#pragma once #define HIP_SAMPLING_VERIFY_EPSILON 0.00001 // The internal precision varies by the GPU family and sometimes within the family. // Thus the following threshold is subject to change. #define HIP_SAMPLING_VERIFY_RELATIVE_THRESHOLD 0.05 // 5% for filter mode #define HIP_SAMPLING_VERIFY_ABSOLUTE_THRESHOLD 0.1 template bool hipTextureSamplingVerify(const type outputData, const type expected) { bool testResult = false; if (fMode == hipFilterModePoint) { testResult = outputData == expected; } else if (fMode == hipFilterModeLinear) { const type mean = (fabs(outputData) + fabs(expected)) / 2; const type diff = fabs(outputData - expected); const type ratio = diff / (mean + HIP_SAMPLING_VERIFY_EPSILON); if (ratio <= HIP_SAMPLING_VERIFY_RELATIVE_THRESHOLD) { testResult = true; } else if (diff <= HIP_SAMPLING_VERIFY_ABSOLUTE_THRESHOLD) { // Some small outputs have big ratio due to float operation difference of ALU and GPU testResult = true; } } return testResult; } // Simulate CTS static AddressingTable sAddressingTable template void hipTextureGetAddress(int &value, const int maxValue) { switch(addressMode) { case hipAddressModeClamp: value = value < 0 ? 0 : (value > maxValue - 1 ? maxValue - 1 : value); break; case hipAddressModeBorder: value = value < -1 ? -1 : (value > maxValue ? maxValue : value); break; default: break; } } // Simlate logics in CTS read_image_pixel_float(). // x, y and z must be returned by hipTextureGetAddress() template float hipTextureGetValue(const float *data, const int x, const int width, const int y = 0, const int height = 0,const int z = 0, const int depth = 0) { float result = std::numeric_limits::lowest(); switch (addressMode) { case hipAddressModeClamp: if (width > 0) { if (height == 0 && depth == 0) { result = data[x]; // 1D } else if (depth == 0) { result = data[y * width + x]; // 2D } else { result = data[z * width * height + y * width + x]; // 3D } } break; case hipAddressModeBorder: if (width > 0) { if (height == 0 && depth == 0) { result = (x >= 0 && x < width) ? data[x] : 0; // 1D } else if (depth == 0) { result = (x >= 0 && x < width && y >= 0 && y < height) ? data[y * width + x] : 0; // 2D } else { result = (x >= 0 && x < width && y >= 0 && y < height && z >= 0 && z < depth) ? data[z * width * height + y * width + x] : 0; // 3D } } break; default: break; } return result; } template float getExpectedValue(const int width, float x, const float *data) { float result = std::numeric_limits::lowest(); switch (filterMode) { case hipFilterModePoint: { int i1 = static_cast(floor(x)); hipTextureGetAddress < addressMode > (i1, width); result = hipTextureGetValue < addressMode > (data, i1, width); } break; case hipFilterModeLinear: { x -= 0.5; int i1 = static_cast(floor(x)); int i2 = i1 + 1; float a = x - i1; hipTextureGetAddress < addressMode > (i1, width); hipTextureGetAddress < addressMode > (i2, width); float t1 = hipTextureGetValue < addressMode > (data, i1, width); float t2 = hipTextureGetValue < addressMode > (data, i2, width); return (1 - a) * t1 + a * t2; } break; } return result; } template float getExpectedValue(const int width, const int height, float x, float y, const float *data) { float result = std::numeric_limits::lowest(); switch (filterMode) { case hipFilterModePoint: { int i1 = static_cast(floor(x)); int j1 = static_cast(floor(y)); hipTextureGetAddress < addressMode > (i1, width); hipTextureGetAddress < addressMode > (j1, height); result = hipTextureGetValue < addressMode > (data, i1, width, j1, height); } break; case hipFilterModeLinear: { x -= 0.5; y -= 0.5; int i1 = static_cast(floor(x)); int j1 = static_cast(floor(y)); int i2 = i1 + 1; int j2 = j1 + 1; float a = x - i1; float b = y - j1; hipTextureGetAddress < addressMode > (i1, width); hipTextureGetAddress < addressMode > (i2, width); hipTextureGetAddress < addressMode > (j1, height); hipTextureGetAddress < addressMode > (j2, height); float t11 = hipTextureGetValue < addressMode > (data, i1, width, j1, height); float t21 = hipTextureGetValue < addressMode > (data, i2, width, j1, height); float t12 = hipTextureGetValue < addressMode > (data, i1, width, j2, height); float t22 = hipTextureGetValue < addressMode > (data, i2, width, j2, height); result = (1 - a) * (1 - b) * t11 + a * (1 - b) * t21 + (1 - a) * b * t12 + a * b * t22; } break; } return result; } template float getExpectedValue(const int width, const int height, const int depth, float x, float y, float z, const float *data) { float result = std::numeric_limits::lowest(); switch (filterMode) { case hipFilterModePoint: { int i1 = static_cast(floor(x)); int j1 = static_cast(floor(y)); int k1 = static_cast(floor(z)); hipTextureGetAddress < addressMode > (i1, width); hipTextureGetAddress < addressMode > (j1, height); hipTextureGetAddress < addressMode > (k1, depth); result = hipTextureGetValue < addressMode > (data, i1, width, j1, height, k1, depth); } break; case hipFilterModeLinear: { x -= 0.5; y -= 0.5; z -= 0.5; int i1 = static_cast(floor(x)); int j1 = static_cast(floor(y)); int k1 = static_cast(floor(z)); int i2 = i1 + 1; int j2 = j1 + 1; int k2 = k1 + 1; float a = x - i1; float b = y - j1; float c = z - k1; hipTextureGetAddress < addressMode > (i1, width); hipTextureGetAddress < addressMode > (i2, width); hipTextureGetAddress < addressMode > (j1, height); hipTextureGetAddress < addressMode > (j2, height); hipTextureGetAddress < addressMode > (k1, depth); hipTextureGetAddress < addressMode > (k2, depth); float t111 = hipTextureGetValue < addressMode > (data, i1, width, j1, height, k1, depth); float t211 = hipTextureGetValue < addressMode > (data, i2, width, j1, height, k1, depth); float t121 = hipTextureGetValue < addressMode > (data, i1, width, j2, height, k1, depth); float t112 = hipTextureGetValue < addressMode > (data, i1, width, j1, height, k2, depth); float t122 = hipTextureGetValue < addressMode > (data, i1, width, j2, height, k2, depth); float t212 = hipTextureGetValue < addressMode > (data, i2, width, j1, height, k2, depth); float t221 = hipTextureGetValue < addressMode > (data, i2, width, j2, height, k1, depth); float t222 = hipTextureGetValue < addressMode > (data, i2, width, j2, height, k2, depth); result = (1 - a) * (1 - b) * (1 - c) * t111 + a * (1 - b) * (1 - c) * t211 + (1 - a) * b * (1 - c) * t121 + a * b * (1 - c) * t221 + (1 - a) * (1 - b) * c * t112 + a * (1 - b) * c * t212 + (1 - a) * b * c * t122 + a * b * c * t222; } break; } return result; }