { int x = tid / (height * width); int y = (tid / width) % height; int z = tid % width; array[tid] = tex3D(tex_3D, z, y, x); tid += blockDim.x * gridDim.x; } #endif } bool compare_array_elements(int* array1, int* array2, int width, int height = 1, int depth = 1) { for (int i = 0; i < depth; i++) { for (int j = 0; j < height; j++) { for (int k = 0; k < width; k++) { if (array1[i * width * height + j * width + k] != array2[i * width * height + j * width + k]) { return false; } } } } return true; } TEST_CASE("Unit_hipBindTextureToArray_Negative_Parameters") { CHECK_IMAGE_SUPPORT constexpr unsigned int width = 16; constexpr unsigned int height = 16; constexpr unsigned int size = width * height * sizeof(int); unsigned int i, j; int* data = reinterpret_cast(malloc(size)); REQUIRE(data != nullptr); memset(data, 0, size); for (i = 0; i < height; i++) { for (j = 0; j < width; j++) { data[i * width + j] = i * width + j; } } hipChannelFormatDesc channelDesc = hipCreateChannelDesc(32, 0, 0, 0, hipChannelFormatKindSigned); hipArray_t hipArray; HIP_CHECK(hipMallocArray(&hipArray, &channelDesc, width, height)); HIP_CHECK(hipMemcpyToArray(hipArray, 0, 0, data, size, hipMemcpyHostToDevice)); tex_2D.addressMode[0] = hipAddressModeWrap; tex_2D.addressMode[1] = hipAddressModeWrap; tex_2D.filterMode = hipFilterModePoint; tex_2D.normalized = 0; SECTION("texref == nullptr") { #if HT_AMD HIP_CHECK_ERROR(hipBindTextureToArray(nullptr, hipArray, &channelDesc), hipErrorInvalidValue); #else struct texture* tex_null = nullptr; HIP_CHECK_ERROR(hipBindTextureToArray(tex_null, hipArray, &channelDesc), hipErrorInvalidTexture); #endif } SECTION("array == nullptr") { #if HT_AMD HIP_CHECK_ERROR(hipBindTextureToArray(tex_2D, nullptr, channelDesc), hipErrorInvalidValue); #else HIP_CHECK_ERROR(hipBindTextureToArray(tex_2D, nullptr, channelDesc), hipErrorInvalidResourceHandle); #endif } #if HT_AMD SECTION("channelDesc == nullptr") { const hipChannelFormatDesc* desc = nullptr; HIP_CHECK_ERROR(hipBindTextureToArray(&tex_2D, hipArray, desc), hipErrorInvalidValue); } #endif SECTION("invalid channel desc") { hipChannelFormatDesc invalid_desc{-1, -1, -1, -1, hipChannelFormatKindSigned}; #if HT_AMD HIP_CHECK_ERROR(hipBindTextureToArray(tex_2D, hipArray, invalid_desc), hipErrorInvalidValue); #else HIP_CHECK_ERROR(hipBindTextureToArray(tex_2D, hipArray, invalid_desc), hipErrorInvalidChannelDescriptor); #endif } HIP_CHECK(hipFreeArray(hipArray)); free(data); } TEST_CASE("Unit_hipBindTextureToArray_Positive_1D") { CHECK_IMAGE_SUPPORT constexpr unsigned int width = 1024; constexpr unsigned int height = 1; constexpr unsigned int size = width * height * sizeof(int); unsigned int i; int* data = reinterpret_cast(malloc(size)); REQUIRE(data != nullptr); memset(data, 0, size); for (i = 0; i < width; i++) { data[i] = i + 1; } hipChannelFormatDesc desc = hipCreateChannelDesc(32, 0, 0, 0, hipChannelFormatKindSigned); hipArray_t array; HIP_CHECK(hipMallocArray(&array, &desc, width, height)); HIP_CHECK(hipMemcpyToArray(array, 0, 0, data, size, hipMemcpyHostToDevice)); tex_1D.addressMode[0] = hipAddressModeWrap; tex_1D.filterMode = hipFilterModePoint; tex_1D.normalized = 0; HIP_CHECK(hipBindTextureToArray(tex_1D, array, desc)); int* d_array; HIP_CHECK(hipMalloc(&d_array, size)); validate_texture1D<<>>(d_array, width); int* out_array = reinterpret_cast(malloc(size)); REQUIRE(out_array != nullptr); HIP_CHECK(hipMemcpy(out_array, d_array, size, hipMemcpyDeviceToHost)); bool