/* Copyright (c) 2009-present Advanced Micro Devices, Inc. Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ #ifndef GPUMEMORY_HPP_ #define GPUMEMORY_HPP_ #include "top.hpp" #include "thread/atomic.hpp" #include "device/gpu/gpuresource.hpp" #include /*! \addtogroup GPU * @{ */ namespace device { class Memory; } //! GPU Device Implementation namespace gpu { class Device; class Heap; class Resource; class Memory; class VirtualGPU; //! GPU memory object. // Wrapper that can contain a heap block or an interop buffer/image. class Memory : public device::Memory, public Resource { public: enum InteropType { InteropNone = 0, //!< None interop memory InteropHwEmulation = 1, //!< Uses HW emulaiton with calMemCopy InteropDirectAccess = 2 //!< Uses direct access to the interop surface }; //! Constructor (with owner) Memory(const Device& gpuDev, amd::Memory& owner, size_t size = 0); //! Constructor (nonfat version for local scratch mem use without heap block) Memory(const Device& gpuDev, size_t size); //! Constructor memory for buffer (without global heap allocaton) Memory(const Device& gpuDev, //!< GPU device object amd::Memory& owner, //!< Abstraction layer memory object size_t width, //!< Memory width cmSurfFmt format //!< CAL format ); //! Constructor memory for buffer (without global heap allocaton) Memory(const Device& gpuDev, //!< GPU device object size_t size, //!< Memory object size size_t width, //!< Memory width cmSurfFmt format //!< CAL format ); //! Constructor memory for images (without global heap allocaton) Memory(const Device& gpuDev, //!< GPU device object amd::Memory& owner, //!< Abstraction layer memory object size_t width, //!< Allocated memory width size_t height, //!< Allocated memory height size_t depth, //!< Allocated memory depth cmSurfFmt format, //!< Memory format gslChannelOrder chOrder, //!< Channel order cl_mem_object_type imageType, //!< CL image type uint mipLevels //!< The number of mip levels ); //! Constructor memory for images (without global heap allocaton) Memory(const Device& gpuDev, //!< GPU device object size_t size, //!< Memory object size size_t width, //!< Allocated memory width size_t height, //!< Allocated memory height size_t depth, //!< Allocated memory depth cmSurfFmt format, //!< Memory format gslChannelOrder chOrder, //!< Channel order cl_mem_object_type imageType, //!< CL image type uint mipLevels //!< The number of mip levels ); //! Default destructor ~Memory(); //! Creates the interop memory bool createInterop(InteropType type //!< The interop type ); //! Overloads the resource create method virtual bool create(Resource::MemoryType memType, //!< Memory type Resource::CreateParams* params = NULL //!< Prameters for create ); //! Allocate memory for API-level maps virtual void* allocMapTarget(const amd::Coord3D& origin, //!< The map location in memory const amd::Coord3D& region, //!< The map region in memory uint mapFlags, //!< Map flags size_t* rowPitch = NULL, //!< Row pitch for the mapped memory size_t* slicePitch = NULL //!< Slice for the mapped memory ); //! Pins system memory associated with this memory object virtual bool pinSystemMemory(void* hostPtr, //!< System memory address size_t size //!< Size of allocated system memory ); //! Releases indirect map surface virtual void releaseIndirectMap() { decIndMapCount(); } //! Map the device memory to CPU visible virtual void* cpuMap(device::VirtualDevice& vDev, //!< Virtual device for map operaiton uint flags = 0, //!< flags for the map operation // Optimization for multilayer map/unmap uint startLayer = 0, //!< Start layer for multilayer map uint numLayers = 0, //!< End layer for multilayer map size_t* rowPitch = NULL, //!< Row pitch for the device memory size_t* slicePitch = NULL //!< Slice pitch for the device memory ); //! Unmap the device memory virtual void cpuUnmap(device::VirtualDevice& vDev //!< Virtual device for unmap operaiton ); //! Updates device memory from the owner's host allocation void syncCacheFromHost(VirtualGPU& gpu, //!< Virtual GPU device object //! Synchronization flags device::Memory::SyncFlags syncFlags = device::Memory::SyncFlags()); //! Updates the owner's host allocation from device memory virtual void syncHostFromCache( //! Synchronization flags device::Memory::SyncFlags syncFlags = device::Memory::SyncFlags()); //! Creates a view from current resource virtual Memory* createBufferView( amd::Memory& subBufferOwner //!