.. meta:: :description: This chapter presents how to port the CUDA source code to HIP :keywords: AMD, ROCm, HIP, CUDA, driver API, porting, port .. _porting_cuda_code: ******************************************************************************* Porting NVIDIA CUDA code to HIP ******************************************************************************* HIP eases the porting of existing NVIDIA CUDA code into the HIP environment, enabling you to run your application on AMD GPUs. This topic describes the available tools and provides practical suggestions for porting your CUDA code and working through common issues. CUDA provides separate driver and runtime APIs, while HIP mostly uses a single API. The two CUDA APIs generally provide similar functionality and are mostly interchangeable. However, the CUDA driver API provides fine-grained control over kernel-level initialization, contexts, and module management, while the runtime API automatically manages contexts and modules. The driver API is suitable for applications that require tight integration with other systems or advanced control over GPU resources. * Driver API calls begin with the prefix ``cu``, while runtime API calls begin with the prefix ``cuda``. For example, the driver API contains ``cuEventCreate``, while the runtime API contains ``cudaEventCreate``, which has similar functionality. * The driver API offers two additional low-level functionalities not exposed by the runtime API: module management ``cuModule*`` and context management ``cuCtx*`` APIs. The HIP runtime API includes corresponding functions for both the CUDA driver and the CUDA runtime API. The module and context functionality are available with the ``hipModule`` and ``hipCtx`` prefixes, and driver API functions are usually prefixed with ``hipDrv``. Porting a CUDA project ====================== HIP projects can target either AMD or NVIDIA platforms. HIP is a marshalling language that provides a thin-layer mapping to functions in the AMD ROCm language, or to CUDA functions. To compile the HIP code, you can use ``amdclang++``, also called HIP-Clang, or you can use ``hipcc`` to enable compilation by ``nvcc`` to produce CUDA executables, as described in :ref:`compilation_platform`. Because HIP is a marshalling language that can be compiled by ``nvcc``, mixing HIP code with CUDA code results in valid application code. This enables users to incrementally port a CUDA project to HIP, and still compile and test the code during the transition. The only notable exception is ``hipError_t``, which is not just an alias to ``cudaError_t``. In these cases, HIP provides functions to convert between the error code spaces: * :cpp:func:`hipErrorToCudaError` * :cpp:func:`hipErrorToCUResult` * :cpp:func:`hipCUDAErrorTohipError` * :cpp:func:`hipCUResultTohipError` General Tips ------------ * Starting to port on an NVIDIA machine is often the easiest approach, as the code can be tested for functionality and performance even if not fully ported to HIP. * Once the CUDA code is ported to HIP and is running on the CUDA machine, compile the HIP code for an AMD machine. * You can handle platform-specific features through conditional compilation as described in :ref:`compilation_platform`. * Use the `HIPIFY `_ tools to automatically convert CUDA code to HIP, as described in the following section. Using HIPIFY ============ :doc:`HIPIFY ` is a collection of tools that automatically translate CUDA code to HIP code. For example, ``cuEventCreate`` is translated to :cpp:func:`hipEventCreate`. HIPIFY tools also convert error codes from the driver namespace and coding conventions to the equivalent HIP error code. HIP unifies the APIs for these common functions. There are two types of HIPIFY available: * :doc:`hipify-clang ` is a Clang-based tool that parses code, translates it into an Abstract Syntax Tree, and generates the HIP source. For this, ``hipify-clang`` needs to be able to actually compile the code, so the CUDA code needs to be correct, and a CUDA install with all necessary headers must be provided. * :doc:`hipify-perl ` uses pattern matching, to translate the CUDA code to HIP. It does not require a working CUDA installation, and can also convert CUDA code, that is not syntactically correct. It is therefore easier to set up and use, but is not as powerful as ``hipfiy-clang``. Memory copy functions --------------------- When copying memory, the CUDA driver includes the memory direction in the name of the API (``cuMemcpyHtoD``), while the CUDA runtime API provides a single memory copy API with a parameter that specifies the direction. It also supports a default direction where the runtime determines the direction automatically. HIP provides both versions, for example, :cpp:func:`hipMemcpyHtoD` as well as :cpp:func:`hipMemcpy`. The first version might be faster in some cases because it avoids any host overhead to detect the direction of the memory copy. Address spaces -------------- HIP-Clang defines a process-wide address space where the CPU and all devices allocate addresses from a single unified pool. This means addresses can be shared between contexts. Unlike CUDA, a new context does not create a new address space for the device. Context stack behavior differences ---------------------------------- HIP-Clang creates a primary context when the HIP API is called. In CUDA driver API code, HIP-Clang creates a primary context while HIP/NVCC has an empty context stack. HIP-Clang pushes the primary context to the context