#include "os_if.h" #include "osws_if.h" #include "atidefines.h" #include "atitypes.h" #include "scl_types.h" #include "SCInterface.h" // // This file represents the entry points that are stubbed out to satisfy the // linker, but aren't used in the runtime of GSL operations. // enum fsComponentType { FS_BYTE, FS_UNSIGNED_BYTE, FS_SHORT, FS_UNSIGNED_SHORT, FS_INT, FS_UNSIGNED_INT, FS_FLOAT, FS_FLOAT16, }; enum fsInstrSet { FS_INSTR_KHAN, ///< Generate Khan based instruction set FS_INSTR_PELE ///< Generate Pele based instruction set }; enum fsUsage { FS_USAGE_HW, ///< An actual hardware stream FS_USAGE_SW ///< A place holder stream (to support SW path) }; struct fsInstr { fsUsage usage; ///< How the stream is going to be used (place holder or actual hardware stream) uint32 components; ///< Number of components to the input vector fsComponentType type; ///< Type of each component bool32 normalize; ///< Should the components be normalized to the -1..1 range uint32 stride; ///< Stride between vectors uint32 ivmOffset; ///< location in input vector memory }; sclHandle CONV sclInit(const sclShaderConstantAddress* shaderStateConstTable, const sclProfile& profile, const sclLimits& fpLimits, const sclLimits& vpLimits) { return 0; } void CONV sclDestroy(sclHandle hSCL) { } sclProgram* CONV sclCompile(sclHandle hSCL, const sclInputShader& shader, const sclCompilerParams& params, const sclLimits& limits) { return 0; } sclProgramPair* CONV sclLink(sclHandle hSCL, const sclInputMultShaderPair *shader, const sclCompilerParams& params, const sclLimits& fpLimits, const sclLimits& vpLimits) { return 0; } void CONV sclFreeProgram(sclHandle hSCL, sclProgram* program) { } sclShaderReplaceHandle CONV sclRegisterShaderString(sclHandle hSCL, const sclInputShader& src, const sclInputShader& dst) { return 0; } void CONV sclUnregisterShaderString(sclHandle hSCL, sclShaderReplaceHandle hReplacement) { } bool32 CONV fsCompile(fsInstrSet instrSet, uint32 instrCount, const fsInstr* instr, void*& binary, uint32& length, bool32 dumpShader, bool32 doCacheOpt, const sclCompilerParamTessellation& tessParams) { return ATIGL_TRUE; } void CONV fsFreeBinary(void* binary) { } void CONV oswsInit(HOSInstance hOSInst) { // // do nothing... // } void CONV oswsExit() { // // do nothing... // }