/****************************************************************************** Copyright (c) 2018 Advanced Micro Devices, Inc. All rights reserved. Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *******************************************************************************/ /** * SimpleConvolution is where each pixel of the output image * is the weighted sum of the neighborhood pixels of the input image * The neighborhood is defined by the dimensions of the mask and * weight of each neighbor is defined by the mask itself. * @param output Output matrix after performing convolution * @param input Input matrix on which convolution is to be performed * @param mask mask matrix using which convolution was to be performed * @param inputDimensions dimensions of the input matrix * @param maskDimensions dimensions of the mask matrix */ __kernel void SimpleConvolution(__global uint * output, __global uint * input, __global float * mask, const uint2 inputDimensions, const uint2 maskDimensions) { uint tid = get_global_id(0); uint width = inputDimensions.x; uint height = inputDimensions.y; uint x = tid%width; uint y = tid/width; uint maskWidth = maskDimensions.x; uint maskHeight = maskDimensions.y; uint vstep = (maskWidth -1)/2; uint hstep = (maskHeight -1)/2; // find the left, right, top and bottom indices such that // the indices do not go beyond image boundaires uint left = (x < vstep) ? 0 : (x - vstep); uint right = ((x + vstep) >= width) ? width - 1 : (x + vstep); uint top = (y < hstep) ? 0 : (y - hstep); uint bottom = ((y + hstep) >= height)? height - 1: (y + hstep); // initializing wighted sum value float sumFX = 0; for(uint i = left; i <= right; ++i) { for(uint j = top; j <= bottom; ++j) { // performing wighted sum within the mask boundaries uint maskIndex = (j - (y - hstep)) * maskWidth + (i - (x - vstep)); uint index = j * width + i; sumFX += ((float)input[index] * mask[maskIndex]); } } // To round to the nearest integer sumFX += 0.5f; output[tid] = (uint)sumFX; }