stack when it is empty. This can lead to subtle differences in applications which mix the runtime and driver APIs. Scanning CUDA source to scope the translation --------------------------------------------- The ``--examine`` option, tells the hipify tools to do a test-run without changing the source files, but instead scanning the files to determine which files contain CUDA code and how much of that code can automatically be hipified. There also are ``hipexamine-perl.sh`` or ``hipexamine.sh`` (for ``hipify-clang``) scripts to automatically scan directories. For example, the following is a scan of one of the ``convolutionSeparable`` sample from `cuda-samples `_: .. code-block:: shell > cd Samples/2_Concepts_and_Techniques/convolutionSeparable/ > hipexamine-perl.sh [HIPIFY] info: file './convolutionSeparable.cu' statistics: CONVERTED refs count: 2 TOTAL lines of code: 214 WARNINGS: 0 [HIPIFY] info: CONVERTED refs by names: cooperative_groups.h => hip/hip_cooperative_groups.h: 1 cudaMemcpyToSymbol => hipMemcpyToSymbol: 1 [HIPIFY] info: file './main.cpp' statistics: CONVERTED refs count: 13 TOTAL lines of code: 174 WARNINGS: 0 [HIPIFY] info: CONVERTED refs by names: cudaDeviceSynchronize => hipDeviceSynchronize: 2 cudaFree => hipFree: 3 cudaMalloc => hipMalloc: 3 cudaMemcpy => hipMemcpy: 2 cudaMemcpyDeviceToHost => hipMemcpyDeviceToHost: 1 cudaMemcpyHostToDevice => hipMemcpyHostToDevice: 1 cuda_runtime.h => hip/hip_runtime.h: 1 [HIPIFY] info: file 'GLOBAL' statistics: CONVERTED refs count: 15 TOTAL lines of code: 512 WARNINGS: 0 [HIPIFY] info: CONVERTED refs by names: cooperative_groups.h => hip/hip_cooperative_groups.h: 1 cudaDeviceSynchronize => hipDeviceSynchronize: 2 cudaFree => hipFree: 3 cudaMalloc => hipMalloc: 3 cudaMemcpy => hipMemcpy: 2 cudaMemcpyDeviceToHost => hipMemcpyDeviceToHost: 1 cudaMemcpyHostToDevice => hipMemcpyHostToDevice: 1 cudaMemcpyToSymbol => hipMemcpyToSymbol: 1 cuda_runtime.h => hip/hip_runtime.h: 1 ``hipexamine-perl.sh`` reports how many CUDA calls are going to be converted to HIP (e.g. ``CONVERTED refs count: 2``), and lists them by name together with their corresponding HIP-version (see the lines following ``[HIPIFY] info: CONVERTED refs by names:``). It also lists the total lines of code for the file and potential warnings. In the end it prints a summary for all files. Automatically converting a CUDA project --------------------------------------- To directly replace the files, the ``--inplace`` option of ``hipify-perl`` or ``hipify-clang`` can be used. This creates a backup of the original files in a ``.prehip`` file and overwrites the existing files, keeping their file endings. If the ``--inplace`` option is not given, the scripts print the hipified code to ``stdout``. ``hipconvertinplace.sh`` or ``hipconvertinplace-perl.sh`` operate on whole directories. Library and driver equivalents ============================== ROCm provides libraries to ease porting of code relying on CUDA libraries or the CUDA driver API. Most CUDA libraries have a corresponding HIP library. For more information, see either :doc:`ROCm libraries ` or :doc:`HIPIFY CUDA compatible libraries `. There are two flavours of libraries provided by ROCm, libraries prefixed with ``hip`` and libraries prefixed with ``roc``. While both are written using HIP, in general only the ``hip``-libraries are portable. The libraries with the ``roc``-prefix might also run on CUDA-capable GPUs, however they have been optimized for AMD GPUs and might use assembly code or a different API, to achieve the best performance. In the case where a library provides both ``roc`` and ``hip`` versions, such as ``hipSparse`` and ``rocSparse``, the ``hip`` version is a marshalling library, which is just a thin layer that redirects function calls to either the ``roc`` library or the corresponding CUDA library, depending on the target platform. .. note:: If the application is only required to run on AMD GPUs, it is recommended to use the ``roc``-libraries. In hipify tools, this can be accomplished using the ``--roc`` option. cuModule and hipModule ---------------------- The ``cuModule`` feature of the driver API provides additional control over how and when accelerator code objects are loaded. For example, the driver API enables code objects to be loaded from files or memory pointers. Symbols for kernels or global data are extracted from the loaded code objects. In contrast, the runtime API loads automatically and, if necessary, compiles all the kernels from an executable binary when it runs. In this mode, kernel code must be compiled using NVCC so that automatic loading can function correctly. The Module features are useful in an environment that generates the code objects directly, such as a new accelerator language front end. NVCC is not used here. Instead, the environment might have a different kernel language or compilation flow. Other environments have many kernels and don't want all of them to be loaded automatically. The Module functions load the generated code objects and launch kernels. Like the ``cuModule`` API, the ``hipModule`` API provides additional control over code object management, including options to load code from files or from in-memory pointers. NVCC and HIP-Clang target different architectures and use different code object formats. NVCC supports ``cubin`` or ``ptx`` files, while the HIP-Clang path uses the ``hsaco`` format. The external compilers that generate these code objects are responsible for generating and loading the