/* Copyright (c) 2015-present Advanced Micro Devices, Inc. Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ #pragma once #include "top.hpp" #include "device/device.hpp" #include "platform/command.hpp" #include "platform/program.hpp" #include "platform/perfctr.hpp" #include "platform/threadtrace.hpp" #include "platform/memory.hpp" #include "utils/concurrent.hpp" #include "thread/thread.hpp" #include "thread/monitor.hpp" #include "device/pal/palvirtual.hpp" #include "device/pal/palmemory.hpp" #include "device/pal/paldefs.hpp" #include "device/pal/palsettings.hpp" #include "device/pal/palappprofile.hpp" #include "device/pal/palgpuopen.hpp" #include "acl.h" #include "memory" #include /*! \addtogroup PAL * @{ */ //! PAL Device Implementation namespace pal { //! A nil device object class NullDevice : public amd::Device { protected: static Compiler* compiler_; public: Compiler* compiler() const { return compiler_; } public: static bool init(void); //! Construct a new identifier NullDevice(); //! Creates an offline device with the specified target bool create(Pal::AsicRevision asicRevision, //!< GPU ASIC revision Pal::GfxIpLevel ipLevel, //!< GPU ip level uint xNACKSupported = 0 //!< GPU xNACKSupported ); //! Instantiate a new virtual device virtual device::VirtualDevice* createVirtualDevice(amd::CommandQueue* queue = NULL) { return NULL; } //! Compile the given source code. virtual device::Program* createProgram(amd::Program& owner, amd::option::Options* options = NULL); //! Just returns NULL for the dummy device virtual device::Memory* createMemory(amd::Memory& owner) const { return NULL; } //! Sampler object allocation virtual bool createSampler(const amd::Sampler& owner, //!< abstraction layer sampler object device::Sampler** sampler //!< device sampler object ) const { ShouldNotReachHere(); return true; } //! Just returns NULL for the dummy device virtual device::Memory* createView( amd::Memory& owner, //!< Owner memory object const device::Memory& parent //!< Parent device memory object for the view ) const { return NULL; } //! Acquire external graphics API object in the host thread //! Needed for OpenGL objects on CPU device virtual bool bindExternalDevice(uint flags, void* const pDevice[], void* pContext, bool validateOnly) { return true; } virtual bool unbindExternalDevice(uint flags, void* const pDevice[], void* pContext, bool validateOnly) { return true; } //! Releases non-blocking map target memory virtual void freeMapTarget(amd::Memory& mem, void* target) {} Pal::GfxIpLevel ipLevel() const { return ipLevel_; } Pal::AsicRevision asicRevision() const { return asicRevision_; } const AMDDeviceInfo* hwInfo() const { return hwInfo_; } //! Empty implementation on Null device virtual bool globalFreeMemory(size_t* freeMemory) const { return false; } //! Get GPU device settings const pal::Settings& settings() const { return reinterpret_cast(*settings_); } virtual void* svmAlloc(amd::Context& context, size_t size, size_t alignment, cl_svm_mem_flags flags, void* svmPtr) const { return NULL; } virtual void svmFree(void* ptr) const { return; } void* Alloc(const Util::AllocInfo& allocInfo) { return allocator_.Alloc(allocInfo); } void Free(const Util::FreeInfo& freeInfo) { allocator_.Free(freeInfo); } virtual bool SetClockMode(const cl_set_device_clock_mode_input_amd setClockModeInput, cl_set_device_clock_mode_output_amd* pSetClockModeOutput) { return true; } protected: static Util::GenericAllocator allocator_; //!< Generic memory allocator in PAL Pal::AsicRevision asicRevision_; //!< ASIC revision Pal::GfxIpLevel ipLevel_; //!< Device IP level const AMDDeviceInfo* hwInfo_; //!< Device HW info structure //! Fills OpenCL device info structure void fillDeviceInfo(const Pal::DeviceProperties& palProp, //!< PAL device properties const Pal::GpuMemoryHeapProperties heaps[Pal::GpuHeapCount], size_t maxTextureSize, //!< Maximum texture size supported in HW uint numComputeRings, //!< Number of compute rings uint numExclusiveComputeRings //!