#include "platform/context.hpp" #include "device/device.hpp" #include "platform/runtime.hpp" #include "platform/agent.hpp" #ifdef _WIN32 #include #include "CL/cl_d3d10.h" #include "CL/cl_d3d11.h" #endif // _WIN32 #include #include #include "CL/cl_gl.h" #include "paldevice.hpp" //#include "cwddeci.h" #include #include "GL/glATIInternal.h" #ifdef ATI_OS_LINUX #include #include #include "GL/glx.h" #include "GL/glxext.h" #include "GL/glXATIPrivate.h" #else #include "GL/wglATIPrivate.h" #endif #ifdef ATI_OS_LINUX typedef void* (*PFNGlxGetProcAddress)(const GLubyte* procName); static PFNGlxGetProcAddress pfnGlxGetProcAddress = NULL; static PFNGLXBEGINCLINTEROPAMD glXBeginCLInteropAMD = NULL; static PFNGLXENDCLINTEROPAMD glXEndCLInteropAMD = NULL; static PFNGLXRESOURCEATTACHAMD glXResourceAttachAMD = NULL; static PFNGLXRESOURCEDETACHAMD glxResourceAcquireAMD = NULL; static PFNGLXRESOURCEDETACHAMD glxResourceReleaseAMD = NULL; static PFNGLXRESOURCEDETACHAMD glXResourceDetachAMD = NULL; static PFNGLXGETCONTEXTMVPUINFOAMD glXGetContextMVPUInfoAMD = NULL; #else static PFNWGLBEGINCLINTEROPAMD wglBeginCLInteropAMD = NULL; static PFNWGLENDCLINTEROPAMD wglEndCLInteropAMD = NULL; static PFNWGLRESOURCEATTACHAMD wglResourceAttachAMD = NULL; static PFNWGLRESOURCEDETACHAMD wglResourceAcquireAMD = NULL; static PFNWGLRESOURCEDETACHAMD wglResourceReleaseAMD = NULL; static PFNWGLRESOURCEDETACHAMD wglResourceDetachAMD = NULL; static PFNWGLGETCONTEXTGPUINFOAMD wglGetContextGPUInfoAMD = NULL; #endif namespace pal { bool Device::initGLInteropPrivateExt(void* GLplatformContext, void* GLdeviceContext) const { #ifdef ATI_OS_LINUX GLXContext ctx = (GLXContext)GLplatformContext; void* pModule = dlopen("libGL.so.1", RTLD_NOW); if (NULL == pModule) { return false; } pfnGlxGetProcAddress = (PFNGlxGetProcAddress)dlsym(pModule, "glXGetProcAddress"); if (NULL == pfnGlxGetProcAddress) { return false; } if (!glXBeginCLInteropAMD || !glXEndCLInteropAMD || !glXResourceAttachAMD || !glXResourceDetachAMD || !glXGetContextMVPUInfoAMD) { glXBeginCLInteropAMD = (PFNGLXBEGINCLINTEROPAMD)pfnGlxGetProcAddress( (const GLubyte*)"glXBeginCLInteroperabilityAMD"); glXEndCLInteropAMD = (PFNGLXENDCLINTEROPAMD)pfnGlxGetProcAddress((const GLubyte*)"glXEndCLInteroperabilityAMD"); glXResourceAttachAMD = (PFNGLXRESOURCEATTACHAMD)pfnGlxGetProcAddress((const GLubyte*)"glXResourceAttachAMD"); glxResourceAcquireAMD = (PFNGLXRESOURCEDETACHAMD)pfnGlxGetProcAddress((const GLubyte*)"glXResourceAcquireAMD"); glxResourceReleaseAMD = (PFNGLXRESOURCEDETACHAMD)pfnGlxGetProcAddress((const GLubyte*)"glXResourceReleaseAMD"); glXResourceDetachAMD = (PFNGLXRESOURCEDETACHAMD)pfnGlxGetProcAddress((const GLubyte*)"glXResourceDetachAMD"); glXGetContextMVPUInfoAMD = (PFNGLXGETCONTEXTMVPUINFOAMD)pfnGlxGetProcAddress( (const GLubyte*)"glXGetContextMVPUInfoAMD"); } if (!glXBeginCLInteropAMD || !glXEndCLInteropAMD || !glXResourceAttachAMD || !glXResourceDetachAMD) { return false; } #else if (!wglBeginCLInteropAMD || !wglEndCLInteropAMD || !wglResourceAttachAMD || !wglResourceDetachAMD || !wglGetContextGPUInfoAMD) { HGLRC fakeRC = NULL; if (!wglGetCurrentContext()) { fakeRC = wglCreateContext((HDC)GLdeviceContext); wglMakeCurrent((HDC)GLdeviceContext, fakeRC); } wglBeginCLInteropAMD = (PFNWGLBEGINCLINTEROPAMD)wglGetProcAddress("wglBeginCLInteroperabilityAMD"); wglEndCLInteropAMD = (PFNWGLENDCLINTEROPAMD)wglGetProcAddress("wglEndCLInteroperabilityAMD"); wglResourceAttachAMD = (PFNWGLRESOURCEATTACHAMD)wglGetProcAddress("wglResourceAttachAMD"); wglResourceAcquireAMD = (PFNWGLRESOURCEDETACHAMD)wglGetProcAddress("wglResourceAcquireAMD"); wglResourceReleaseAMD = (PFNWGLRESOURCEDETACHAMD)wglGetProcAddress("wglResourceReleaseAMD"); wglResourceDetachAMD = (PFNWGLRESOURCEDETACHAMD)wglGetProcAddress("wglResourceDetachAMD"); wglGetContextGPUInfoAMD = (PFNWGLGETCONTEXTGPUINFOAMD)wglGetProcAddress("wglGetContextGPUInfoAMD"); if (fakeRC) { wglMakeCurrent(NULL, NULL); wglDeleteContext(fakeRC); } } if (!wglBeginCLInteropAMD || !wglEndCLInteropAMD || !wglResourceAttachAMD || !wglResourceDetachAMD || !wglGetContextGPUInfoAMD) { return false; } #endif return true; } bool Device::glCanInterop(void* GLplatformContext, void* GLdeviceContext) const { bool canInteroperate = false; #ifdef ATI_OS_WIN LUID glAdapterLuid = {0, 0}; UINT glChainBitMask = 0; HGLRC hRC = (HGLRC)GLplatformContext; // get GL context's LUID and chainBitMask from UGL if (wglGetContextGPUInfoAMD(hRC, &glAdapterLuid, &glChainBitMask)) { // match the adapter canInteroperate = (properties().osProperties.luidHighPart == glAdapterLuid.HighPart) && (properties().osProperties.luidLowPart == glAdapterLuid.LowPart) && ((1 << properties().gpuIndex) == glChainBitMask); } #else canInteroperate = true; #endif return canInteroperate; } bool Device::glAssociate(void* GLplatformContext, void* GLdeviceContext) const { // initialize pointers to the gl extension that supports interoperability if (!initGLInteropPrivateExt(GLplatformContext, GLdeviceContext) || !glCanInterop(GLplatformContext, GLdeviceContext)) { return false; } int flags = 0; /* if (m_adp->pAsicInfo->svmFineGrainSystem) { flags = GL_INTEROP_SVM; } */ #ifdef ATI_OS_LINUX GLXContext ctx = (GLXContext)GLplatformContext; return (glXBeginCLInteropAMD(ctx, 0)) ? true : false; #else HGLRC hRC = (HGLRC)GLplatformContext; return (wglBeginCLInteropAMD(hRC, flags)) ? true : false; #endif } bool Device::glDissociate(void* GLplatformContext, void* GLdeviceContext) const { int flags = 0; /* if (m_adp->pAsicInfo->svmFineGrainSystem) { flags = GL_INTEROP_SVM; } */ #ifdef ATI_OS_LINUX GLXContext ctx = (GLXContext)GLplatformContext; return (glXEndCLInteropAMD(ctx, 0)) ? true : false; #else HGLRC hRC = (HGLRC)GLplatformContext; return (wglEndCLInteropAMD(hRC, flags)) ? true : false; #endif } bool Device::resGLAssociate(void* GLContext, uint name, uint type, void** handle, void** mbResHandle, size_t* offset #ifdef ATI_OS_WIN , Pal::DoppDesktopInfo& doppDesktopInfo #endif ) const { amd::ScopedLock lk(lockPAL()); GLResource hRes = {}; GLResourceData hData = {}; bool status = false; hRes.type = type; hRes.name = name; hData.version = GL_RESOURCE_DATA_VERSION; #ifdef ATI_OS_LINUX GLXContext ctx = (GLXContext)GLContext; if (glXResourceAttachAMD(ctx, &hRes, &hData)) { // attribs.dynamicSharedBufferID = hData->sharedBufferID; status = true; } #else HGLRC hRC = (HGLRC)GLContext; if (wglResourceAttachAMD(hRC, &hRes, &hData)) { status = true; } #endif if (!status) { return false; } *handle = reinterpret_cast(hData.handle); *mbResHandle = reinterpret_cast(hData.mbResHandle); *offset = static_cast(hData.offset); #ifdef ATI_OS_WIN if (hData.isDoppDesktopTexture) { doppDesktopInfo.gpuVirtAddr = hData.cardAddr; doppDesktopInfo.vidPnSourceId = hData.vidpnSourceId; } else { doppDesktopInfo.gpuVirtAddr = 0; doppDesktopInfo.vidPnSourceId = 0; } #endif return status; } bool Device::resGLAcquire(void* GLplatformContext, void* mbResHandle, uint type) const { amd::ScopedLock lk(lockPAL()); GLResource hRes = {}; hRes.mbResHandle = (GLuintp)mbResHandle; hRes.type = type; #ifdef ATI_OS_LINUX GLXContext ctx = (GLXContext)GLplatformContext; return (glxResourceAcquireAMD(ctx, &hRes)) ? true : false; #else HGLRC hRC = wglGetCurrentContext(); //! @todo A temporary workaround for MT issue in conformance fence_sync if (0 == hRC) { return true; } return (wglResourceAcquireAMD(hRC, &hRes)) ? true : false; #endif } bool Device::resGLRelease(void* GLplatformContext, void* mbResHandle, uint type) const { amd::ScopedLock lk(lockPAL()); GLResource hRes = {}; hRes.mbResHandle = (GLuintp)mbResHandle; hRes.type = type; #ifdef ATI_OS_LINUX // TODO : make sure the application GL context is current. if not no // point calling into the GL RT. GLXContext ctx = (GLXContext)GLplatformContext; return (glxResourceReleaseAMD(ctx, &hRes)) ? true : false; #else // Make the call into the GL driver only if the application GL context is current HGLRC hRC = wglGetCurrentContext(); //! @todo A temporary workaround for MT issue in conformance fence_sync if (0 == hRC) { return true; } return (wglResourceReleaseAMD(hRC, &hRes)) ? true : false; #endif } bool Device::resGLFree(void* GLplatformContext, void* mbResHandle, uint type) const { amd::ScopedLock lk(lockPAL()); GLResource hRes = {}; hRes.mbResHandle = (GLuintp)mbResHandle; hRes.type = type; #ifdef ATI_OS_LINUX GLXContext ctx = (GLXContext)GLplatformContext; return (glXResourceDetachAMD(ctx, &hRes)) ? true : false; #else HGLRC hRC = (HGLRC)GLplatformContext; return (wglResourceDetachAMD(hRC, &hRes)) ? true : false; #endif } } // pal