correct code object for each platform. Notably, there is no fat binary format that can contain code for both NVCC and HIP-Clang platforms. The following table summarizes the formats used on each platform: .. list-table:: Module formats :header-rows: 1 * - Format - APIs - NVCC - HIP-CLANG * - Code object - ``hipModuleLoad``, ``hipModuleLoadData`` - ``.cubin`` or PTX text - ``.hsaco`` * - Fat binary - ``hipModuleLoadFatBin`` - ``.fatbin`` - ``.hip_fatbin`` ``hipcc`` uses HIP-Clang or NVCC to compile host code. Both of these compilers can embed code objects into the final executable. These code objects are automatically loaded when the application starts. The ``hipModule`` API can be used to load additional code objects. When used this way, it extends the capability of the automatically loaded code objects. HIP-Clang enables both of these capabilities to be used together. Of course, it is possible to create a program with no kernels and no automatic loading. For ``hipModule`` API reference content, see :ref:`module_management_reference`. Using hipModuleLaunchKernel ^^^^^^^^^^^^^^^^^^^^^^^^^^^ Both CUDA driver and runtime APIs define a function for launching kernels, called ``cuLaunchKernel`` or ``cudaLaunchKernel``. The equivalent API in HIP is :cpp:func:`hipModuleLaunchKernel`. The kernel arguments and the execution configuration (grid dimensions, group dimensions, dynamic shared memory, and stream) are passed as arguments to the launch function. The HIP runtime API additionally supports the triple chevron (``<<< >>>``) syntax for launching kernels, which resembles a special function call and is easier to use than the explicit launch API, especially when handling kernel arguments. .. _context_driver_api: cuCtx and hipCtx ---------------- The CUDA driver API defines "Context" and "Devices" as separate entities. Contexts contain a single device, and a device can theoretically have multiple contexts. Each context contains a set of streams and events specific to the context. The ``cuCtx`` API also provide a mechanism to switch between devices, which enables a single CPU thread to send commands to different GPUs. HIP and recent versions of the CUDA Runtime provide other mechanisms to accomplish this, such as using streams or ``cudaSetDevice``. On the other hand, the CUDA runtime API unifies the Context API with the Device API. This simplifies the APIs and has little loss of functionality because each context can contain a single device, and the benefits of multiple contexts have been replaced with other interfaces. HIP provides a Context API as a thin layer over the existing device functions to facilitate easy porting from existing driver API code. The ``hipCtx`` functions largely provide an alternate syntax for changing the active device. The ``hipCtx`` API can be used to set the current context or to query properties of the device associated with the context. The current context is implicitly used by other APIs, such as ``hipStreamCreate``. .. note:: The ``hipCtx`` API is **deprecated** and its use is discouraged. Most new applications use ``hipSetDevice`` or the ``hipStream`` APIs. For more details on deprecated APIs, see :doc:`../reference/deprecated_api_list`. .. _compilation_platform: Compilation and platforms ========================= HIP projects can target either AMD or NVIDIA platforms. The platform affects which backend-headers are included and which libraries are used for linking. The created binaries are not portable between AMD and NVIDIA platforms, and instead must be separately compiled. ``hipcc`` is a portable compiler driver that calls ``amdclang++`` (on AMD systems) or ``nvcc`` (on NVIDIA systems), passing the necessary options to the target compiler. Tools that call ``hipcc`` must ensure the compiler options are appropriate for the target compiler. ``hipconfig`` is a helpful tool for identifying the current system's platform, compiler and runtime. It can also help set options appropriately. As an example, ``hipconfig`` can provide a path to HIP, in Makefiles: .. code-block:: shell HIP_PATH ?= $(shell hipconfig --path) .. note:: You can use ``amdclang++`` to target NVIDIA systems, but you must manually specify the required compiler options. HIP Headers ----------- The ``hip_runtime.h`` headers define all the necessary types, functions, macros, etc., needed to compile a HIP program, this includes host as well as device code. ``hip_runtime_api.h`` is a subset of ``hip_runtime.h``. CUDA has slightly different contents for these two files. In some cases you might need to convert hipified code to include the richer ``hip_runtime.h`` instead of ``hip_runtime_api.h``. Using a Standard C++ Compiler ----------------------------- A source file that is only calling HIP APIs but neither defines nor launches any kernels can be compiled with a standard C or C++ compiler (GCC or MSVC for example ) even when ``hip_runtime_api.h`` or ``hip_runtime.h`` are included. The HIP include paths and platform macros (``__HIP_PLATFORM_AMD__`` or ``__HIP_PLATFORM_NVIDIA__``) must be passed to the compiler. ``hipconfig`` can help define the necessary options, for example on an AMD platform: .. code-block:: bash hipconfig --cpp_config -D__HIP_PLATFORM_AMD__= -I/opt/rocm/include ``nvcc`` includes some headers by default. ``hipcc`` does not include default headers, and instead you must explicitly include all required files. .. note:: The ``hipify`` tool automatically converts ``cuda_runtime.h`` to ``hip_runtime.h``, and it converts ``cuda_runtime_api.h`` to ``hip_runtime_api.h``, but it may miss nested headers or macros. Compiler defines for HIP and CUDA --------------------------------- C++-macros can be used to write code that is specific to a platform. This section lists macros defined by compilers and the HIP/CUDA APIs, and the compiler/platform combinations that define them. The following table lists the macros that can be used when compiling HIP. Most of these macros are not directly defined by the compilers, but in ``hip_common.h``, which is included by ``hip_runtime.h``. .. list-table:: HIP-related defines :header-rows: 1 * - Macro - ``amdclang++`` - ``nvcc`` when used as backend for ``hipcc`` - Other (GCC, MSVC, Clang, etc.) * - ``__HIP_PLATFORM_AMD__`` - Defined (see :ref:`identifying_compiler_target`) - Undefined - Undefined, needs to be set explicitly * - ``__HIP_PLATFORM_NVIDIA__`` - Undefined - Defined (see :ref:`identifying_compiler_target`) - Undefined, needs to be set explicitly * - ``__HIPCC__`` - Defined when compiling ``.hip`` files or specifying ``-x hip`` - Defined when compiling ``.hip`` files or specifying ``-x hip`` - Undefined * - ``__HIP_DEVICE_COMPILE__`` - 1 if compiling for device undefined if compiling for host - 1 if compiling for device undefined if compiling for host - Undefined * - ``__HIP_ARCH___`` - 0 or 1 depending on feature support of targeted hardware (see :ref:`identifying_device_architecture_features`) - 0 or 1 depending on feature support of targeted hardware - 0 * - ``__HIP__`` - Defined when compiling ``.hip`` files or specifying ``-x hip`` - Undefined - Undefined The following table lists macros related to ``nvcc`` and CUDA as HIP backend. .. list-table:: NVCC-related defines :header-rows: 1 * - Macro - ``amdclang++`` - ``nvcc`` when used as backend for ``hipcc`` - Other (GCC, MSVC, Clang, etc.) * - ``__CUDACC__`` - Undefined - Defined - Undefined (Clang defines this when explicitly compiling CUDA code) * - ``__NVCC__`` - Undefined - Defined - Undefined * - ``__CUDA_ARCH__`` [#cuda_arch]_ - Undefined - Defined in device code Integer representing compute capability Must not be used in host code - Undefined .. [#cuda_arch] the use of ``__CUDA_ARCH__`` to check for hardware features is discouraged, as this is not portable. Use the ``__HIP_ARCH_HAS_`` macros instead. .. _identifying_compiler_target: Identifying the compilation target platform ------------------------------------------- With HIP's portability, you might need to provide platform-specific code, or enable platform-specific performance improvements. For this, the ``__HIP_PLATFORM_AMD__`` and ``__HIP_PLATFORM_NVIDIA__`` macros can be used, e.g.: .. code-block:: cpp #ifdef __HIP_PLATFORM_AMD__ // This code path is compiled when amdclang++ is used for compilation #endif .. code-block:: cpp #ifdef __HIP_PLATFORM_NVIDIA__ // This code path is compiled when nvcc is used for compilation // Could be compiling with CUDA language extensions enabled (for example, a ".cu file) // Could be in pass-through mode to an underlying host compiler (for example, a .cpp file) #endif When using ``hipcc``, the environment variable ``HIP_PLATFORM`` specifies the runtime to use. When an AMD graphics driver and an AMD GPU is detected, ``HIP_PLATFORM`` is set to ``amd``. If both runtimes are installed, and a specific one should be used, or ``hipcc`` can't detect the runtime, the environment variable has to be set manually. To explicitly use the CUDA compilation path, use: .. code-block:: bash export HIP_PLATFORM=nvidia hipcc main.cpp Identifying host or device compilation pass ------------------------------------------- ``amdclang++`` makes multiple passes over the code: one pass for the host code, and for the device code one pass for each GPU architecture to be compiled for. ``nvcc`` only makes two passes over the code: one for the host code and one for the device code. The ``__HIP_DEVICE_COMPILE__`` macro is defined when the compiler is compiling for the device. This macro is a portable check that can replace the ``__CUDA_ARCH__`` macro. .. code-block:: cpp #include "hip/hip_runtime.h" #include __host__ __device__ void call_func(){ #ifdef __HIP_DEVICE_COMPILE__ printf("device\n"); #else std::cout << "host" << std::endl; #endif } __global__ void test_kernel(){ call_func(); } int main(int argc, char** argv) { test_kernel<<<1, 1, 0, 0>>>(); call_func(); } HIP-Clang implementation notes ============================== HIP-Clang links device code from different translation units together. For each device target, it generates a code object. ``clang-offload-bundler`` bundles code objects for different device targets into one fat binary, which is embedded as the global symbol ``__hip_fatbin`` in the ``.hip_fatbin`` section of the ELF file of the executable or shared object. Initialization and termination functions ---------------------------------------- HIP-Clang generates initialization and termination functions for each translation unit for host code compilation. The initialization functions call ``__hipRegisterFatBinary`` to register the fat binary embedded in the ELF file. They also call ``__hipRegisterFunction`` and ``__hipRegisterVar`` to register kernel functions and device-side global variables. The termination functions call ``__hipUnregisterFatBinary``. HIP-Clang emits a global variable ``__hip_gpubin_handle`` of type ``void**`` with ``linkonce`` linkage and an initial value of 0 for each host translation unit. Each initialization function checks ``__hip_gpubin_handle`` and