< Number of exclusive compute rings ); }; //! Forward declarations class Command; class Device; class GpuCommand; class Heap; class HeapBlock; class Program; class Kernel; class Memory; class Resource; class GpuMemoryReference; class VirtualDevice; class PrintfDbg; class ThreadTrace; #ifndef CL_FILTER_NONE #define CL_FILTER_NONE 0x1142 #endif enum class ExclusiveQueueType : uint32_t { RealTime0 = 0, RealTime1, Medium }; class Sampler : public device::Sampler { public: //! Constructor Sampler(const Device& dev) : dev_(dev) {} //! Default destructor for the device memory object virtual ~Sampler(); //! Creates a device sampler from the OCL sampler state bool create(uint32_t oclSamplerState //!< OCL sampler state ); //! Creates a device sampler from the OCL sampler state bool create(const amd::Sampler& owner //!< AMD sampler object ); private: //! Disable default copy constructor Sampler& operator=(const Sampler&); //! Disable operator= Sampler(const Sampler&); const Device& dev_; //!< Device object associated with the sampler }; //! A GPU device ordinal (physical GPU device) class Device : public NullDevice { public: struct QueueRecycleInfo : public amd::HeapObject { int counter_; //!< Lock usage counter Pal::EngineType engineType_; //!< Engine type uint32_t index_; //!< HW queue index for scratch buffer access amd::Monitor queue_lock_; //!< Queue lock for access QueueRecycleInfo() : counter_(1), engineType_(Pal::EngineTypeCompute), index_(0) {} }; //! Locks any access to the virtual GPUs class ScopedLockVgpus : public amd::StackObject { public: //! Default constructor ScopedLockVgpus(const Device& dev); //! Destructor ~ScopedLockVgpus(); private: const Device& dev_; //! Device object }; //! Transfer buffers class XferBuffers : public amd::HeapObject { public: static const size_t MaxXferBufListSize = 8; //! Default constructor XferBuffers(const Device& device, Resource::MemoryType type, size_t bufSize) : type_(type), bufSize_(bufSize), acquiredCnt_(0), gpuDevice_(device) {} //! Default destructor ~XferBuffers(); //! Creates the xfer buffers object bool create(); //! Acquires an instance of the transfer buffers Memory& acquire(); //! Releases transfer buffer void release(VirtualGPU& gpu, //!< Virual GPU object used with the buffer Memory& buffer //!< Transfer buffer for release ); //! Returns the buffer's size for transfer size_t bufSize() const { return bufSize_; } private: //! Disable copy constructor XferBuffers(const XferBuffers&); //! Disable assignment operator XferBuffers& operator=(const XferBuffers&); //! Get device object const Device& dev() const { return gpuDevice_; } Resource::MemoryType type_; //!< The buffer's type size_t bufSize_; //!< Staged buffer size std::list freeBuffers_; //!< The list of free buffers amd::Atomic acquiredCnt_; //!< The total number of acquired buffers amd::Monitor lock_; //!< Stgaed buffer acquire/release lock const Device& gpuDevice_; //!< GPU device object }; struct ScratchBuffer : public amd::HeapObject { Memory* memObj_; //!< Memory objects for scratch buffers uint64_t offset_; //!< Offset from the global scratch store uint64_t size_; //!< Scratch buffer size on this queue //! Default constructor ScratchBuffer() : memObj_(nullptr), offset_(0), size_(0) {} //! Default constructor ~ScratchBuffer(); //! Destroys memory objects void destroyMemory(); }; class SrdManager : public amd::HeapObject { public: SrdManager(const Device& dev, uint srdSize, uint bufSize) : dev_(dev), numFlags_(bufSize / (srdSize * MaskBits)), srdSize_(srdSize), bufSize_(bufSize) {} ~SrdManager(); //! Allocates a new SRD slot for a resource uint64_t allocSrdSlot(address* cpuAddr); //! Frees a SRD slot void freeSrdSlot(uint64_t addr); // Fills the memory list for VidMM KMD void fillResourceList(VirtualGPU& gpu); private: //! Disable copy constructor SrdManager(const SrdManager&); //! Disable assignment operator SrdManager& operator=(const SrdManager&); struct Chunk { Memory* buf_; uint* flags_; Chunk() : buf_(NULL), flags_(NULL) {} }; static const uint MaskBits = 32; const Device& dev_; //!< GPU device for the chunk manager amd::Monitor ml_; //!< Global lock for the SRD manager std::vector pool_; //!< Pool of SRD buffers uint numFlags_; //!