< The abstraction layer subbuf owner ); virtual uint64_t virtualAddress() const override { return (vmAddress() + pinOffset()); } //! Allocates host memory for synchronization with MGPU context void mgpuCacheWriteBack(); //! Accessors for indirect map memory object Memory* mapMemory() const; //! Returns the interop memory for this memory object Memory* interop() const { return interopMemory_; } //! Gets interop type for this memory object InteropType interopType() const { return interopType_; } //! Sets interop type for this memory object void setInteropType(InteropType type) { interopType_ = type; } //! Set the owner void setOwner(amd::Memory* owner) { owner_ = owner; } // Decompress GL depth-stencil/MSAA resources for CL access // Invalidates any FBOs the resource may be bound to, otherwise the GL driver may crash. virtual bool processGLResource(GLResourceOP operation); //! Returns the interop resource for this memory object const Memory* parent() const { return parent_; } //! Returns TRUE if direct map is acceaptable. The method detects //! forced USWC memory on APU and will cause a switch to //! indirect map for allocations with a possibility of host read bool isDirectMap() { return (isCacheable() || !isHostMemDirectAccess() || (owner()->getMemFlags() & (CL_MEM_ALLOC_HOST_PTR | CL_MEM_HOST_WRITE_ONLY | CL_MEM_READ_ONLY))); } protected: //! Decrement map count void decIndMapCount(); //! Initialize the object members void init(); private: //! Disable copy constructor Memory(const Memory&); //! Disable operator= Memory& operator=(const Memory&); InteropType interopType_; //!< Interop type Memory* interopMemory_; //!< interop memory Memory* pinnedMemory_; //!< Memory used as pinned system memory const Memory* parent_; //!< Parent memory object }; class Buffer : public gpu::Memory { public: //! Buffer constructor Buffer(const Device& gpuDev, //!< GPU device object amd::Memory& owner, //!< Abstraction layer memory object size_t size //!< Buffer size ) : gpu::Memory(gpuDev, owner, amd::alignUp(size, ElementSize) / ElementSize, ElementType) {} //! Creates a view from current resource virtual Memory* createBufferView( amd::Memory& subBufferOwner //!< The abstraction layer subbuf owner ) const; private: //! Disable copy constructor Buffer(const Buffer&); //! Disable operator= Buffer& operator=(const Buffer&); //! The size of buffer element in bytes static const size_t ElementSize = 4; //! The type of buffer element static const cmSurfFmt ElementType = CM_SURF_FMT_R32I; }; class Image : public gpu::Memory { public: //! Image constructor Image(const Device& gpuDev, //!< GPU device object amd::Memory& owner, //!< Abstraction layer memory object size_t width, //!< Allocated memory width size_t height, //!< Allocated memory height size_t depth, //!< Allocated memory depth cmSurfFmt format, //!< Memory format gslChannelOrder chOrder, //!< Channel order cl_mem_object_type imageType, //!< CL image type uint mipLevels //!< The number of mip levels ) : gpu::Memory(gpuDev, owner, width, height, depth, format, chOrder, imageType, mipLevels) {} //! Image constructor Image(const Device& gpuDev, //!< GPU device object size_t size, //!< Memory size size_t width, //!< Allocated memory width size_t height, //!< Allocated memory height size_t depth, //!< Allocated memory depth cmSurfFmt format, //!< Memory format gslChannelOrder chOrder, //!< Channel order cl_mem_object_type imageType, //!< CL image type uint mipLevels //!< The number of mip levels ) : gpu::Memory(gpuDev, size, width, height, depth, format, chOrder, imageType, mipLevels) {} //! Allocate memory for API-level maps virtual void* allocMapTarget(const amd::Coord3D& origin, //!< The map location in memory const amd::Coord3D& region, //!< The map region in memory uint mapFlags, //!< Map flags size_t* rowPitch = NULL, //!< Row pitch for the mapped memory size_t* slicePitch = NULL //!< Slice for the mapped memory ); private: //! Disable copy constructor Image(const Image&); //! Disable operator= Image& operator=(const Image&); }; } // namespace gpu #endif // GPUMEMORY_HPP_