registers the fat binary only if ``__hip_gpubin_handle`` is 0. It saves the return value of ``__hip_gpubin_handle`` to ``__hip_gpubin_handle``. This ensures that the fat binary is registered once. A similar check is performed in the termination functions. Kernel launching ---------------- HIP-Clang supports kernel launching using either the triple chevron (``<<<>>>``) syntax, :cpp:func:`hipLaunchKernel`, or :cpp:func:`hipLaunchKernelGGL`. The last option is a macro that expands to the ``<<<>>>`` syntax by default. It can also be turned into a template by defining ``HIP_TEMPLATE_KERNEL_LAUNCH``. When the executable or shared library is loaded by the dynamic linker, the initialization functions are called. In the initialization functions, the code objects containing all kernels are loaded when ``__hipRegisterFatBinary`` is called. When ``__hipRegisterFunction`` is called, the stub functions are associated with the corresponding kernels in the code objects. HIP-Clang implements two sets of APIs for launching kernels. By default, when HIP-Clang encounters the ``<<<>>>`` statement in the host code, it first calls :cpp:func:`hipConfigureCall` to set up the threads and grids. It then calls the stub function with the given arguments. The stub function calls :cpp:func:`hipSetupArgument` for each kernel argument, then calls :cpp:func:`hipLaunchByPtr` with a function pointer to the stub function. In ``hipLaunchByPtr``, the actual kernel associated with the stub function is launched. NVCC implementation notes ========================= CUDA applications can mix CUDA code with HIP code (see the example below). The table shows the equivalent CUDA and HIP types required to implement this interaction. .. list-table:: Equivalence table between HIP and CUDA types :header-rows: 1 * - HIP type - CU Driver type - CUDA Runtime type * - :cpp:type:`hipModule_t` - ``CUmodule`` - * - :cpp:type:`hipFunction_t` - ``CUfunction`` - * - :cpp:type:`hipCtx_t` - ``CUcontext`` - * - :cpp:type:`hipDevice_t` - ``CUdevice`` - * - :cpp:type:`hipStream_t` - ``CUstream`` - ``cudaStream_t`` * - :cpp:type:`hipEvent_t` - ``CUevent`` - ``cudaEvent_t`` * - :cpp:type:`hipArray_t` - ``CUarray`` - ``cudaArray`` Compilation options ------------------- The :cpp:type:`hipModule_t` interface does not support the ``cuModuleLoadDataEx`` function, which is used to control PTX compilation options. HIP-Clang does not use PTX, so it does not support these compilation options. In fact, HIP-Clang code objects contain fully compiled code for a device-specific instruction set and don't require additional compilation as a part of the load step. The corresponding HIP function :cpp:func:`hipModuleLoadDataEx` behaves like :cpp:func:`hipModuleLoadData` on the HIP-Clang path (where compilation options are not used) and like ``cuModuleLoadDataEx`` on the NVCC path. For example: .. tab-set:: .. tab-item:: HIP .. code-block:: cpp hipModule_t module; void *imagePtr = ...; // Somehow populate data pointer with code object const int numOptions = 1; hipJitOption options[numOptions]; void *optionValues[numOptions]; options[0] = hipJitOptionMaxRegisters; unsigned maxRegs = 15; optionValues[0] = (void *)(&maxRegs); // hipModuleLoadData(module, imagePtr) will be called on HIP-Clang path, JIT // options will not be used, and cuModuleLoadDataEx(module, imagePtr, // numOptions, options, optionValues) will be called on NVCC path hipModuleLoadDataEx(module, imagePtr, numOptions, options, optionValues); hipFunction_t k; hipModuleGetFunction(&k, module, "myKernel"); .. tab-item:: CUDA .. code-block:: cpp CUmodule module; void *imagePtr = ...; // Somehow populate data pointer with code object const int numOptions = 1; CUJit_option options[numOptions]; void *optionValues[numOptions]; options[0] = CU_JIT_MAX_REGISTERS; unsigned maxRegs = 15; optionValues[0] = (void *)(&maxRegs); cuModuleLoadDataEx(module, imagePtr, numOptions, options, optionValues); CUfunction k; cuModuleGetFunction(&k, module, "myKernel"); The sample below shows how to use :cpp:func:``hipModuleGetFunction``. .. code-block:: cpp #include #include #include int main() { size_t elements = 64*1024; size_t size_bytes = elements * sizeof(float); std::vector A(elements), B(elements); // On NVIDIA platforms the driver runtime needs to be initiated #ifdef __HIP_PLATFORM_NVIDIA__ hipInit(0); hipDevice_t device; hipCtx_t context; HIPCHECK(hipDeviceGet(&device, 0)); HIPCHECK(hipCtxCreate(&context, 0, device)); #endif // Allocate device memory hipDeviceptr_t d_A, d_B; HIPCHECK(hipMalloc(&d_A, size_bytes)); HIPCHECK(hipMalloc(&d_B, size_bytes)); // Copy data to device HIPCHECK(hipMemcpyHtoD(d_A, A.data(), size_bytes)); HIPCHECK(hipMemcpyHtoD(d_B, B.data(), size_bytes)); // Load module hipModule_t Module; // For AMD the module file has to contain architecture specific object codee // For NVIDIA the module file has to contain PTX, found in e.g. "vcpy_isa.ptx" HIPCHECK(hipModuleLoad(&Module, "vcpy_isa.co")); // Get kernel function from the module via its name hipFunction_t Function; HIPCHECK(hipModuleGetFunction(&Function, Module, "hello_world")); // Create buffer for kernel arguments std::vector argBuffer{&d_A, &d_B}; size_t arg_size_bytes = argBuffer.size() * sizeof(void*); // Create configuration passed to the kernel as arguments void* config[] = {HIP_LAUNCH_PARAM_BUFFER_POINTER, argBuffer.data(), HIP_LAUNCH_PARAM_BUFFER_SIZE, &arg_size_bytes, HIP_LAUNCH_PARAM_END}; int threads_per_block = 128; int blocks = (elements + threads_per_block - 1) / threads_per_block; // Actually launch kernel HIPCHECK(hipModuleLaunchKernel(Function, blocks, 1, 1, threads_per_block, 1, 1, 0, 0, NULL, config)); HIPCHECK(hipMemcpyDtoH(A.data(), d_A, elements)); HIPCHECK(hipMemcpyDtoH(B.data(), d_B, elements)); #ifdef __HIP_PLATFORM_NVIDIA__ HIPCHECK(hipCtxDetach(context)); #endif HIPCHECK(hipFree(d_A)); HIPCHECK(hipFree(d_B)); return 0; } .. _identifying_device_architecture_features: Identifying device architecture and features ============================================ GPUs of different generations and architectures do not provide the same level of :doc:`hardware feature support <../reference/hardware_features>`. To guard device code that uses architecture-dependent features, the ``__HIP_ARCH___`` C++-macros can be used, as described below. Device code feature identification ---------------------------------- Some CUDA code tests ``__CUDA_ARCH__`` for a specific value to determine whether the GPU supports a certain architectural feature, depending on its compute capability. This requires knowledge about what ``__CUDA_ARCH__`` supports what feature set. HIP simplifies this, by replacing these macros with feature-specific macros, not architecture specific. For instance, .. code-block:: cpp //#if __CUDA_ARCH__ >= 130 // does not properly specify what feature is required, not portable #if __HIP_ARCH_HAS_DOUBLES__ == 1 // explicitly specifies what feature is required, portable between AMD and NVIDIA GPUs // device code #endif For host code, the ``__HIP_ARCH___`` defines are set to 0, if ``hip_runtime.h`` is included, and undefined otherwise. It should not be relied upon in host code. Host code feature identification -------------------------------- The host code must not rely on the ``__HIP_ARCH___`` macros, because the GPUs available to a system are not known during compile time, and their architectural features differ. Alternatively, the host code can query architecture feature flags during runtime by using :cpp:func:`hipGetDeviceProperties` or :cpp:func:`hipDeviceGetAttribute`. .. code-block:: cpp #include #include #include #define HIP_CHECK(expression) { \ const hipError_t err = expression; \ if (err != hipSuccess){ \ std::cout << "HIP Error: " << hipGetErrorString(err)) \ << " at line " << __LINE__ << std::endl; \ std::exit(EXIT_FAILURE); \ } \ } int main(){ int deviceCount; HIP_CHECK(hipGetDeviceCount(&deviceCount)); int device = 0; // Query first available GPU. Can be replaced with any // integer up to, not including, deviceCount hipDeviceProp_t deviceProp; HIP_CHECK(hipGetDeviceProperties(&deviceProp, device)); std::cout << "The queried device "; if (deviceProp.arch.hasSharedInt32Atomics) // portable HIP feature query std::cout << "supports"; else std::cout << "does not support"; std::cout << " shared int32 atomic operations" << std::endl; } Feature macros and properties ----------------------------- The following table lists the feature macros that HIP supports, alongside corresponding device properties that can be queried from the host code. .. list-table:: :header-rows: 1 * - Macro (for device code) - Device property (for host runtime query) - Comment * - ``__HIP_ARCH_HAS_GLOBAL_INT32_ATOMICS__`` - ``hasGlobalInt32Atomics`` - 32-bit integer atomics for global memory * - ``__HIP_ARCH_HAS_GLOBAL_FLOAT_ATOMIC_EXCH__`` - ``hasGlobalFloatAtomicExch`` - 32-bit float atomic exchange for global memory * - ``__HIP_ARCH_HAS_SHARED_INT32_ATOMICS__`` - ``hasSharedInt32Atomics`` - 32-bit integer atomics for shared memory * - ``__HIP_ARCH_HAS_SHARED_FLOAT_ATOMIC_EXCH__`` - ``hasSharedFloatAtomicExch`` - 32-bit float atomic exchange for shared memory * - ``__HIP_ARCH_HAS_FLOAT_ATOMIC_ADD__`` - ``hasFloatAtomicAdd`` - 32-bit float atomic add in global and shared memory * - ``__HIP_ARCH_HAS_GLOBAL_INT64_ATOMICS__`` - ``hasGlobalInt64Atomics`` - 64-bit integer atomics for global memory * - ``__HIP_ARCH_HAS_SHARED_INT64_ATOMICS__`` - ``hasSharedInt64Atomics`` - 64-bit integer atomics for shared memory * - ``__HIP_ARCH_HAS_DOUBLES__`` - ``hasDoubles`` - Double-precision floating-point operations * - ``__HIP_ARCH_HAS_WARP_VOTE__`` - ``hasWarpVote`` - Warp vote instructions (``any``, ``all``) * - ``__HIP_ARCH_HAS_WARP_BALLOT__`` - ``hasWarpBallot`` - Warp ballot instructions * - ``__HIP_ARCH_HAS_WARP_SHUFFLE__`` - ``hasWarpShuffle`` - Warp shuffle operations (``shfl_*``) * - ``__HIP_ARCH_HAS_WARP_FUNNEL_SHIFT__`` - ``hasFunnelShift`` - Funnel shift two input words into one * - ``__HIP_ARCH_HAS_THREAD_FENCE_SYSTEM__`` - ``hasThreadFenceSystem`` - :cpp:func:`threadfence_system` * - ``__HIP_ARCH_HAS_SYNC_THREAD_EXT__`` - ``hasSyncThreadsExt`` - :cpp:func:`syncthreads_count`, :cpp:func:`syncthreads_and`, :cpp:func:`syncthreads_or` * - ``__HIP_ARCH_HAS_SURFACE_FUNCS__`` - ``hasSurfaceFuncs`` - Supports :ref:`surface functions `. * - ``__HIP_ARCH_HAS_3DGRID__`` - ``has3dGrid`` - Grids and groups are 3D * - ``__HIP_ARCH_HAS_DYNAMIC_PARALLEL__`` - ``hasDynamicParallelism`` - Ability to launch a kernel from within a kernel warpSize ======== Code should not assume a warp size of 32 or 64, as that is not portable between platforms and architectures. The ``warpSize`` built-in should be used in device code, while the host can query it during runtime via the device properties. See the :ref:`HIP language extension for warpSize ` for information on how to write portable warpSize-aware code. Lane masks bit-shift ==================== A thread in a warp is also called a lane, and a lane mask is a