/* *********************************************************************************************************************** * * Copyright (c) 2014-2025 Advanced Micro Devices, Inc. All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in all * copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. * **********************************************************************************************************************/ /** *********************************************************************************************************************** * @file palGpuUtil.h * @brief Common include for the PAL GPU utility collection. Defines common types, macros, enums, etc. *********************************************************************************************************************** */ #pragma once #include "pal.h" // Forward declarations. namespace Pal { struct DeviceProperties; class IImage; class IGpuMemory; struct ImageCopyRegion; struct TypedBufferCopyRegion; struct MemoryImageCopyRegion; } /// Library-wide namespace encapsulating all PAL GPU utility entities. namespace GpuUtil { /// Validate image copy region. /// /// @param [in] properties The device properties. /// @param [in] engineType Engine to validate. /// @param [in] src Src image. /// @param [in] dst Des image. /// @param [in] region Copy region. /// /// @returns true if the image copy is supported by the specific engine, otherwise false. extern bool ValidateImageCopyRegion( const Pal::DeviceProperties& properties, Pal::EngineType engineType, const Pal::IImage& src, const Pal::IImage& dst, const Pal::ImageCopyRegion& region); /// Validate typed buffer copy region. /// /// @param [in] properties The device properties. /// @param [in] engineType Engine to validate. /// @param [in] region Copy region. /// /// @returns true if the typed buffer copy is supported by the specific engine, otherwise false. extern bool ValidateTypedBufferCopyRegion( const Pal::DeviceProperties& properties, Pal::EngineType engineType, const Pal::TypedBufferCopyRegion& region); /// Validate image-memory copy region. /// /// @param [in] properties The device properties. /// @param [in] engineType Engine to validate. /// @param [in] image The IImage object. /// @param [in] region Copy region. /// /// @returns true if the image-memory copy is supported by the specific engine, otherwise false. extern bool ValidateMemoryImageRegion( const Pal::DeviceProperties& properties, Pal::EngineType engineType, const Pal::IImage& image, const Pal::IGpuMemory& memory, const Pal::MemoryImageCopyRegion& region); /// Generate a 64-bit uniqueId for a GPU memory allocation /// /// @param [in] isInterprocess Indicates this uniqueId is for an externally shareable GPU memory allocation /// /// @returns 64-bit uniqueId extern Pal::uint64 GenerateGpuMemoryUniqueId( bool isInterprocess); } // GpuUtil /** *********************************************************************************************************************** * @page GpuUtilOverview GPU Utility Collection * * In addition to the generic, OS-abstracted software utilities, PAL provides GPU-specific utilities in the @ref GpuUtil * namespace. The PAL GPU Utility Collection relies on both PAL core and PAL Utility. They are also available for use by * its clients. * * All available PAL GPU utilities are defined in the @ref GpuUtil namespace, and are briefly summarized below. See the * Reference topics for more detailed information on specific classes, enums, etc. * * ### TextWriter * The TextWriter GPU utility class provides a method for clients to write text directly to an image. This can be used * for debugging purposes. PAL's internal DbgOverlay uses the TextWriter class to write information about the current * FPS and total allocated GPU video memory usage. * * The TextWriter class is broken up into palTextWriter.h and palTextWriterImpl.h. The intention is that palTextWriter.h * will be included from other header files that need a full TextWriter definition, while palTextWriterImpl.h will be * included by .cpp files that actually interact with the TextWriter. This should keep build times down versus putting * all implementations directly in palTextWriter.h. * * Also included in the TextWriter is the TextWriterFont namespace, which defines the shader IL for drawing the text via * a compute shader. It also defines the Font data, which is a packed binary that represents which pixels of a 10x16 * rectangle to render. The font is monospaced. * * ### Helper Functions * ValidateImageCopyRegion - Validate the image copy region, returns true if the image copy is supported by the specific * engine, otherwise false. * * ValidateTypedBufferCopyRegion - Validate the typed buffer copy region, returns true if the typed buffer copy is * supported by the specific engine, otherwise false. * * ValidateMemoryImageRegion - Validate the image-memory copy region, returns true if the image-memory copy is supported * by the specific engine, otherwise false. * * Next: @ref Overview *********************************************************************************************************************** */