valid = compare_array_elements(data, out_array, width); REQUIRE(valid == true); HIP_CHECK(hipFree(d_array)); HIP_CHECK(hipUnbindTexture(tex_1D)); HIP_CHECK(hipFreeArray(array)); free(out_array); free(data); } TEST_CASE("Unit_hipBindTextureToArray_Positive_2D") { CHECK_IMAGE_SUPPORT constexpr unsigned int width = 256; constexpr unsigned int height = 256; constexpr unsigned int size = width * height * sizeof(int); unsigned int i, j; int* data = reinterpret_cast(malloc(size)); REQUIRE(data != nullptr); for (i = 0; i < height; i++) { for (j = 0; j < width; j++) { data[i * width + j] = i * width + j; } } hipChannelFormatDesc desc = hipCreateChannelDesc(32, 0, 0, 0, hipChannelFormatKindSigned); hipArray_t array; HIP_CHECK(hipMallocArray(&array, &desc, width, height)); HIP_CHECK(hipMemcpyToArray(array, 0, 0, data, size, hipMemcpyHostToDevice)); tex_2D.addressMode[0] = hipAddressModeWrap; tex_2D.addressMode[1] = hipAddressModeWrap; tex_2D.filterMode = hipFilterModePoint; tex_2D.normalized = 0; HIP_CHECK(hipBindTextureToArray(tex_2D, array, desc)); int* d_array; HIP_CHECK(hipMalloc(&d_array, size)); int thread_num = 32; int block_num = width * height / thread_num; validate_texture2D<<>>(d_array, width, height); int* out_array = reinterpret_cast(malloc(size)); REQUIRE(out_array != nullptr); HIP_CHECK(hipMemcpy(out_array, d_array, size, hipMemcpyDeviceToHost)); bool valid = compare_array_elements(data, out_array, width, height); REQUIRE(valid == true); HIP_CHECK(hipFree(d_array)); HIP_CHECK(hipUnbindTexture(tex_2D)); HIP_CHECK(hipFreeArray(array)); free(out_array); free(data); } TEST_CASE("Unit_hipBindTextureToArray_Positive_3D") { CHECK_IMAGE_SUPPORT constexpr unsigned int width = 256; constexpr unsigned int height = 256; constexpr unsigned int depth = 256; constexpr unsigned int size = width * height * depth * sizeof(int); unsigned int i, j, k; int* data = reinterpret_cast(malloc(size)); REQUIRE(data != nullptr); for (i = 0; i < depth; i++) { for (j = 0; j < height; j++) { for (k = 0; k < width; k++) { data[i * width * height + j * width + k] = i * width * height + j * width + k; } } } hipChannelFormatDesc desc = hipCreateChannelDesc(); hipArray_t array; HIP_CHECK(hipMalloc3DArray(&array, &desc, make_hipExtent(width, height, depth), hipArrayDefault)); hipMemcpy3DParms copy_params{}; copy_params.srcPos = make_hipPos(0, 0, 0); copy_params.dstPos = make_hipPos(0, 0, 0); copy_params.srcPtr = make_hipPitchedPtr(data, width * sizeof(int), width, height); copy_params.dstArray = array; copy_params.extent = make_hipExtent(width, height, depth); copy_params.kind = hipMemcpyHostToDevice; HIP_CHECK(hipMemcpy3D(©_params)); tex_3D.addressMode[0] = hipAddressModeWrap; tex_3D.addressMode[1] = hipAddressModeWrap; tex_3D.filterMode = hipFilterModePoint; tex_3D.normalized = 0; HIP_CHECK(hipBindTextureToArray(tex_3D, array, desc)); int* d_array; HIP_CHECK(hipMalloc(&d_array, size)); int thread_num = 32; int block_num = width * height * depth / thread_num; thread_num = 2; block_num = 2; validate_texture3D<<>>(d_array, width, height, depth); int* out_array = reinterpret_cast(malloc(size)); REQUIRE(out_array != nullptr); HIP_CHECK(hipMemcpy(out_array, d_array, size, hipMemcpyDeviceToHost)); bool valid = compare_array_elements(data, out_array, width, height, depth); REQUIRE(valid == true); HIP_CHECK(hipFree(d_array)); HIP_CHECK(hipUnbindTexture(tex_3D)); HIP_CHECK(hipFreeArray(array)); free(out_array); free(data); } #endif