bitmask where each bit corresponds to a thread in a warp. A bit is 1 if the thread is active, 0 if it's inactive. Bit-shift operations are typically used to create lane masks and on AMD GPUs the ``warpSize`` can differ between different architectures, that's why it's essential to use correct bitmask type, when porting code. Example: .. code-block:: cpp // Get the thread's position in the warp unsigned int laneId = threadIdx.x % warpSize; // Use lane ID for bit-shift val & ((1 << (threadIdx.x % warpSize) )-1 ); // Shift 32 bit integer with val variable WarpReduce::sum( (val < warpSize) ? (1 << val) : 0); Lane masks are 32-bit integer types as this is the integer precision that C assigns to such constants by default. GCN/CDNA architectures have a warp size of 64, :code:`threadIdx.x % warpSize` and :code:`val` in the example may obtain values greater than 31. Consequently, shifting by such values would clear the 32-bit register to which the shift operation is applied. For AMD architectures, a straightforward fix could look as follows: .. code-block:: cpp // Get the thread's position in the warp unsigned int laneId = threadIdx.x % warpSize; // Use lane ID for bit-shift val & ((1ull << (threadIdx.x % warpSize) )-1 ); // Shift 64 bit integer with val variable WarpReduce::sum( (val < warpSize) ? (1ull << val) : 0); For portability reasons, it is better to introduce appropriately typed placeholders as shown below: .. code-block:: cpp #if defined(__GFX8__) || defined(__GFX9__) typedef uint64_t lane_mask_t; #else typedef uint32_t lane_mask_t; #endif The use of :code:`lane_mask_t` with the previous example: .. code-block:: cpp // Get the thread's position in the warp unsigned int laneId = threadIdx.x % warpSize; // Use lane ID for bit-shift val & ((lane_mask_t{1} << (threadIdx.x % warpSize) )-1 ); // Shift 32 or 64 bit integer with val variable WarpReduce::sum( (val < warpSize) ? (lane_mask_t{1} << val) : 0); Porting from CUDA __launch_bounds__ =================================== CUDA defines a ``__launch_bounds__`` qualifier which works similarly to the HIP implementation, however, it uses different parameters: .. code-block:: cpp __launch_bounds__(MAX_THREADS_PER_BLOCK, MIN_BLOCKS_PER_MULTIPROCESSOR) ``MAX_THREADS_PER_BLOCK`` is the same in CUDA and in HIP. However, ``MIN_BLOCKS_PER_MULTIPROCESSOR`` in CUDA must be converted to ``MIN_WARPS_PER_EXECUTION_UNIT`` in HIP, which uses warps and execution units rather than blocks and multiprocessors. This conversion can be done manually with the equation considering the GPU's configuration mode. * In Compute Unit (CU) mode, typical of CDNA: .. code-block:: cpp MIN_WARPS_PER_EXECUTION_UNIT = (MIN_BLOCKS_PER_MULTIPROCESSOR * MAX_THREADS_PER_BLOCK) / (warpSize * 2) * In Workgroup Processor (WGP) mode, a feature of RDNA: .. code-block:: cpp MIN_WARPS_PER_EXECUTION_UNIT = (MIN_BLOCKS_PER_MULTIPROCESSOR * MAX_THREADS_PER_BLOCK) / (warpSize * 4) Directly controlling the warps per execution unit makes it easier to reason about the occupancy, unlike with blocks, where the occupancy depends on the block size. The use of execution units rather than multiprocessors also provides support for architectures with multiple execution units per multiprocessor. For example, the AMD GCN architecture has 4 execution units per multiprocessor. maxregcount ----------- The ``nvcc`` compiler will predict the number of registers per thread based on the launch bounds calculation. ``--maxregcount X`` can be used to override the compiler's decision by enforcing a hard number of registers (``X``) that the compiler must not exceed. If the compiler is unable to meet this requirement, it will place additional "registers" into memory instead of using hardware registers. Unlike ``nvcc``, ``amdclang++`` does not support the ``--maxregcount`` option. You are encouraged to use the ``__launch_bounds__`` directive since the parameters are more intuitive and portable than micro-architecture details like registers. The directive allows per-kernel control. Driver entry point access ========================= The HIP runtime provides support for CUDA driver entry point access when using CUDA 12.0 or later. This feature lets developers interact directly with the CUDA driver API, providing more control over GPU operations. Driver entry point access provides several features: * Retrieving the address of a runtime function * Requesting the default stream version on a per-thread basis * Accessing HIP features on older toolkits with a newer driver For more information on driver entry point access, see :cpp:func:`hipGetProcAddress`. Address retrieval ----------------- The :cpp:func:`hipGetProcAddress` function can be used to obtain the address of a runtime function. This is demonstrated in the following example: .. code-block:: cpp #include #include #include typedef hipError_t (*hipInit_t)(unsigned int); int main() { // Initialize the HIP runtime hipError_t res = hipInit(0); if (res != hipSuccess) { std::cerr << "Failed to initialize HIP runtime." << std::endl; return 1; } // Get the address of the hipInit function hipInit_t hipInitFunc; int hipVersion = HIP_VERSION; // Use the HIP version defined in hip_runtime_api.h uint64_t flags = 0; // No special flags hipDriverProcAddressQueryResult symbolStatus; res = hipGetProcAddress("hipInit", (void**)&hipInitFunc, hipVersion, flags, &symbolStatus); if (res != hipSuccess) { std::cerr << "Failed to get address of hipInit()." << std::endl; return 1; } // Call the hipInit function using the