< Total number of flags in array uint srdSize_; //!< SRD size uint bufSize_; //!< Buffer size that holds SRDs }; //! Initialise the whole GPU device subsystem static bool init(); //! Shutdown the whole GPU device subsystem static void tearDown(); //! Construct a new physical GPU device Device(); //! Initialise a device (i.e. all parts of the constructor that could //! potentially fail) bool create(Pal::IDevice* device //!< PAL device interface object ); //! Destructor for the physical GPU device virtual ~Device(); //! Instantiate a new virtual device device::VirtualDevice* createVirtualDevice(amd::CommandQueue* queue = NULL); //! Memory allocation virtual device::Memory* createMemory(amd::Memory& owner //!< abstraction layer memory object ) const; //! Sampler object allocation virtual bool createSampler(const amd::Sampler& owner, //!< abstraction layer sampler object device::Sampler** sampler //!< device sampler object ) const; //! Allocates a view object from the device memory virtual device::Memory* createView( amd::Memory& owner, //!< Owner memory object const device::Memory& parent //!< Parent device memory object for the view ) const; //! Create the device program. virtual device::Program* createProgram(amd::Program& owner, amd::option::Options* options = NULL); //! Attempt to bind with external graphics API's device/context virtual bool bindExternalDevice(uint flags, void* const pDevice[], void* pContext, bool validateOnly); //! Attempt to unbind with external graphics API's device/context virtual bool unbindExternalDevice(uint flags, void* const pDevice[], void* pContext, bool validateOnly); //! Free resource cache on device if OCL context was destroyed. //! @note: Backend device doesn't track resources per context and releases all resources, regardless //! the number of still active contexts virtual void ContextDestroy() { resourceCache().free(); } //! Validates kernel before execution virtual bool validateKernel(const amd::Kernel& kernel, //!< AMD kernel object const device::VirtualDevice* vdev, bool coop_group = false); virtual bool SetClockMode(const cl_set_device_clock_mode_input_amd setClockModeInput, cl_set_device_clock_mode_output_amd* pSetClockModeOutput); //! Retrieves information about free memory on a GPU device virtual bool globalFreeMemory(size_t* freeMemory) const; //! Returns a GPU memory object from AMD memory object pal::Memory* getGpuMemory(amd::Memory* mem //!< Pointer to AMD memory object ) const; amd::Monitor& lockAsyncOps() const { return lockAsyncOps_; } //! Returns the lock object for the virtual gpus list amd::Monitor& vgpusAccess() const { return vgpusAccess_; } //! Returns the monitor object for PAL amd::Monitor& lockPAL() const { return lockPAL_; } //! Returns the monitor object for PAL amd::Monitor& lockResources() const { return lockResourceOps_; } //! Returns the number of virtual GPUs allocated on this device uint numOfVgpus() const { return numOfVgpus_; } uint numOfVgpus_; //!< The number of virtual GPUs (lock protected) typedef std::vector VirtualGPUs; //! Returns the list of all virtual GPUs running on this device const VirtualGPUs& vgpus() const { return vgpus_; } VirtualGPUs vgpus_; //!< The list of all running virtual gpus (lock protected) //! Scratch buffer allocation pal::Memory* createScratchBuffer(size_t size //!< Size of buffer ) const; //! Returns transfer buffer object XferBuffers& xferRead() const { return *xferRead_; } //! Finds an appropriate map target amd::Memory* findMapTarget(size_t size) const; //! Adds a map target to the cache bool addMapTarget(amd::Memory* memory) const; //! Returns resource cache object ResourceCache& resourceCache() const { return *resourceCache_; } //! Returns the number of available compute rings uint numComputeEngines() const { return computeEnginesId_.size(); } //! Returns the vector of available compute rings with the engine index const std::vector& computeEnginesId() const { return computeEnginesId_; } //! Returns the number of available compute rings uint numExclusiveComputeEngines() const { return exclusiveComputeEnginesId_.size() + ((exclusiveComputeEnginesId().find(ExclusiveQueueType::RealTime1) == exclusiveComputeEnginesId().end()) ? 