/******************************************************************************* * The source of the runtime trap handler, "runtimetraphandler.sp3". * The binary is created by the SP3 tool with the following command: * * sp3.exe runtimetraphandler.sp3 -hex runtimeTrapCode.hex * ******************************************************************************* shader main asic(TAHITI) // for SI/CI or asic(VI) for VI type(CS) // clear wave exception state v_clrexcp s_waitcnt 0 //========================================================================== // Handle the workaround for HW bug that causes the incorrect TMA value. // Retrieve the TMA values, which are stored at TBA buffer at location // 256 (0x100). // Construct the memory descriptor with TBA as the start address // we are using the registers ttmp[8:11] for that. s_mov_b32 ttmp8, tba_lo s_and_b32 ttmp9, tba_hi, 0xffff // 0x100=256 bytes, which is the size of the buffer to // store all the level 2 trap handler info s_or_b32 ttmp9, ttmp9, 0x01000000 s_mov_b32 ttmp10, 0x00002000 s_mov_b32 ttmp11, 0x00024fac // TMA is stored 256 (0x100) bytes before the TBA value s_sub_u32 ttmp8, ttmp8, 0x100 // Backup the s0 since ttmp registers cannot be target of // buffer read instruction s_mov_b32 ttmp7, s0 s_buffer_load_dword s0, ttmp8, 0x0 // VI: offset=0x0 (bytes) s_waitcnt 0 s_mov_b32 tma_lo, s0 s_buffer_load_dword s0, ttmp8, 0x1 // VI: offset=0x4 (bytes) s_waitcnt 0 s_mov_b32 tma_hi, s0 s_mov_b32 s0, ttmp7 //=================================================== // setup the mmeory descriptor for TMA s_mov_b32 ttmp6, 0x18 s_add_u32 ttmp8, tma_lo, ttmp6 s_and_b32 ttmp9, tma_hi, 0xffff //0x68=104 bytes, which is the size of the buffer to //store all the level2 trap handler info s_or_b32 ttmp9, ttmp9, 0x00680000 s_mov_b32 ttmp10, 0x00002000 s_mov_b32 ttmp11, 0x00024fac //=================================================== // backup the TMA values to be restored later // level-one TMA saved in the ttmp6,ttmp7 s_mov_b32 ttmp6, tma_lo s_mov_b32 ttmp7, tma_hi //=================================================== // setup the TMA for the level-two trap handler // level-two TMA saved in tma_hi, tma_lo s_mov_b32 ttmp3, s0 s_buffer_load_dword s0, ttmp8, 0x2 // VI: offset=0x8 (bytes) s_waitcnt 0x0000 s_mov_b32 tma_lo, s0 s_buffer_load_dword s0, ttmp8, 0x3 // VI: offset=0xc (bytes) s_waitcnt 0x0000 s_mov_b32 tma_hi, s0 //=================================================== // setup the TBA for the level-two trap handler // level-two TBA saved in ttmp9, ttmp8 s_buffer_load_dword s0, ttmp8, 0x0 // VI: offset=0x0 (bytes) s_waitcnt 0x0000 s_mov_b32 ttmp2, s0 s_buffer_load_dword s0, ttmp8, 0x1 // VI: offset=0x4 (bytes) s_waitcnt 0x0000 //swap the values of s0 and ttmp3 without using other registers s_xor_b32 ttmp3, s0, ttmp3 s_xor_b32 s0, s0, ttmp3 s_xor_b32 ttmp3, s0, ttmp3 //store the debug trap handler start address in ttmp8,9 s_mov_b32 ttmp8, ttmp2 s_mov_b32 ttmp9, ttmp3 //=================================================== // get the pc value to resume execution s_getpc_b64 [ttmp2, ttmp3] s_add_u32 ttmp2, ttmp2, 0x8 //=================================================== //set the pc value to jump to the debug trap handler s_setpc_b64 [ttmp8, ttmp9] //=================================================== // restore the tamp values s_mov_b32 tma_hi, ttmp7 s_mov_b32 tma_lo, ttmp6 label_return: //=================================================== // return from the trap handler to the saved PC s_and_b32 ttmp1, ttmp1, 0xffff s_rfe_b64 [ttmp0,ttmp1] end *******************************************************************************/ /// shader codes with "asic(TAHITI)" instruction static const uint32_t RuntimeTrapCode[] = { 0x7e008200, 0xbf8c0000, 0xbef8036c, 0x8779ff6d, 0x0000ffff, 0x8879ff79, 0x01000000, 0xbefa03ff, 0x00002000, 0xbefb03ff, 0x00024fac, 0x80f8ff78, 0x00000100, 0xbef70300, 0xc2007900, 0xbf8c0000, 0xbeee0300, 0xc2007901, 0xbf8c0000, 0xbeef0300, 0xbe800377, 0xbef60398, 0x8078766e, 0x8779ff6f, 0x0000ffff, 0x8879ff79, 0x00680000, 0xbefa03ff, 0x00002000, 0xbefb03ff, 0x00024fac, 0xbef6036e, 0xbef7036f, 0xbef30300, 0xc2007902, 0xbf8c0000, 0xbeee0300, 0xc2007903, 0xbf8c0000, 0xbeef0300, 0xc2007900, 0xbf8c0000, 0xbef20300, 0xc2007901, 0xbf8c0000, 0x89737300, 0x89007300, 0x89737300, 0xbef80372, 0xbef90373, 0xbef21f00, 0x80728872, 0xbe802078, 0xbeef0377, 0xbeee0376, 0x8771ff71, 0x0000ffff, 0xbe802270}; /// shader codes with "asic(VI)" instruction static const uint32_t RuntimeTrapCodeVi[] = { 0x7e006a00, 0xbf8c0000, 0xbef8006c, 0x8679ff6d, 0x0000ffff, 0x8779ff79, 0x01000000, 0xbefa00ff, 0x00002000, 0xbefb00ff, 0x00024fac, 0x80f8ff78, 0x00000100, 0xbef70000, 0xc022003c, 0x00000000, 0xbf8c0000, 0xbeee0000, 0xc022003c, 0x00000004, 0xbf8c0000, 0xbeef0000, 0xbe800077, 0xbef60098, 0x8078766e, 0x8679ff6f, 0x0000ffff, 0x8779ff79, 0x00680000, 0xbefa00ff, 0x00002000, 0xbefb00ff, 0x00024fac, 0xbef6006e, 0xbef7006f, 0xbef30000, 0xc022003c, 0x00000008, 0xbf8c0000, 0xbeee0000, 0xc022003c, 0x0000000c, 0xbf8c0000, 0xbeef0000, 0xc022003c, 0x00000000, 0xbf8c0000, 0xbef20000, 0xc022003c, 0x00000004, 0xbf8c0000, 0x88737300, 0x88007300, 0x88737300, 0xbef80072, 0xbef90073, 0xbef21c00, 0x80728872, 0xbe801d78, 0xbeef0077, 0xbeee0076, 0x8671ff71, 0x0000ffff, 0xbe801f70};