obtained address res = hipInitFunc(0); if (res == hipSuccess) { std::cout << "HIP runtime initialized successfully using hipGetProcAddress()." << std::endl; } else { std::cerr << "Failed to initialize HIP runtime using hipGetProcAddress()." << std::endl; } return 0; } Per-thread default stream version request ----------------------------------------- HIP offers functionality similar to CUDA for managing streams on a per-thread basis. By using ``hipStreamPerThread``, each thread can independently manage its default stream, simplifying operations. The following example demonstrates how this feature enhances performance by reducing contention and improving efficiency. .. code-block:: cpp #include #include int main() { // Initialize the HIP runtime hipError_t res = hipInit(0); if (res != hipSuccess) { std::cerr << "Failed to initialize HIP runtime." << std::endl; return 1; } // Get the per-thread default stream hipStream_t stream = hipStreamPerThread; // Use the stream for some operation // For example, allocate memory on the device void* d_ptr; size_t size = 1024; res = hipMalloc(&d_ptr, size); if (res != hipSuccess) { std::cerr << "Failed to allocate memory." << std::endl; return 1; } // Perform some operation using the stream // For example, set memory on the device res = hipMemsetAsync(d_ptr, 0, size, stream); if (res != hipSuccess) { std::cerr << "Failed to set memory." << std::endl; return 1; } // Synchronize the stream res = hipStreamSynchronize(stream); if (res != hipSuccess) { std::cerr << "Failed to synchronize stream." << std::endl; return 1; } std::cout << "Operation completed successfully using per-thread default stream." << std::endl; // Free the allocated memory hipFree(d_ptr); return 0; } Accessing HIP features with a newer driver ------------------------------------------ HIP is forward compatible, allowing newer features to be utilized with older toolkits, provided a compatible driver is present. Feature support can be verified through runtime API functions and version checks. This approach ensures that applications can benefit from new features and improvements in the HIP runtime without requiring recompilation with a newer toolkit. The function :cpp:func:`hipGetProcAddress` enables dynamic querying and the use of newer functions offered by the HIP runtime, even if the application was built with an older toolkit. .. note:: :cpp:func:``hipGetProcAddress`` and its CUDA counterpart ``cuGetProcAddress`` are limited to HIP/CUDA driver API function calls. For HIP/CUDA runtime API calls,the corresponding function is :cpp:func:``hipGetDriverEntryPoint`` / ``cudaGetDriverEntryPoint``. An example is provided for a hypothetical ``foo()`` function. .. code-block:: cpp // Get the address of the foo function foo_t fooFunc; int hipVersion = 60300000; // HIP version number (e.g. 6.3.0) uint64_t flags = 0; // No special flags hipDriverProcAddressQueryResult symbolStatus; res = hipGetProcAddress("foo", (void**)&fooFunc, hipVersion, flags, &symbolStatus); The HIP version number is defined as an integer: .. code-block:: cpp HIP_VERSION=HIP_VERSION_MAJOR * 10000000 + HIP_VERSION_MINOR * 100000 + HIP_VERSION_PATCH CU_POINTER_ATTRIBUTE_MEMORY_TYPE ================================ To return the pointer's memory type in HIP, developers should use :cpp:func:`hipPointerGetAttributes`. The first parameter of the function is `hipPointerAttribute_t`. Its ``type`` member variable indicates whether the memory pointed to is allocated on the device or the host. For example: .. code-block:: cpp double * ptr; hipMalloc(&ptr, sizeof(double)); hipPointerAttribute_t attr; hipPointerGetAttributes(&attr, ptr); /*attr.type is hipMemoryTypeDevice*/ if(attr.type == hipMemoryTypeDevice) std::cout << "ptr is of type hipMemoryTypeDevice" << std::endl; double* ptrHost; hipHostMalloc(&ptrHost, sizeof(double)); hipPointerAttribute_t attr; hipPointerGetAttributes(&attr, ptrHost); /*attr.type is hipMemoryTypeHost*/ if(attr.type == hipMemorTypeHost) std::cout << "ptrHost is of type hipMemoryTypeHost" << std::endl; Note that ``hipMemoryType`` enum values are different from the ``cudaMemoryType`` enum values. For example, on AMD platform, ``hipMemoryType`` is defined in ``hip_runtime_api.h``: .. code-block:: cpp typedef enum hipMemoryType { hipMemoryTypeHost = 0, ///< Memory is physically located on host hipMemoryTypeDevice = 1, ///< Memory is physically located on device. (see deviceId for specific device) hipMemoryTypeArray = 2, ///< Array memory, physically located on device. (see deviceId for specific device) hipMemoryTypeUnified = 3, ///< Not used currently hipMemoryTypeManaged = 4 ///< Managed memory, automaticallly managed by the unified memory system } hipMemoryType; In the CUDA toolkit, the ``cudaMemoryType`` is defined as following: .. code-block:: cpp enum cudaMemoryType { cudaMemoryTypeUnregistered = 0, // Unregistered memory. cudaMemoryTypeHost = 1, // Host memory. cudaMemoryTypeDevice = 2, // Device memory. cudaMemoryTypeManaged = 3, // Managed memory } .. note:: ``cudaMemoryTypeUnregistered`` is currently not supported as ``hipMemoryType`` enum, due to HIP functionality backward compatibility. The memory type translation for ``hipPointerGetAttributes`` needs to be handled properly on NVIDIA platform to return the correct memory type in CUDA, which is done in the file ``nvidia_hip_runtime_api.h``. In applications that use HIP memory type APIs, you should use ``#ifdef`` to assign the correct enum values depending on NVIDIA or AMD platform.