1 : 0); } //! Returns the map of available exclusive compute rings with the engine index const std::map& exclusiveComputeEnginesId() const { return exclusiveComputeEnginesId_; } //! Returns the number of available DMA engines uint numDMAEngines() const { return numDmaEngines_; } //! Returns engines object const device::BlitManager& xferMgr() const; VirtualGPU* xferQueue() const { return xferQueue_; } //! Retrieves the internal format from the OCL format Pal::ChNumFormat getPalFormat(const amd::Image::Format& format, //! OCL image format Pal::ChannelMapping* channel) const; const ScratchBuffer* scratch(uint idx) const { return scratch_[idx]; } //! Returns the global scratch buffer Memory* globalScratchBuf() const { return globalScratchBuf_; }; //! Destroys scratch buffer memory void destroyScratchBuffers(); //! Initialize heap resources if uninitialized bool initializeHeapResources(); //! Set GSL sampler to the specified state void fillHwSampler(uint32_t state, //!< Sampler's OpenCL state void* hwState, //!< Sampler's HW state uint32_t hwStateSize, //!< Size of sampler's HW state uint32_t mipFilter = CL_FILTER_NONE, //!< Mip filter float minLod = 0.f, //!< Min level of detail float maxLod = CL_MAXFLOAT //!< Max level of detail ) const; //! host memory alloc virtual void* hostAlloc(size_t size, size_t alignment, bool atomics = false) const; //! SVM allocation virtual void* svmAlloc(amd::Context& context, size_t size, size_t alignment, cl_svm_mem_flags flags, void* svmPtr) const; //! Free host SVM memory void hostFree(void* ptr, size_t size) const; //! SVM free virtual void svmFree(void* ptr) const; //! Returns SRD manger object SrdManager& srds() const { return *srdManager_; } //! Initial the Hardware Debug Manager int32_t hwDebugManagerInit(amd::Context* context, uintptr_t messageStorage); //! Returns PAL device properties const Pal::DeviceProperties& properties() const { return properties_; } //! Returns PAL platform interface Pal::IPlatform* iPlat() const { return platform_; } //! Returns PAL device interface Pal::IDevice* iDev() const { return device_; } //! Return private device context for internal allocations amd::Context& context() const { return *context_; } RgpCaptureMgr* rgpCaptureMgr() const { return rgpCaptureMgr_; } //! Update free memory for OCL extension void updateAllocedMemory(Pal::GpuHeap heap, //!< PAL GPU heap for update Pal::gpusize size, //!< Size of alocated/destroyed memory bool free //!< TRUE if runtime frees memory ) const; //! Create internal blit program bool createBlitProgram(); //! Interop for GL device bool initGLInteropPrivateExt(void* GLplatformContext, void* GLdeviceContext) const; bool glCanInterop(void* GLplatformContext, void* GLdeviceContext) const; bool resGLAssociate(void* GLContext, uint name, uint type, Pal::OsExternalHandle* handle, void** mbResHandle, size_t* offset, cl_image_format& newClFormat #ifdef ATI_OS_WIN , Pal::DoppDesktopInfo& doppDesktopInfo #endif ) const; bool resGLAcquire(void* GLplatformContext, void* mbResHandle, uint type) const; bool resGLRelease(void* GLplatformContext, void* mbResHandle, uint type) const; bool resGLFree(void* GLplatformContext, void* mbResHandle, uint type) const; //! Adds a resource to the global list void addResource(Resource* res) const { amd::ScopedLock lock(lockResources()); auto findIt = resourceList_->find(res); res->resizeGpuEvents(numOfVgpus() - 1); if (resourceList_->end() == findIt) { resourceList_->insert(res); } } //! Removes a resource from the global list void removeResource(Resource* res) const { amd::ScopedLock lock(lockResources()); resourceList_->erase(res); } //! Resizes global resource list to accumulate a new queue void resizeResoureList(uint index) const { // Not safe to resize the list when runtime creates/destroys a queue at the same time // or other queues process a command, since the size of the TS array can change Device::ScopedLockVgpus v(*this); amd::ScopedLock r(lockResources()); for (const auto& it : *resourceList_) { it->resizeGpuEvents(index); } } //! Erases an old queue from the list void eraseResoureList(uint index) const { amd::ScopedLock lock(lockResources()); for (const auto& it : *resourceList_) { it->eraseGpuEvents(index); } } bool AcquireExclusiveGpuAccess(); void ReleaseExclusiveGpuAccess(VirtualGPU& vgpu) const; //! Returns PAL Queue pool for recycling std::map& QueuePool() { return queue_pool_; } const std::map& QueuePool() const { return queue_pool_; } virtual bool findLinkTypeAndHopCount(amd::Device* other_device, uint32_t* link_type, uint32_t* hop_count) { /* Not Supported in PAL yet */ ShouldNotReachHere(); return false; } private: static void PAL_STDCALL PalDeveloperCallback(void* pPrivateData, const Pal::uint32 deviceIndex, Pal::Developer::CallbackType type, void* pCbData); //! Disable copy constructor Device(const Device&); //! Disable assignment Device& operator=(const Device&); //! Sends the stall command to all queues bool stallQueues(); //! Buffer allocation pal::Memory* createBuffer(amd::Memory& owner, //!< Abstraction layer memory object bool directAccess //!< Use direct host memory access ) const; //! Image allocation pal::Memory* createImage(amd::Memory& owner, //!< Abstraction layer memory object bool directAccess //!< Use direct host memory access ) const; //! Allocates/reallocates the scratch buffer, according to the usage bool allocScratch(uint regNum, //!< Number of the scratch registers const VirtualGPU* vgpu, //!< Virtual GPU for the allocation uint vgprs //!< Used VGPRs in the kernel ); //! Interop for D3D devices bool associateD3D11Device(void* d3d11Device //!< void* is of type ID3D11Device* ); bool associateD3D10Device(void* d3d10Device //!< void* is of type ID3D10Device* ); bool associateD3D9Device(void* d3d9Device //!< void* is of type IDirect3DDevice9* ); //! Interop for GL device bool glAssociate(void* GLplatformContext, void* GLdeviceContext) const; bool glDissociate(void* GLplatformContext, void* GLdeviceContext) const; static char* platformObj_; //!< Memory allocated for PAL platform object static Pal::IPlatform* platform_; //!< Pointer to the PAL platform object amd::Context* context_; //!< A dummy context for internal allocations mutable amd::Monitor lockAsyncOps_; //!< Lock to serialise all async ops on this device //! Lock to serialise all async ops on initialization heap operation mutable amd::Monitor lockForInitHeap_; mutable amd::Monitor lockPAL_; //!< Lock to serialise PAL access mutable amd::Monitor vgpusAccess_; //!< Lock to serialise virtual gpu list access mutable amd::Monitor scratchAlloc_; //!< Lock to serialise scratch allocation mutable amd::Monitor mapCacheOps_; //!< Lock to serialise cache for the map resources mutable amd::Monitor lockResourceOps_; //!< Lock to serialise resource access XferBuffers* xferRead_; //!< Transfer buffers read std::vector* mapCache_; //!< Map cache info structure ResourceCache* resourceCache_; //!< Resource cache std::map exclusiveComputeEnginesId_; //!< The number of available compute engines std::vector computeEnginesId_; //!< PAL index for compute engine uint numDmaEngines_; //!< The number of available compute engines bool heapInitComplete_; //!< Keep track of initialization status of heap resources VirtualGPU* xferQueue_; //!< Transfer queue std::vector scratch_; //!< Scratch buffers for kernels Memory* globalScratchBuf_; //!< Global scratch buffer SrdManager* srdManager_; //!< SRD manager object static AppProfile appProfile_; //!< application profile mutable bool freeCPUMem_; //!< flag to mark GPU free SVM CPU mem Pal::DeviceProperties properties_; //!< PAL device properties Pal::IDevice* device_; //!< PAL device object mutable std::atomic allocedMem[Pal::GpuHeap::GpuHeapCount]; //!< Free memory counter std::unordered_set* resourceList_; //!< Active resource list RgpCaptureMgr* rgpCaptureMgr_; //!< RGP capture manager Pal::GpuMemoryHeapProperties heaps_[Pal::GpuHeapCount]; //!< Information about heaps, returned from PAL std::map queue_pool_; //!< Pool of PAL queues for recycling }; /*@}*/ // namespace pal } // namespace pal